PART A FAQ PART B FAQ
A quick note from KM:
Hello! No, this isn't another update, it's more like a quick addition
I'm putting here so that everyone will notice it. I'm asking that you
guys DON'T E-MAIL ME ABOUT FF7 QUESTIONS anymore. I've answered so
many e-mails I can't possibly count them all, and even though I stopped
the US FF7 FAQ back in January, people still e-mail me constantly, and
I don't have the time to answer it all. If you want to use my FF7 FAQ
on a web page, go ahead. If you want to use this FAQ in any other way
(such as in a publication or there is some sort of legal or credit
issue,) then you MUST contact me first, but otherwise, that's it! You
can't please everyone, which is a big reason why the FAQ won't be
updated anymore!
I'm not trying to be rude, but it gets a little tiring at times. I
realize that there are some mistakes still in the FAQ that I never got
around to correcting (the Emerald Weapon does damage equal to the
materia that you wear, there is no use for the miniature soldiers, you
cannot have chocobos that can fly, and any character who isn't in Disc
2 or 3 cannot be used without a GameShark code, and Bahamut Zero can be
gotten from Cosmo Canyon, this is in the FAQ but no one notices [ditto
with info. on how to get the Underwater Materia in the US version!]),
but I've done this thing for more than a year now and I'm tired of FF7,
geez! Besides, those of you who keep up on the legal side of things
know that I have other reasons for not wanting to continue the FAQ....
Anyway, if you _do_ send me a question, your mail will be erased! I
hate to end the FAQ on this sort of note, but that's how it is.
- March 31, 1998
777777777777 777777777777 7777777777777 7777777 7777777
77777777777777 77777777777777 777777777777777 777777777 777777777
77 77 77 77 77 7 77 77 77 77 77
7777 77 77 7777 77 77 777 777 777 777 777 777 777
7777 777 77 7777 777 77 777 777 777 777 777 777 777
7777 7777 77 7777 7777 77 777 777 777 777 777 777 777
7777 7777777 7777 7777777 777 777 777 777 777 777 777
7777 77 777 7777 77 777 777 777 777 777 777 777 777
7777 777 7777 777 777 777 777 777 777 777 777
7777 77 777 7777 77 777 777 777 777 777 777 777 777
7777 7777777 7777 7777777 777 777 777 777 777 777 777
7777 7777777 7777 7777777 7777 777 7777 777 777 777 777
7777 7777777 7777 7777777 7777 7 7777 777 777 777 777
7777 7777777 7777 7777777 7777 7 7777 777 777 777 777
7777 7777777 7777 7777777 77777 77777 777 777 777 777
777 777777 777 777777 777777 777777 77 77 77 77
77777777777777 77777777777777 777777777777777 777777777 777777777
777777777777 777777777777 7777777777777 7777777 7777777
---------------------------------------------------------------------
f i n a l f a n t a s y v i i
---------------------------------------------------------------------
Final Fantasy VII FAQ v1.3 -- FINAL
Part 2: Extra Information and Lists
(English/American Edition)
by K. Megura
for the Sony PlayStation
Unpublished work Copyright 1997-1998 Kao Megura
This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
books, etc. or being incorporated into magazines, etc. in ANY way.
This FAQ was created and is owned by me, Kao Megura .
All copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.
The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment
of America.
This FAQ, and future revisions of it, can be found at:
Kao Megura's Home Page www.geocities.com/Tokyo/Pagoda/4610/
Other places that host this FAQ (but may not have latest revisions):
GameFAQs www.gamefaqs.com
Square Net www.square.net
And there's an HTML'ized version of my English Edition FAQ at:
jason's home page www.mallison.com/ffvii/
Dexco FF7 www.thenet.co.uk/~dexco/~ff7/index.html
Also, the FF7 FAQ has gone international! Three people are currently
writing versions of this FAQ in Spanish, French, and Swedish. While
none of the versions are complete, it's nice to know that people are
willing to translate this _entire_ thing into another language!
Currently up is the Swedish translation of the FF7 US FAQ, which can
be found at:
The page is maintained by Daniel Burvall, and...what can I say? He's
done an excellent job. While the main walkthough itself isn't up,
all the other sections have been converted and look very nice. You
can reach Mr. Burvall at with comments or questions.
The French translation has also been put up. It's located at this
address: , and is based on
version 2.1 of the Japanese FAQ and 0.2 of the English FAQ. Maintained
by Antoine Rotereau , it's another excellent
translation and will undoubtedly help out a lot of people.
-------------------------------------------------------
contents - part one : walkthrough and basic information
-------------------------------------------------------
1. R E V I S I O N H I S T O R Y
2. I N T R O D U C T I O N
3. D I S C 1 W A L K T H R O U G H
3.1 Makoro Power Plant
3.2 Midgar City
3.3 Avalanche Base
3.4 Mako Reactor Number 5
3.5 Sector 5 Slums
3.6 Wall Market
3.7 The Sewers / Train Yard Revisited
3.8 Into The Sky
3.9 Shinra Headquarters
3.10 Escape!
3.11 Kalm Town / Chocobo Farm
3.12 Mythril Mine / Junon Town
3.13 Shinra Cargo Ship
3.14 Costa Del Sol / New Continent
3.15 Gold Saucer
3.16 Gongaga Town / Cosmo Canyon
3.17 Return of Sephiroth
3.18 The Inventor
3.19 Betrayal
3.20 The Temple of the Ancients
3.21 Bone Village / Sleeping Forest
3.22 Forgotten Capital / Forgotten City
4. D I S C 2 W A L K T H R O U G H
4.1 The Cave
4.2 Icicle Inn
4.3 Lost in the Snow
4.4 The Crater / Whirlwind Maze
4.5 Junon Town Attacked!
4.6 Where's Cloud? / North Corel Express
4.7 Fort Condor
4.8 Inside Cloud's Head
4.9 100 Leagues Under the Sea
4.10 Underwater Adventure
4.11 Cid's Rocket
4.12 Forgotten Capital Revisited / Midgar City Under Siege
5. D I S C 3 W A L K T H R O U G H
5.1 Northern Crater
6. B O N U S A R E A S A N D S U B - Q U E S T S
6.1 Ancient Forest
6.2 Vincent's Waterfall
6.3 Bonus Materia Locations
6.4 Yuffie's Sub-Quest
6.5 Emerald and Ruby Weapons
7. P L A Y I N G T H E G A M E
7.1 Terminology
7.2 Starting / Saving the Game
7.3 Controller Functions
7.4 Battles
7.5 List of Status Changes
7.6 World Map and the Area Map
7.7 Having Fun
R. A U T H O R ' S N O T E
-------------------------------------------------
contents - part two : extra information and lists
-------------------------------------------------
R. R E V I S I O N H I S T O R Y
R. I N T R O D U C T I O N
8. S E C R E T S A N D C O D E S
8.1 Getting Yuffie Kisaragi
8.2 Getting Vincent Valentine
8.3 The Safe in Nivelheim
8.4 The Sleeping Man
8.5 Piano Trick
8.6 Key to Midgar City
8.7 Turtle's Paradise Flyers
8.8 All 7 Fever
8.9 FMV Viewing Trick
8.10 Exchange Gil for GP / Infinite Gil
8.11 Raising Chocobos
8.12 Uncharted Isles
8.13 Game Shark Codes
9. A P P E N D I X
9.1 Materia Orbs
9.2 Huge Materia / Master Materia
9.3 Materia List
9.4 Materia Strategies
9.5 Enemy Skill List
9.6 Learning Limit Breaks
9.7 Limit Break List
9.8 Ultimate Weapons
9.9 Items and Equipment
9.10 Shopping List
9.11 Monster List
9.12 Rumors and Speculation
9.13 The Documents
10. S P E C I A L T H A N K S
11. A U T H O R ' S N O T E
(R is for a reprinted section originally located in the other part of
the FAQ).
=========================================================================
1 . R E V I S I O N H I S T O R Y
=========================================================================
VERSION 1.3 (January 1, 1998)
I'd like to thank WhisQ for providing me with a totally-revised Monster
List--it's arguably one of the biggest and best contributions ever.
Other various things have been added and corrected. Barring any new
discoveries, this is the last revision of the FAQ. I hope you enjoyed
the ride, and I'd like to express my thanks to all the people who were
there for me in the beginning, and those of you who were contributing
up until the very last update. Everyone who sent something into this
FAQ is worthy of praise. Well, that's it!
VERSION 1.2 (December 14, 1997)
The Monster List has been revised, and more numerous corrections and
additions have been made. Hmm...anything left to add? (Be reasonable
now!) I've been doing this since February, and I think the FAQ is as
good as it's gonna get, right? Well, let me know, otherwise, I
suppose this is it.
VERSION 1.1 (November 16, 1997)
The strategy section for the Ruby and Emerald Weapons has been updated,
and of course, there have been more numerous additions and corrections.
I'm happy to say that much of the new stuff in this revision is the
result of contributions by readers of the FAQ, so thanks, and keep your
hints and info. coming!
VERSION 1.0 (October 28, 1997)
The Walkthrough section has been updated for all three discs. Strategies
for fighting the Diamond, Emerald, and Ruby Weapons has also been added,
as well as many numerous corrections. Much of the Japanese text has also
been converted into English, along with other minor additions. I'm
expecting a hundred 'thank-you's' from _all_ the people who e-mailed me
day after day about fighting the Weapons.... ^_^; And with that, the FAQ
is bumped up to 1.0, since it's now a 'real' FF7 English-text version
FAQ. Also (as if you hadn't noticed) the FAQ has been split into two
parts.
Also, an important note to contributors! Did I e-mail you thanking you
for your contribution, but you never saw it added to the FAQ? If so,
please e-mail me, as I'm having a hard time finding all the e-mails I
wanted to use and who sent them to me. Sorry for my sloppiness;
especially those of you who were hoping to see your info. added to v0.3
but had to wait until now. It's just that there are a lot of
contributions and I have to weed out the usable ones and then add them
to the FAQ.
VERSION 0.3 (October 6, 1997)
A minor update to the Walkthrough section, and more general corrections
throughout the FAQ. Lots of GameShark codes this time, however, I only
made one of them, the 'Battle Select', the rest were submitted and
contributed by Ignacio DeLucas, Jeff Wong, and Charles Mac Donald. Mr.
DeLucas gets big props for correcting my GS codes and submitting ones of
his own (as I don't like making them, and he seems to be very good at
coming up with them!! ^_^;) I've replaced the 'Run from any battle'
trick with the 'Exchange Gil for GP' trick as the former cheat doesn't
work in the US version. Also, several sections have been rewritten
(since I had to rewrite them for another FAQ anyway).
Also, section 7.9 (Main Menu) has been deleted, since the Main Menu is
in English (obviously), and so this section is defunct and only adds
more wasted text to the FAQ (which is far too big as is!) On a sad
note, the 'Idiot List' has returned. Hey, I call it as I see it--and
I'm really serious about people not messsing with my work.
VERSION 0.2 (September 14, 1997)
More corrections made and more info. added. Also included the 'Gain
Lots of Experience Points', 'Super Select', and 'No Time Limit - Any
Character' GameShark codes.
VERSION 0.1 (September 7, 1997)
Basic information. Much of this FAQ is based on my earlier Japanese FF7
FAQ. Created GameShark codes 'Item Select', 'Materia Select' and
'Character Select' have been included. If the FAQ seems a bit sloppy
right now, well, it is based on the Japanese FAQ so it'll take a revision
or two to get everything into shape, as this is a big file :)
Also, my spell-checker and 'find/replace' options went a little crazy,
so if you spot any strange mistakes, please let me know! ^_^;
Began construction of VERSION 0.0 on August 18th, 1997
=========================================================================
2 . I N T R O D U C T I O N
=========================================================================
If this is your first time playing FF7, then trust me, you'll enjoy it.
If you were around back when I was working on the Japanese FF7 FAQ, then
I'd like to say, "Welcome back!" Square has a lot in store for us gamers
and this version of FF7 is by far the best, in my opinion.
This FAQ is split into two parts: "Walkthrough and Basic Information",
which contains a step-by-step 3-disc walkthrough and info. on playing
the game, doing well at the Gold Saucer, etc.
The second part, "Extra Information and Lists", includes GameShark
codes and has added information on how Materia work, finding the
Ultimate Weapons, etc. It also contains many lists of materia, enemy
skills, prices in shops, items and equipment, a full monster listing,
and so on.
For those of you who don't know, there are three versions of FF7. The
first one is the original Japanese game. The second is the English-text
release you've probably popped into your PlayStation just now. The third
version is the pending Japanese re-release, which is just like the one
you're playing, but with Japanese text :) If you're looking for a FAQ
for the original Japanese version, then please download my Japanese FF7
FAQ from:
It's divided into two parts, "The Complete Walkthrough", and "Extra Stuff
You Should Know". Since the combined size of both documents stands at
993,611 bytes, I think you'll be able to find just about whatever you're
looking for in one part or another.
If you want a FAQ for the Japanese re-release, then I suggest you check
out that FAQ, too, but refer to this one if you want information on new
things added to the game, like the Weapon monster scenarios. And if you
want a FAQ for the English-text version of FF7, then you're at the right
place, keep reading.
Okay, finally, a notice to my would-be editors; those of you who are
planning on reformatting the FAQ for Windows WordPad or ClarisWorks
or whatever shouldn't go asking me, because I'll say 'no'. Similarily,
those of you who want to HTML'ize my FAQ shouldn't bother asking me
either. _However_, I have no problem with you reformatting/HTML'izing
my FAQ as long as you state somewhere that you did it WITHOUT my
permission.
And if you're reading a reformatted FAQ or HTML'ized FAQ, please refer
all questions to the maintainers of those FAQs and not me. This is
because such FAQs are usually hard to keep updated; so the information
they have might be from v0.2 for example, when v0.4 is already out.
If you can't find the info in one of their FAQs, please check my
homepage for the latest FAQ to see if that answers your question.
=========================================================================
8 . S E C R E T S A N D C O D E S
=========================================================================
-------------------------------------------------------------------------
8 . 1 g e t t i n g y u f f i e k i s a r a g i
-------------------------------------------------------------------------
You can get Yuffie in your party during any disc. If you're in Disc 1
and are riding around in the Buggy, that will work, too. The two
places that she appears most often are the forests beyond the Gold
Saucer (in the Gongaga Area), and most forests in the Junon Area.
After a few battles, you'll fight Yuffie (seems to be a 1 in 15 chance,
if you ask me).
_________________________________________________________________________
BOSS TIPS: MYSTERY NINJA (her stats. vary)
Just attack, really. Yuffie can use all kinds of cool attacks during
this time, but not once she joins you! Yuffie's level, HP and MP vary
depending on what level your characters are at.
_________________________________________________________________________
When the battle ends, you'll be in a plain with Yuffie lying nearby.
There's also a Save Point here. However, if you touch the Save Point,
then go to your menu screen to save, Yuffie escapes and steals 200 gil!
Don't worry, you can meet her again. You'll have to talk to her several
times to get her to join. As she and you converse, she'll ask you
several questions, and you can reply in two ways. To get her to join,
respond like this:
Reply: Not interested
(talk to her again)
Reply: ......petrified
Reply: Wait a second!
Reply: ......That's right.
Reply: ......Let's hurry on.
Or in other words, choose the bottom reply, then the top one, then the
bottom one, and so on. After that, you can name her, and she'll hook
up with Cloud and the rest of the gang. Note that if you choose the top
answer for the last question she asks, you can name her, but she'll steal
700 gil from you and run away. You'll have to repeat the whole process
if you want to get her in your party.
-------------------------------------------------------------------------
8 . 2 g e t t i n g v i n c e n t v a l e n t i n e
-------------------------------------------------------------------------
The second 'optional' (or hidden) character in the game, Vincent can
also join your party during any disc. You'll need the gold key from the
safe in Nibelheim's Shinra Mansion (see below if you don't know how to
open it). Go down to the pink cavern leading to Sephiroth's library
(it's in the Shinra Mansion, the entrance is in the stone wall in the
eastern wing).
Remember the door to the crypt you couldn't get through? You can now
enter it. Stand at the foot of the purple coffin and hit O. The lid
will fly off and Vincent will talk to you. To get him to join you,
respond to his questions like so:
Reply: Talk about Sephiroth.
(When the coffin closes, press O again.)
Reply: Who are you?
Then, try to leave the cavern and he'll join you. Vincent can join you
from the first time you reach Nibelheim onwards (but not during Cloud's
flashback).
-------------------------------------------------------------------------
8 . 3 t h e s a f e i n n i b l e h e i m
-------------------------------------------------------------------------
The hints are as follows:
- When reading the paper, move the cursor down to the blank space
and try and choose it.
- Examine the area around the bed on the upper floor. Then go out
and look in the hallway nearby.
- Search the opposite end of the broken piano.
- Open the chest in the greenhouse, then examine the chest again
for another clue.
What most people forget when trying to open the safe is that it's just
like a real combination lock...so you have to go in more than one
direction when inputting the numbers. Furthermore, unless you're
fast enough, you'll run out of time if you try any other combination.
The code is:
RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97
This means that you hold right and scroll through the numbers, then
hold left until you reach 10, then hold right for the last two numbers.
Don't forget to press O to verify each entry. When the safe opens, a
Summon Materia (Odin) pops out, and you are assaulted by a big goon
(how'd he fit into that little safe?)
_________________________________________________________________________
BOSS TIPS: LOST NUMBER LV: 35 HP: 7000 MP: 300
This boss can be taken out just by attacking and using Limit Breaks.
Magic spells (Fire, Ice, Lighting) that are at level 2 are also okay to
use. Heal yourself and use Summon Materia (like Choco/Mog) and you'll
win in no time. Aside from physical attacks, all this guy can really do
is use a Bolt 2 spell on you, but it only does 400-500 points of damage
to one character, so it's nothing to worry about. Rarely, he does a
double-fisted hammer punch to one character that averages 2200 points of
damage, though, so pack in some Phoenix Downs before trying to tackle
him. If you blow off his red half (the one that uses magic) his
physical attacks become more aggressive, so keep your HP up. Likewise,
if his purple half is destroyed first, the Lost Number will use more
mid-level spells, like Quake 2, against your party. It is possible to
kill this boss without either part of it dying (by stunning it using
the 'Choco/Mog' spell).
_________________________________________________________________________
Not only do you get an item from the boss once you beat it (it's the
manual for Red 13's Level 4 Limit Break, the Cosmo Memory), but there's
also a gold key in the safe that you can grab (Key to the Basement).
Don't forget to take the Red Materia!
Did the code still not work? Remember, the safe's lock is LIKE A REAL
COMBINATION LOCK. So, when you're turning to 36, you can either land
on it or creep up to it, but you can't hit 37 and go back. This
applies to the rest of the digits, too; you can't go farther than the
number you want. If you do (i.e. you go to 09 when trying to get to
10), you'll have to start all over again.
-------------------------------------------------------------------------
8 . 4 t h e s l e e p i n g m a n
-------------------------------------------------------------------------
Get so many wins by fighting battles. To see how many wins you have,
get in the Highwind or ride a Green, Blue, Black, or Gold Chocobo
ever so slightly south and a little ways to the east of Midgar City,
where you'll find a cave surrounded by mountains with a river nearby.
If you're in Disc 1, drive the Buggy into Costa Del Sol, which allows
you to take it with you back to Junon if you board the cargo ship.
You can then drive it over the ford to the cave area.
Inside the cave is a sleeping fellow who (usually) tells you how many
wins you've gotten so far.
- If your last two digits are odd, he'll give you Mythril.
- If your last two digits are even, he'll give you an item
(usually a Bolt Ring or Ice Ring).
When you have the correct number of victories, talk to the sleeping
man. He'll toss and turn, then give you an item (Mythril). Next,
go to the house on the penninsula near the Gold Saucer (you should
recognize it since it's full of weapons inside). Talk to the man in
the house, and when he gives you a choice, pick the top option.
You'll lose the Mythril, but you now have the choice of opening the
long wooden chest by the bed to get a Gold Armlet, or examining the
metal lid on the upper floor at the end of the walkway to get the
manual for Aeris's Level 4 Limit Break.
You can keep earning more Mythril from the sleeping man as long as you
give the piece you have to the weaponsmith near the Gold Saucer.
-------------------------------------------------------------------------
8 . 5 p i a n o t r i c k
-------------------------------------------------------------------------
Go to Nibelheim during Disc 2 or 3, with Tifa in your party. Nibelheim
is the the town by the pointed mountains on the Western Continent. Enter
Tifa's house (the second building on the right side) and head upstairs to
where her piano is.
Choose the bottom option, then the bottom option again to play it (you
can't use the top option if you want the manual). Then, press:
X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X*
You should find 1 gil betweent the piano keys. Play the piano again,
and you'll find an Elemental materia. On your third play, Tifa will
reach for the music sheets and find a letter addressed to her from her
mentor, Zangan. She'll also find the Limit Break manual that he left
for her.
* Note that you can also play the 'Highwind' them by pressing:
D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D
Or, you can use a combination of buttons and directions. Playing the
music this way doesn't seem to get you anything, though. Also, for
the record, I _have_ gotten Tifa's manual without her in my party,
and without find 1 gil _or_ the materia, but I don't know what it is
that I did aside from play the Highwind theme over and over. Please
note that the piano-playing results are usually very random (you may
get 1 gil twice, or get nothing at all), so don't expect great
results on the first play.
-------------------------------------------------------------------------
8 . 6 k e y t o m i d g a r c i t y ( s e c t o r 5
k e y )
-------------------------------------------------------------------------
First talk to the man standing by the doors back at
Midgar City. He won't appear until after you've gotten the Highwind
and rescued Cloud from Mideel Village. Talk to him, then return to the
Bone Village on the Northern Continent. Chat with the man by the door
and pick the first option, then the second or third option. While you
could place diggers and hunt for the Key yourself, if you want to cheat,
go over to the destroyed plane atop the dinosaur's skull. See the one
excavator near the bottom of the screen? Near him is a tiny piece of
metal sticking outwards (the nose of the ruined plane); position yourself
underneath it and press up so that your character is looking forward,
then dig.
You can use the Key to enter the locked gates near Area 7 and look
around Midgar City. If you go into the church where you met Aeris,
you can see her bending over the flowers; she'll flicker and disappear
after a second (in the Japanese version; in the US version she appears
for a brief second and vanishes). There's not a lot to do here, but if
you go back to the Wall Market and go to the 'ITEM' building with the
machine gun inside it, you can get Tifa's Ultimate Weapon by examining
the computer before the gun fires upon you (you don't need Tifa to get
the item). Also, remember the man in the gun shop that you bought the
Batteries from to reach the Shinra Building back in Disc 1? The man in
the left side of the 'Machine & Gun' shop will sell you an accessory
(Sneak Glove) for 129,000 gil this time around.
-------------------------------------------------------------------------
8 . 7 t u r t l e s ' p a r a d i s e f l y e r s
-------------------------------------------------------------------------
There are six of these flyers scattered throughout the world. You can
find them in the following locations:
Flyer No. 1: Midgar City...the town next to Aeris' house. Go to
the second floor of the southeastern building and look
at the papers taped to the wall by the stairwell.
Flyer No. 2: Shinra HQ...on the first floor, check out the board with
the papers on it near the elevators. The only time you
can read this flyer is at the beginning of the game or
when you raid Midgar in Disc 2.
Flyer No. 3: Gold Saucer...go to the Ghost Square and enter the hotel.
Read the sign that says 'SHOP' next to the shop entrance.
Flyer No. 4: Cosmo Canyon...check the left wood post of the Tigerlily
Arms Shop.
Flyer No. 5: Cosmo Canyon...the gold paper by the door on the second
floor of the inn (the entrance is behind some hanging
cloth near the bonfire).
Flyer No. 6: Wutai...the bottom floor of Yuffie's house; it's the wall
scroll to the right of the doorway. You can't get there
unless you've done the sub-quest (refer to the 'Bonus
Areas' section).
You don't have to find the flyers (they look like pieces of paper) in
order. Whenever you have read all six of them, go to the restaurant
in Wutai (the large building in the southwestern corner of town). Talk
to the barkeep and you'll get a Power Source, Guard Source, Magic Source,
Mind Source, Speed Source, Luck Source, and a Megalixir.
-------------------------------------------------------------------------
8 . 8 a l l 7 f e v e r
-------------------------------------------------------------------------
(called 'Lucky Sevens (?)' in the US version).
As easy as this trick sounds, it's harder to perform than you might
think. One of your characters has to have a current HP of 7777. This
can be done by getting injured, equipping materia, or raising levels.
When that particular character enters a battle, the message
Lucky Sevens will appear. It will show up every time the 'fevered'
character attacks, too.
During this time, the person affected by the 'Lucky Sevens' will make one
_normal_ attack against each enemy when their Time Bar is filled, even if
you have materia such as Slash-All or Mega All equipped. However,
assuming they don't miss, that person will always strike for 7777 damage,
even if an enemy has special defenses. Furthermore, that person behaves
as if he/she was berserked (i.e. you can't select commands for them since
they will do nothing but attack), and can take no other action (even if
you're wearing a Counter Attack materia). They can still lose HP or be
affected by enemy abilities/magic/etc.
There are two major drawbacks to this trick; your current HP drops to 1
point after the battle (it can be healed by normal means), and you can't
repeat the trick unless you have 7777 HP exactly.
Charles Lee has sent me various methods on getting this all the time:
4 Examples (please read them all):
1. Cloud's HP status at the Status Window, let's say, is: 7177/9038
How do you get 7777 current HP points?
That is, how to get 7777/9038?
Ans: Use one Potion (HP +100) and one Hi-Potion (HP +500) on Cloud.
7177+100+500=7777
Now if you go into a battle, Cloud will be in "All 7 Fever".
2. Cloud's HP status is: 3577/7397
(Note that the MAXIMUM HP POINTS is now less than 7777.)
How can you get the "All 7 Fever" in this example?
Ans: Raise your maximum HP by equipping HP Plus materia(s).
Suppose after equipping one HP Plus materia, Cloud's HP status
becomes: 3577/9038
To get 7777/9038,
you can now use 2 Potions (2*100) and 8 Hi-Potions (8*500):
3577+(2*100)+(8*500)=7777
3. HP status is: 7781/9999
How to get HP to be 7777/9999 for YOUR NEXT BATTLE?
Let your enemy hit you for a few times. When your current HP is
close to and above 6777
(or 5777, 4777, 3777, 2777, 1777, 777, BUT NOT 7777 since you
automatically go into "All 7 Fever" mode but you actually WANT TO
SAVE IT FOR THE NEXT BATTLE!),
cast "Toad" on him so that he will hit you for 1 point damage only.
When your current HP reaches 6777 (or 5777, 4777, 3777, 2777, 1777,
or 777), kill the enemy immediately. As soon as the battle is over,
go to the Status Window and use (Hi-)Potions to add your current HP
to 7777. Now when you enter your next battle, you should be able to
sneak attack 62 times (which is what the All 7 Fever does) with each
of your attack doing 7777 pts of damage.
4. HP status is: 7775/9999
How do you get 7777/9999?
Ans: Let your enemies (or allies) hit you until your current HP is
close to but above xx77. Suppose after taking some damage, your
current HP is now 6285 (close to and above 6277). Quickly cast
"Toad" on your enemy transforming him into a frog and let him hit
you until your current HP is 6277. Immediately kill him and use 3
Hi-Potions to add your HP to 7777.
Note:
When one of your characters is in "All 7 Fever", he/she will continuously
attack for 62 times. (You can check it by using the trick I described
above on Ruby.) When two characters have the "All 7 Fever", they will
attack for a total of 63 times. Don't know what happens when all 3
characters have the "All 7 Fever".
Only requirement for getting the "All 7 Fever": Maximum HP >= 7777.
-------------------------------------------------------------------------
8 . 9 f m v v i e w i n g t r i c k
-------------------------------------------------------------------------
All you FF7 owners out there should try this! Go to any point in the
game with an FMV sequence (such as starting a new game--the part where
Cloud runs up to the Mako furnace). Open your PSX and put in another
disc. When you continue playing (the game won't crash) the FMV sequence
will be replaced with one from the disc! (Using the last example, put
in Disc 3 and you'll see the sequence with the stone pillars rising from
the center of the last level; it's the same bit you see after killing
Jenova Synthesis before fighting Sephiroth for the last time.)
What's really weird is that you can keep playing the game with another
disc in your system! I beat the whole first part of the game and the CD
would load up the various levels! I don't know for sure, but I guess
that means that the ENTIRE game is written on each disc (barring the FMV,
obviously)! If you want to verify this, try starting up a save file from
disc 3 and replace it with, say, the first disc. You can do the
submarine/snowboard sequences, or go to any place you couldn't go to in
the first disc--and all the data loads up!
Going back to the trick, though, you can try this anywhere, and you
usually get cool results. For instance, near the end of Disc 2, the
Weapon monster rises up from the sea and attacks Midgar City--and gets
decapitated by the Mako Cannon. I switched to the first disc before
viewing the FMV and saw parts of the intro, and some parts from the
FMV during/after Aeris's death! If you're fast, try switching the
discs during the opening FMV when you start a new game; with Disc 2
inserted, it showed some more FMV of Aeris (this is when you return
with Bugenhagen to the Ancient City).
Even stranger is the fact that you can still see text/graphics over the
FMV in some cases, such as Cloud and the Avalanche member running
offscreen just after the furnace explodes near the start of the first
disc, or Cid talking to Cloud on his phone during the part where the
Weapon attacks Midgar City (of course, this is over the FMV from the
disc you've chosen). And as I mentioned before, you can play normally
after the FMV is over, even with the other disc in your PSX!
In earlier versions of this FAQ, I said that there was 'hidden' FMV of
a silver car rotating around. Several people e-mailed me and informed
me that you can normally view this in the Shinra HQ during Disc One.
What's interesting, though, is that when I saw this FMV by using the
trick above, I had switched Disc One with Disc Three (at the FMV with
the bridge collapsing in Cloud's flashback). This means that it's on
at least two of the three discs. Why it's there is another story.
Also, the scene with the planets in Bugenhagen's observatory (which
is only in Disc 1) will also be partially displayed if you switch it
with Disc 2 or 3.
-------------------------------------------------------------------------
8 . 1 0 e x c h a n g e g i l f o r G P /
i n f i n i t e g i l
-------------------------------------------------------------------------
When you arrive at the Golden Saucer, there will be a man standing near
the back of the screen (past the Save Point), who appears there about
1/60th of the time. If you talk to him, he will sell you one GP for
100 gil. You can buy up to 100 GP from him.
An easy way to find him is to enter the Saucer and leave, then enter
again, but you'd better have a Gold Ticket or plenty of spare gil
otherwise!
As long as we're talking about money, there are some items that you can
buy that have a higher resale value. A prime example is the Sylkis
Greens in the Chocobo farm. Buy one, then use the W-Item trick to make
copies of it. You can sell them back for lots of cash, early on in the
game. This is a great way to buy expensive stuff or always have enough
money on hand for the Coin toss command.
-------------------------------------------------------------------------
8 . 1 1 r a i s i n g c h o c o b o s
-------------------------------------------------------------------------
This section was based upon a summarized guide written by Nikki. Some
information is also taken from a more detailed guide written by Crow;
neither of these guides are on the Net anymore (...okay, Lungdemon?
Yeah, I won't say anything.... :))
You're going to need a lot of money, patience, and luck if you want to
raise chocobos. The payoff is that you can breed chocobos that can fly,
swim, climb over mountains and go to places normal vehicles can't reach.
Here are some brief instructions. Remember, there is a random element
to Chocobo breeding, so it may take a couple of tries to get the kind
of Chocobo you desire. Also, be sure to save after correctly
completing a step as you'll undoubtedly have to reset a couple of
times during the breeding process.
- After getting the Highwind in Disc 2, return to the Chocobo Barn.
You can purchase stalls from Choco Bill for 10000 gil per stall,
and you'll need at least four stalls (you can purchase six total).
Remember, after you don't need chocobos any more, you should just
kick them out to make room.
- Before you can start breeding, though, you need to stock up on
supplies. Fly to either Bone Village or the Chocobo Sage's
house. If you run around on the grass, you'll eventually fight
an enemy called Vrakoladus. Fight that enemy three times,
stealing a Carob Nut from it each time (you'll need the Steal
materia first). Then, go to the Goblin Island or Round Island
and steal a Zeio Nut from the Goblins that live there. Finally,
go to the Chocobo Sage's house and purchase 40 Sylkis greens
from him.
- Equip a Chocobo Lure materia. Fly to the chocobo tracks near
the Gold Saucer (by the shore), and capture a chocobo. Press
X to dismount from the chocobo, and choose the option to return
it to the Chocobo Barn. You need to capture 2 chocobos from
here, although you can get the other chocobo later or not get it
at all, if you wish.
- Now, fly to the chocobo tracks near Mideel. Capture a chocobo
here, and send it back to the Chocobo Barn.
IMPORTANT NOTE: The gender of a Chocobo is not determined until you
return to the Chocobo Barn and name them. Therefore, it is advised
that you save your game before naming them. That way, if you don't
get the kinds you want (see below), then you can reset and try naming
them again and seeing if their gender changed.
- Return to the Chocobo Barn and talk to Choco Billy. Name your
Chocobos (this will put them in the stalls). Now, go up to
your chocobos and examine them by pressing O. You'll want to
make sure that you have one male and one female (or two males
and one of any gender, if you caught three chocobos).
Furthermore, one of them should be the running kind (usually
you'll want the females), and the other should be the walking kind
(usually, this should be the males). Your third chocobo needs to
be a 'runner' type.
- So, you have at least one male and female, and one is a walker
and the other is a runner, right? If not, you'll have to
release the chocobos that aren't the ones you want and go and
capture more (or reset, if you heeded the important note).
- Choose to mate the chocobos, and tell Choco Billy that you
want to feed them a Carob Nut as well. Hopefully, you'll
get a colored chocobo the next day! It should be green or
blue. If not, you'll have to reset and give it another go.
Keep note of your baby chocobo's gender--it's very crucial
later on.
IMPORTANT NOTE 2: Later on in this process, you can race chocobos at
the Gold Saucer (see below). However, if you have trouble getting the
correct type of chocobo during these few steps, you can optionally
choose to race them. The better your chocobo's race class is, the
higher chance you have of getting the needed color type of chocobo.
Remember that you don't _have_ to race your chocobos, but the chance
of getting a new type of chocobo is very low otherwise.
- At this point, waste some time, then mate your unused 'runner'
chocobo with the green chocobo. You can repeat the last few steps
(get a chocobo from the Gold Saucer, get a chocobo from Mideel, make
sure they're both the correct types, and breed them using a Carob
Nut). Or, if you got two other chocobos the first time around, you
can then breed them together. Your third choice
is to use the same pair of chocobos that you just breeded. In
that case, you'll have to waste some game time, as chocobos that
have just mated can't do it immediately again.
- In any case, you'll want to breed your chocobos together and get
a blue chocobo, using the steps outlined above. Your blue chocobo
MUST be the opposite gender of your green chocobo, or you can't
mate them. Feed the blue chick and the green chick 10 Sylkis
Greens each.
(these next 2 steps are optional)
- Get in the Highwind and go to the Gold Saucer via North Corel's
ropeway. Go to the Chocobo Square and talk to Ester. Tell her
that you want to race using either your green or blue chocobo.
The goal here is to keep racing until your chocobo's race level
reaches A. To do this, win the races consistently; it will take
a couple of tries. To insure winning, just use Automatic Mode
for most of the race and hold R1 + R2 to recover lost Stamina
while racing, or all four shoulder buttons to run faster. After
one chocobo has hit rank A, do the whole racing process again with
the other one.
- Once your green and blue chocobos are both rank A, return to the
Chocobo Barn. Breed the two chocobos together, using your last
Carob Nut (refer to the above steps for help). If everything
worked out, you'll have a black chocobo.
- Fly to the Northern Continent (the snowy one), and look for
Chocobo tracks on the western edge of the continent. Land and
then capture a chocobo at the tracks. Return to the Chocobo
Barn and name it (it should be the opposite gender of your
black chocobo, and should be the 'dashing' kind--it runs very
fast with it's head down).
(this step is optional, but you still have to feed them a Zeio Nut)
- Now for the fun part. Feed 10 Sylkis Greens to the black chocobo
and the dashing yellow chocobo. Then, go _back_ to the Gold
Saucer and race both Chocobos up to race class A again! When
they're both at rank A, go back to the Chocobo Barn and tell
Choco Billy that you want to mate them, using the Zeio Nut this
time around. With a little luck, you'll get the Gold Chocobo!
Unlike wild chocobos that you can catch, the ones that you've named
are tamer, and if you get off them, they will stay where you left
them until you get back on. You can also ride a tame chocobo into
the Highwind and transport them around with you on the airship.
YELLOW CHOCOBOS can go anywhere you can normally get to on foot. The
sole advantage is that a chocobo is a lot quicker than walking.
BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls.
They can also walk in shallow water, just like Cid's airplane could.
GREEN CHOCOBOS can run over mountains, even the pointed mountains by
Nivelheim. They can also dash over _most_ cliffs and drops.
BLACK CHOCOBOS can walk along rivers and move around in shallow water.
They can also run over mountains and cliffs. Unlike the blue or green
chocobos, the black variety can go over any cliff or drop: even
walk up or down waterfalls, enter the canyon surrounding the Ancient
City, or walk _over_ the ice forest that you have to traverse in Disc
2 after the snowboard scene!
GOLD CHOCOBOS can do everything a black chocobo can--they can also
walk in the ocean, allowing you to go anywhere you want, even into
the desert surrounding the Gold Saucer (just like the Saucer
vehicle). Truly the ultimate in transportation!
In case you didn't know about it, you can rotate the chocobo you're
viewing when using the various options in the Chocobo Farm by holding
the R1 or L1 buttons :)
-------------------------------------------------------------------------
8 . 1 2 u n c h a r t e d i s l e s
-------------------------------------------------------------------------
Head due south from Cosmo Canyon in the Highwind, then go a little to
the west. You'll see an island that's part dirt, part grass, with
a smaller grassy island nearby. This isle doesn't appear on the Map,
but if you land the Highwind on the grassy plain and run around in
the dirt long enough, you can fight Sabotenders (better known as
Cactrots; those little cactus guys from FF3)! You can't get Rename
Cards from them or anything like that, but it's kinda fun fighting
them. Actually, the name of this island is 'Cactus Island' so it
makes sense to find them here.
To get to the second isle, head for the two islands near to each other
on the northeastern edge of the map. Then go north (and a little more
to the east), and you'll come across an oval-shaped island surrounded
by mountains. There's a cave entrance here, but you can't land there
in the Highwind. For more about the island, refer to the Bonus Areas
part in section 6. The name of this place is 'Round Island'.
-------------------------------------------------------------------------
8 . 1 3 g a m e s h a r k c o d e s
-------------------------------------------------------------------------
I'm not much of a code-maker myself, but here are some cheats you might
want to try. Remember, you need a Game Shark or a Pro Action Replay for
these to work. Some people have reported problems with these codes
(such as, these codes don't work with a PAR). FYI, I made these codes
using a Game Shark with PAR software (version 1.98), so I really don't
know why it wouldn't work on both devices.
All of the codes in this FAQ were made by me, unless otherwise stated.
If you want to reprint, submit, or display these codes, please give
credit where it is due. If you want to submit a code, just tell me
the code itself, what it does, and include any glitches/problems with
the code. Oh, and please tell me the code's creator if you didn't make
it yourself.
Finally, the reason why I've made these codes is because I didn't see
anything like them beforehand. So don't BS me about making the 'Materia
Select' code first or any of that garbage, as I'm not interested.
FF7 MASTER CODE 80000000 - 0000
-------------------------------------------------------------------------
This is the cheat that lets you use other codes with this game. I don't
know if it (and the other codes listed here) will work on every disc,
but if a code doesn't, then I'll let you know.
CHARACTER SELECT - 3RD POSITION 8009CBDE - FF0x
-------------------------------------------------------------------------
Enter this code, but replace the last digit with one of the following:
x = 0 - Cloud Strife
1 - Barret Wallace
2 - Tifa Lockheart
3 - Aeris Gainsborough
4 - Red 13
5 - Yuffie Kisaragi
6 - Cait Sith (sometimes, Young Cloud)
7 - Vincent Valentine (sometimes, Sephiroth)
8 - Cid Hiwind
9 -
A -
B -
C - <'Nau Purintingu'> (Now Printing)
D - <'Nau Purintingu'> (Now Printing)
When you turn on the code, the character in the 3rd position will turn
into whatever character you specified. You may want to go into the
PHS menu, turn off the code, and put the character in/out of the PHS
groups a few times to 'debug' it a bit. When you return to the Main
Menu screen, that person will have the portrait/stats. of the desired
character.
It is HIGHLY recommended that you have the 3rd space EMPTY when you
use this code as in some cases, a preexisting character may overlap
with the selected one. The result is that, when you enter a battle,
that character does not appear, cannot interact, and his/her HP drops
steadily until it hits zero.
Using this code:
Characters all start off at their 'base' level (1). If you use this
code to get a character that you don't have at the moment (say picking
Aeris while in Disc 2 or 3), they'll have the same stats and abilities
as they did when you last had them in your party. If you level them
up, change their equipment, etc., then save the game and use the code
to replace them with another character and put them back in, any changes
you made will be saved, too. Note that if you use this code to get a
character you already have (say, if Cid is in the 3rd position and you
put in the code for Cid), you'll get multiple copies of the character.
This also happens if you have the code on while you try to pull a
character in/out of the active group. Copied characters disappear when
you exit the PHS menu. This code also has a chance of starting up the
'error checker' feature (see the 'Super Select' code for details).
Yes, if you save the game, you save the added characters. The only way
to remove them is to use the code to 'select' a new character, or to
put them in PHS (inactive party) and then return to your Main Menu.
Also note that sticking a 'selected' character in the first position
will make Cloud disappear on-screen (you can still use the cursor).
Finally, note that if you enter a conversation/event with a character
you're not supposed to have (say, Sephiroth outside of the flashback
or Aeris after Disc 1), the game may (and probably will) crash. The
only exception to this are the 'general' quotes which a character will
say automatically, regardless of who he/she is.
Specific Character info.:
Both Cloud and Aeris become 'permanent' members of either your active
party or the inactive party. To remove them, you'll have to stick
them in the third position (use Order), and put in a code for one of
your normal characters.
Sephiroth is still controlled by the computer, although you can take or
change his equipment and Materia. As he only has one weapon (Masamune),
using the 'Item Select' code to have this item is useless as it's the
only weapon he can equip. Although it will act as if he and Young Cloud
have Limit Breaks, they don't in actuality (if you look, you'll see
that it's Vincent's and Cait's Breaks instead).
This code has trouble realizing who is Cait Sith/Young Cloud and who
is Vincent/Sephiroth, because of the way the characters' data is
stored. As a result, you may not always get the character you want
when trying to get either of these characters.
The 'Chocobo' and 'Now Printing' are not real characters. They have
no weapons, statistics, etc. (if you look, you'll see that they
borrow the stats. of another character, usually your leader). If you
try to enter a battle with one of them in your party, you get the
'overlap' result described above (as they are not playable).
ITEM SELECT 8009CCxx - yzzz
-------------------------------------------------------------------------
Please take note: As long as you follow the below guidelines (remember
to be careful when putting in the two 'location' digits), this code
should work. Several people have been complaining that they can't get
the code to work--even the people with the same GS and version number
as mine (1.98). If you've _carefully_ tried this code and can't get any
results, then you may simply not be able to use the code on your game.
I have NO IDEA what causes this and I'm sorry I can't offer more help to
those with problems concerning this code or the Materia Select code
(they both work in the same manner).
And yes, saving your game with this code _will_ save the items into
memory--you'll still have to be careful that you don't end up with the
'battle' glitch' described below (although it seems as if it's not in
the English version).
An example code would be 8009CCA8 - 202A for the Ghost Hand item, for
those of you who don't understand how the x/y/z entries work.
xx = Location where item appears on the Item Select Screen. You can
change this number to enter the code multiple times to have
multiple items of your choice, but you _must_ use EVEN numbers
(i.e. C2, 9A, or 88) or the game may glitch. Also, if this code
would put an item over an occupied space and not a blank one, the
game may freeze or the item may not appear. Finally, try to keep
the location range between 8_ and C_ or the game may crash.
y = No. of items; you'll have an infinite amount unless you turn
the switch off (usually). The number you enter is converted
to hexidecimal form (so what you put in won't correlate with
the # of items you get). Keep in mind that 0 is a valid
number and can be used.
zzz = Item name:
000 = Potion 0A0 = Gatling Gun
001 = Hi-Potion 0A1 = Assault Gun
002 = X-Potion 0A2 = Cannon Ball
003 = Ether 0A3 = Atomic Scissorss
004 = Turbo Ether 0A4 = Heavy Vulcan
005 = Elixir 0A5 = Chainsaw
006 = Megalixir 0A6 = Microlaser
007 = Phoenix Down 0A7 = A*M Cannon
008 = Antidote 0A8 = W Machine Gun
009 = Soft 0A9 = Drill Arm
00A = Maiden's Kiss 0AA = Solid Bazooka
00B = Cornucopia 0AB = Rocket Punch
00C = Echo Screen 0AC = Enemy Launcher
00D = Hyper 0AD = Pile Banger
00E = Tranquilizer 0AE = Max Ray
00F = Remedy 0AF = Missing Score
010 = Smoke Bomb 0B0 = Mythril Clip
011 = Speed Drink 0B1 = Diamond Pin
012 = Hero Drink 0B2 = Silver Barrette
013 = Vaccine 0B3 = Gold Barrette
014 = Grenade 0B4 = Adaman Clip
015 = Shrapnel 0B5 = Crystal Comb
016 = Right arm 0B6 = Magic Comb
017 = Hourglass 0B7 = Plus Barrette
018 = Kiss of Death 0B8 = Centclip
019 = Spider Web 0B9 = Hairpin
01A = Dream Powder 0BA = Seraph Comb
01B = Mute Mask 0BB = Behimoth Horn
01C = War Gong 0BC = Spring Gun Clip
01D = Loco weed 0BD = Limited Moon
01E = Fire Fang 0BE = Guard Stick
01F = Fire Veil 0BF = Mythril Rod
020 = Antarctic Wind 0C0 = Full Metal Staff
021 = Ice Crystal 0C1 = Striking Staff
022 = Bolt Plume 0C2 = Prism Staff
023 = Swift Bolt 0C3 = Aurora Rod
024 = Earth Drum 0C4 = Wizard Staff
025 = Earth Mallet 0C5 = Wizer Staff
026 = Deadly Waste 0C6 = Fairy Tale
027 = M-Tentacles 0C7 = Umbrella
028 = Stardust 0C8 = Princess Guard
029 = Vampire Fang 0C9 = Spear
02A = Ghost Hand 0CA = Slash Lance
02B = Vagyrisk Claw 0CB = Trident
02C = Light Curtain 0CC = Mast Axe
02D = Lunar Curtain 0CD = Partisan
02E = Mirror 0CE = Viper Halberd
02F = Holy Torch 0CF = Javelin
030 = Bird Wing 0D0 = Grow Lance
031 = Dragon Scales 0D1 = Mop
032 = Impaler 0D2 = Dragoon Lance
033 = Shrivel 0D3 = Scimitar
034 = Eye drop 0D4 = Flayer
035 = Molotov 0D5 = Spirit Lance
036 = S-mine 0D6 = Venus Gospel
037 = 8inch Cannon 0D7 = 4-point Shuriken
038 = Graviball 0D8 = Boomerang
039 = T/S Bomb 0D9 = Pinwheel
03A = Ink 0DA = Razor Ring
03B = Dazers 0DB = Hawkeye
03C = Dragon Fang 0DC = Crystal Cross
03D = Cauldron 0DD = Wind Slash
03E = Sylkis Greens 0DE = Twin Viper
03F = Reagan Greens 0DF = Spiral Shuriken
040 = Mimett Greens 0E0 = Superball
041 = Curiel Greens 0E1 = Magic Shuriken
042 = Pahsana Greens 0E2 = Rising Sun
043 = Tantal Greens 0E3 = Oritsuru
044 = Krakka Greens 0E4 = Conformer
045 = Gysahl Greens 0E5 = Yellow M-phone
046 = Tent 0E6 = Green M-phone
047 = Power Source 0E7 = Blue M-phone
048 = Guard Source 0E8 = Red M-phone
049 = Magic Source 0E9 = Crystal M-phone
04A = Mind Source 0EA = White M-phone
04B = Speed Source 0EB = Black M-phone
04C = Luck Source 0EC = Silver M-phone
04D = Zeio Nut 0ED = Trumpet Shell
04E = Carob Nut 0EE = Gold M-phone
04F = Porov Nut 0EF = Battle Trumpet
050 = Pram Nut 0F0 = Starlight Phone
051 = Lasan Nut 0F1 = HP Shout
052 = Saraha Nut 0F2 = Quicksilver
053 = Luchile Nut 0F3 = Shotgun
054 = Pepio Nut 0F4 = Shortbarrel
055 = Battery 0F5 = Lariat
056 = Tissue 0F6 = Winchester
057 = Omnislash 0F7 = Peacemaker
058 = Catastrophe 0F8 = Buntline
059 = Final Heaven 0F9 = Long Barrel R
05A = Great Gospel 0FA = Silver Rifle
05B = Cosmo Memory 0FB = Sniper CR
05C = All Creation 0FC = Supershot ST
05D = Chaos 0FD = Outsider
05E = Highwind 0FE = Death Penalty
05F = 1/35 Soldier 0FF = Masamune
060 = Super Sweeper 100 = Bronze Bangle
061 = Masamune Blade 101 = Iron Bangle
062 = Save Crystal 102 = Titan Bangle
063 = Combat Diary 103 = Mythril Armlet
064 = Autograph 104 = Carbon Bangle
065 = Gambler 105 = Silver Armlet
066 = Desert Rose 106 = Gold Armlet
067 = Earth Harp 107 = Diamond Bangle
068 = Guide Book 108 = Crystal Bangle
069 = 109 = Platinum Bangle
06A = 10A = Rune Armlet
06B = 10B = Edincoat
06C = 10C = Wizard Bracelet
06D = 10D = Adaman Bangle
06E = 10E = Gigas Armlet
06F = 10F = Imperial Guard
070 = 110 = Aegis Armlet
071 = 111 = Fourth Bracelet
072 = 112 = Warrior Bangle
073 = 113 = Shinra Beta
074 = 114 = Shinra Alpha
075 = 115 = Four Slots
076 = 116 = Fire Armlet
077 = 117 = Aurora Armlet
078 = 118 = Bolt Armlet
079 = 119 = Dragon Armlet
07A = 11A = Minerva Band
07B = 11B = Escort Guard
07C = 11C = Mystile
07D = 11D = Ziedrich
07E = 11E = Precious Watch
07F = 11F = Chocobracelet
080 = Buster Sword 120 = Power Wrist
081 = Mythril Saber 121 = Protect Vest
082 = Hardedge 122 = Earring
083 = Butterfly Edge 123 = Talisman
084 = Enhance Sword 124 = Choco Feather
085 = Organics 125 = Amulet
086 = Crystal Sword 126 = Champion Belt
087 = Force Stealer 127 = Poison Ring
088 = Rune Blade 128 = Touph Ring
089 = Murasame 129 = Circlet
08A = Nail Bat 12A = Star Pendant
08B = Yoshiyuki 12B = Silver Glasses
08C = Apocalypse 12C = Headband
08D = Heaven's Cloud 12D = Fairy Ring
08E = Ragnarok 12E = Jem Ring
08F = Ultima Weapon 12F = White Cape
090 = Leather Glove 130 = Sprint Shoes
091 = Metal Knuckle 131 = Peace Ring
092 = Mythril Claw 132 = Ribbon
093 = Grand Glove 133 = Fire Ring
094 = Tiger Fang 134 = Ice Ring
095 = Diamond Knuckle 135 = Bolt Ring
096 = Dragon Claw 136 = Tetra Elemental
097 = Crystal Glove 137 = Safety Bit
098 = Motor Drive 138 = Fury Ring
099 = Platinum Fist 139 = Curse Ring
09A = Kaiser Knuckle 13A = Protect Ring
09B = Work Glove 13B = Cat's Bell
09C = Powersoul 13C = Reflect Ring
09D = Master Fist 13D = Water Ring
09E = God's Hand 13E = Sneak Glove
09F = Premium Heart 13F = HypnoCrown
- Codes ending in 069 - 07F give you these items. As of right now,
I don't know what their purpose is (they may be disabled Key
Items, I think).
- Codes ending in 080 - 08F are swords for Cloud.
- Codes ending in 090 - 09F are claws for Tifa.
- Codes ending in 0A0 - 0AF are cannons for Barret.
- Codes ending in 0B0 - 0BD are combs for Red XIII.
- Codes ending in 0BE - 0C8 are rods for Aeris.
- Codes ending in 0C9 - 0D6 are spears for Cid.
- Codes ending in 0D7 - 0E4 are shurikens for Yuffie.
- Codes ending in 0E5 - 0F1 are M-phones for Cait Sith.
- Codes ending in 0F2 - 0FE are handguns for Vincent.
The code ending in 0FF looks like a gun, but it is in
fact Sephiroth's Masamune blade.
- Codes ending in 100 - 11F are defensive bracelets.
- Codes ending in 120 - 13F are accessories you equip.
- Codes ending in 140 - FFF are 'glitch' items that don't exist
and have no purpose/effect on the game.
In the Japanese version of FF7, having 'selected' items in your inventory
would cause an 'error checker' to appear (see it's description under the
'Super Select' code listing).
MATERIA SELECT 8009D0xx - 00yy
-------------------------------------------------------------------------
Well well! Here's an interesting code. It works very much like the
Item Select code above, except that you have to go into the Materia
Screen. As long as the switch is up, you have an infinite number of
whatever Materia you've selected. The only bad thing about this code
is that it will sometimes start off the Materia orbs with 'beyond master'
levels, meaning that you can use all their abilities, but you can't get
another one by mastering it. According to Mr. DeLucas, this is because
of their position (so if you want a materia with lots of AP, find a
code/position that works and remember it).
xx = Location where the materia appears on the Materia Menu. You can
change this number to enter the code multiple times to have
multiple materia of your choice, but you _must_ use EVEN numbers
(i.e. A0, C4, or 86) or the game may glitch. Also, if this code
would put a materia over an occupied space and not a blank one, the
game may freeze or the materia may not appear. Finally, try to
keep the location range between 8_ and C_ or the game may crash.
yy = Name of Materia:
00 = MP Plus 2E = (glitch)
01 = HP Plus 2F = (glitch)
02 = Speed Plus 30 = Master Command
03 = Magic Plus 31 = Fire
04 = Luck Plus 32 = Ice
05 = EXP. Plus 33 = Earth
06 = Gil Plus 34 = Lightning
07 = Enemy Away 35 = Restore
08 = Enemy Plus 36 = Heal
09 = Chocobo Plus 37 = Revive
0A = Pre-emptive 38 = Seal
0B = Long Range 39 = Mystify
0C = Mega All 3A = Transform
0D = Counter Attack 3B = Exit
0E = Slash-All 3C = Poison
0F = Double Cut 3D = Demi
10 = Cover 3E = Barrier
11 = Underwater 3F =
12 = HP <-> MP 40 = Comet
13 = W-Magic 41 = Time
14 = W-Summon 42 =
15 = W-Item 43 =
16 = 44 = Destruct
17 = All 45 = Contain
18 = Counter 46 = Full Cure
19 = Magic Counter 47 = Shield
1A = MP Turbo 48 = Ultima
1B = MP Absorb 49 = Master Magic
1C = HP Absorb 4A = Choco/Mog
1D = Elemental 4B = Shiva
1E = Added Effect 4C = Ifrit
1F = Sneak Attack 4D = Titan
20 = Final Attack 4E = Ramuh
21 = Added Cut 4F = Odin
22 = Steal as well 50 = Leviathan
23 = Quadra Magic 51 = Bahamut
24 = Steal 52 = Kjata
25 = Sense 53 = Alexander
26 = 54 = Phoenix
27 = Throw 55 = Neo Bahamut
28 = Morph 56 = Hades
29 = Deathblow 57 = Typoon
2A = Manipulate 58 = Bahamut ZERO
2B = Mime 59 = Knights of Round
2C = Enemy Skill ** 5A = Master Summon
2D = (glitch) 89 = (glitch)
* Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that
you can't normally get during the game. In the Japanese game,
they were still usable, but their abilities, descriptions, and
other stats. have been removed/altered in this release.
Note that the Underwater materia has been made into a
real, usable Materia! It's not used to revive Aerith, but to
explore more of the underwater areas (and fight the underwater
Weapon monster).
** Starts off with a variable number of stars (usually missing the
first eight or stars 3, 6, and 7).
- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
- Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
- Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.
- Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
- Codes ending in 4A - 5A are Summon Materia.
- Codes ending in 2D - 2F, 89 are game glitches and not real Materia.
- However, equipping the '089' materia will raise most of your stats.
to 255 and your MAX MP to 999, although your HP will be dramatically
reduced.
- All other codes (5B - FF, excluding 89) are game glitches and not
real Materia.
For information on the disabled materia, refer to part 2 of my Japanese
FF7 FAQ. However, here is a quick explanation:
16 - Booster : A Support materia with no use.
26 - Law : A Command materia with the Throw and Coin abilities.
3F - MBarrier: A Magic materia with the MBarrier spell (3 levels).
42 - Reflect : A Magic materia with the Reflect and Wall spells.
43 - Rifuabu : A Magic materia with the Wall spell (3 levels).
and....
11 - Underwater Breath : An Independent materia with no use. This
was made into a real, usable materia called 'Underwater' in the
US version.
SUPER SELECT 800F389E - 0xxx
-------------------------------------------------------------------------
NOTE: As far as I know, you have to enter this in your Comms Link and
turn it on in-game in order for the code to work. It _will not_ work
with a normal GameShark, as far as I know. Even with a Comms Link, I'm
having trouble getting it to work (if you can only use Turbo Ethers or
Phoenix Downs, the code isn't behaving properly, BTW).
Basically, this code will let you do just about anything in battle. It
works like this:
- Use an item, and it will become whatever item you specified in terms
of effect. You do lose one of whichever item you selected, though.
- Cast a spell, and the spell will instead be the one specified. The
amount of MP you lose is determined by the spell you selected via
this code, not the one you chose in the spell menu. This also
applies to using Summons and Enemy Skills.
- Manipulate an enemy, and you can choose which power you want it to
use, even ones that aren't listed.
- Assuming the game doesn't crash :), you can enter an 'error checker'
mode that allows you to exit out of battle immediately. This can
be used against normal enemies and bosses, and while exiting out
(by pressing L1+R1+Select) doesn't get you any AP, EXP, or Gil, it's
considered a win for all practical purposes as events will continue
normally should you exit out of a boss battle, etc.
This code affects all your allies. You need at least one of the
following in order to make use of this code:
- One Magic Materia in order to cast spells.
- One Summon Materia in order to call a summoned monster.
- One Enemy Skill Materia in order to use Enemy Skills.
- One Manipulate Materia in order to manipulate enemies.
- At least one item that is usable in battles in order to change the
effects of that item.
- One character who has his Limit Break bar maxed out, at any level.
(optional)
This chart below shows how the number you enter into the code affects
the resulting commands in battle:
xxx =
ITEM RESULT SPELL RESULT SUMMON RESULT E. SKILL RESULT
___________________________________________________________________
0 Potion Cure DeathBlow!! Frog Song
1 Hi Potion Cure2 Diamond Dust L4 Suicide
2 X-Potion Cure3 Hellfire Magic Hammer
3 Ether Regen Judgement Bolt White Wind
4 Turbo Ether Poisona Anger of the Land Big Guard
5 Elixir Esuna Steel-Bladed Sword Angel Whisper
6 Megalixir Resist Tidal Wave Dragon Force
7 Phoenix Down Life Mega Flare Death Force
8 Antidote Life2 Tetra-Disaster Flame Thrower
9 Soft Mini Judgement Laser
A Maiden's Kiss Toad Phoenix Flame Matra Magic
B Cornucopia Sleepel Giga Flare Bad Breath
C Echo Screen Confu Black Cauldron Beta
D Hyper Silence Disintergration Aqualung
E Tranquilizer Berserk Tera Flare Trine
F Remedy Barrier Ultimate End Magic Breath
10 Smoke Bomb MBarrier MBarrier ????
11 Speed Drink Reflect Reflect Goblin Punch
12 Hero Drink Wall Wall Chocobuckle
13 Vaccine Haste Haste L5 Death
14 Grenade Slow Slow Death Sentence
15 Shrapnel Stop Stop Roulette
16 Right arm DeBarrier DeBarrier Shadow Flare
17 Hourglass DeSpell DeSpell Pandora's Box
18 Kiss of Death Death Death Fat-Chocobo
19 Spider Web Escape Escape Gunge Lance
1A Dream Powder Remove Remove Beat Rush
1B Mute Mask Fire Fire Somersault
1C War Gong Fire2 Fire2 Waterkick
1D Loco weed Fire3 Fire3 Meteodrive
1E Fire Fang Ice Ice Final Heaven
1F Fire Veil Ice Ice2 Game Over
20 Antarctic Wind Ice Ice3 Death Joker
21 Ice Crystal Bolt Bolt
22 Bolt Plume Bolt
23 Swift Bolt Bolt
24 Earth Drum Quake
25 Earth Mallet Quake
26 Deadly Waste Quake
27 M-Tentacles Bio
28 Stardust Bio
29 Vampire Fang Bio
2A Ghost Hand Demi
2B Vagyrisk Claw Demi
2C Light Curtain Demi
2D Lunar Curtain Comet
2E Mirror Comet
2F Holy Torch Freeze
30 Bird Wing Break
31 Dragon Scales Tornado
32 Impaler Flare
33 Shrivel FullCure
34 Eye drop Ultima
35 Molotov Shield
36 S-mine
37 8inch Cannon
38 Graviball Choco/Mog
39 T/S Bomb Shiva
3A Ink Ifrit
3B Dazers Ramuh
3C Dragon Fang Titan
3D Cauldron Odin
3E Sylkis Greens Leviathan
3F Reagan Greens Bahamut
40 Mimett Greens Kjata
41 Curiel Greens Alexander
42 Pahsana Greens Phoenix
43 Tantal Greens Neo Bahamut
44 Krakka Greens Hades
45 Gysahl Greens Typoon
46 Tent Bahamut ZERO
47 Power Source Knights of Round
48 Guard Source Frog Song
49 Magic Source L4 Suicide
4A Mind Source Magic Hammer
4B Speed Source White Wind
4C Luck Source Big Guard
4D Zeio Nut Angel Whisper
4E Carob Nut Dragon Force
4F Porov Nut Death Force
50 Pram Nut Flame Thrower
51 Lasan Nut Laser
52 Saraha Nut Matra Magic
53 Luchile Nut Bad Breath
54 Pepio Nut Beta
55 Battery Aqualung
56 Tissue Trine
57 Omnislash Magic Breath
58 Catastrophe ????
59 Final Heaven Goblin Punch
5A Great Gospel Chocobuckle
5B Cosmo Memory L5 Death
5C All Creation Death Sentence
5D Chaos Roulette
5E Highwind Shadow Flare
5F 1/35 soldier Pandora's Box
60 Super Sweeper
61 Masamune Blade
62 Save Crystal
63 Combat Diary
64 Autograph
65 Gambler
66 Desert Rose
67 Earth Harp
68 Guide Book
and so on... (It would take forever to write out the whole thing. Refer
to the Game Shark item list for the 'Item Select' code if you need help,
and experiment with the other numbers with caution ^_^;)
Notes __________________________________________________________________
USING ITEMS:
- After 046, all items will do zero damage when used. The effect that
goes with each item changes (Fire2, Vaccine, etc.)
USING SPELLS:
- 036 will instantly summon Death, who will kill one of your
characters.
- Using 037 gives you a blank spell, which you can never have enough
MP to cast.
- Using 038 - 047 casts a spell with the name of a Summoned Monster.
All of these spells cause immense damage to the enemy, except
Leviathan, which causes zero damage.
- Using 048 - (onwards) casts a spell with the name of a Enemy Skill.
The effect upon a target is very strange (looks like an Elixir being
used, sounds like Barrier, etc.) but the result really is that
particular Enemy Skill.
USING SUMMONS:
- Using 10 - 21 results in a Summon with the name of the current spell,
and the summoned monster is the base monster onwards. The result is
the corresponding base Enemy Skill (for example, 10 makes you cast
MBarrier, which looks like Choco/Mog, and hits one enemy with the
effects of Frong Song. On the other hand, 12 makes you cast Wall,
which looks like Ifrit, and hits one enemy with the effects of Magic
Hammer).
USING ENEMY SKILLS:
- Using 17 or 18 doesn't summon anything, but the resulting damage and
range are similar to the Fat-Chocobo and Gunge Lance summonings.
- Using 1A - 1E result in you casting Roulette.
- Using 1F makes you cast Matra Magic.
- Using 20 really does cause Death Joker (ouch)!
USING THE MANIPULATE MATERIA:
- Assuming you can manipulate an enemy, you need only change the number
and try to use any of that enemy's powers to see what the result is.
Note that if you go to far ahead (try to access a power that isn't
there), you may crash the game or start up the 'error checker'.
USING LIMIT BREAKS:
- In most cases, using a Limit Break results in the 'error checker'
starting up. However, be careful, because you may end up crashing
the game if the code gives your characters someone else's Limit
Break (in one case, Red 13 tried to use Gigadunk and the game
crashed. Another time, he did Vincent's 'Satan Slam', and it
worked!)
CAUTION:
- Using this code along with the 'Throw' command will hang the game as
your character tries to throw repeatedly.
- This code may cause enemies or allies to move to different locations
on the screen, and will interfere with the zoom/position of the
battle camera.
- Some of the numbers will cause the game to hang. Others cause the
'error checker' to appear, so use them with caution.
Okay, as you can tell, this code still requires much more testing. If
you come up with any interesting results, please let me know. Right
now, I'm trying to discover an easier, surefire method of calling up
the 'error checker' using this code (as that would allow you to skip
any battle instantly!)
NO TIME LIMIT - ANY CHARACTER 800E7A48 - 000x
-------------------------------------------------------------------------
Replace x with:
0 = Character in the 1st position
1 = Character in the 2nd position
2 = Character in the 3rd position
When using this code, the affected character(s) will be given their
chance to act during a battle immediately. You can also give them new
commands while they are attacking, casting magic, etc (the only
exception is during a Summon or if they get past the initial frames of
a Limit Break). Otherwise, the battle is played out normally.
This code can lead to some strange situations, like windows that don't
close, or you may have chosen to cast a spell eight times in a row only
to run out of MP after the third one (in which case, you simply waste
the next 5 turns while the message "You don't have enough MP!" appears
on the screen repeatedly. In some cases, there's nothing you can do
about the windows, but if you try going into that particular window
(say, the Limit Break window), and then exiting out, it should close.
GAIN LOTS OF EXPERIENCE POINTS 8009D7D8 - xxxx
-------------------------------------------------------------------------
Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP.
This code gives you hecka EXP when you win a battle, regardless of what
kind of enemy you fought. That's all there is to it :)
BATTLE COMMAND SELECT - 1ST POSITION 8009D8A4 - 02xx
-------------------------------------------------------------------------
This code will make the third slot in your Battle Command window change
to what you specified using this code:
Replace xx with =
00 = Left 0F = 4x:
01 = Attack 10 =
02 = Magic 11 = Mug
03 = Summon 12 = Change
04 = Item 13 = Defend
05 = Steal 14 = Limit
06 = Sense 15 = W-Magic
07 = Coin 16 = W-Sum.
08 = Throw 17 = W-Item
09 = Morph 18 = Slash-All
0A = D.blow 19 = 2x-cut
0B = Manip. 1A = Flash
0C = Mime 1B = 4x-cut
0D = E.Skill 1C =
0E = All: 1D =
Normal abilities will work as they should, but some of them function a
little differently. Note that none of the commands that make use of
the Summon screen actually reduce your character's MP, although you
must have enough MP to be able to select that summon spell.
Left - When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in no effect for that character's turn.
Change - When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in the character changing row position.
Defend - When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in the character defending for that turn.
Limit - When used, this brings up the Summon Screen (you must have one
or more Summon Materia equipped for this to work). Choosing
a summon results in the character's respective Limit Break.
The 'Limit' ability is by far the best one, because you can use any
limit break providing you have seven Summon materia equipped (4 in the
case of Vincent, 2 for Cait Sith), without having to change break levels
or fill your Limit Bar. Even better: if you try to use a Limit Break
you don't have (the 8th summon for most characters, the 2nd, 4th, 6th,
8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith),
you get a _perfect_ 'error checker' allowing you to bypass _any_ battle,
boss or otherwise!
Codes submitted by contributors:
CHARACTER SELECT - SEE THEM DURING THE GAME 8009CBDC - xxyy
submitted by Igancio DeLucas 8009CBDE - 00zz
-------------------------------------------------------------------------
Replace xx, yy, and zz with the number that represents your character.
This code allows you to choose three characters at one time:
xx, yy, zz = 00 - Cloud Strife
01 - Barret Wallace
02 - Tifa Lockheart
03 - Aeris Gainsborough
04 - Red 13
05 - Yuffie Kisaragi
06 - Cait Sith (sometimes, Young Cloud)
07 - Vincent Valentine (sometimes, Sephiroth)
08 - Cid Hiwind
09 -
0A -
0B -
0C - <'Nau Purintingu'> (Now Printing)
0D - <'Nau Purintingu'> (Now Printing)
With this code, the character in the first position (use the 'Order'
command from the main menu) can be seen in the rendered areas (note that
it may be the second position, this seems to happen from time to time).
In the World Map, your character will be Cloud unless one of the
characters has been specified as Tifa or Cid, in which case, that
character will be the one shown regardless of order. Note that only
Cloud can climb up ladders and do other acts other than walking or
running, and if you try to do such an activity with another character,
you will hear the sound of that character doing something, but they
won't actually do it, and if you try again, the game may glitch. Also,
note that your character won't always appear in some areas, and that
they won't actually change until you exit an area. An even stranger
glitch is that, if you start a game saved in the World Map, that you
are transported, usually out into the ocean at the far edges of the
map. I haven't found a use for this yet, but it's interesting, to say
the least.
Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code
listed below, including glitches and game bugs (having a character die
in battle, the trouble with the Sephiroth, Now Printing character codes,
having the leader be invisible, activating the 'error checker', etc.)
USE ANY OPTION ANYWHERE 8009D2A4 - xxxx
submitted by Ignacio DeLucas 8009D2A6 - 0000
-------------------------------------------------------------------------
With this code, all of the Main Menu options are available during any
point of the game, even if they are greyed out or not supposed to be
visible w/out the code.
Replace xxxx with 0000 for no options available (heh), but the one you'll
want to use is FFFF, which gives you all abilities. Note that if you
have less than 3 characters (and no characters in the 'inactive' group),
and you enter the PHS menu, you can't exit out, as you have to make a
three-member party but won't have enough members.
Mr. DeLucas would like to stress that credit is also due to the original
creator of the 'Save Anywhere' code, whoever he/she is, because he used
that person's code as a basis for this one.
SET TELEVISION RATING IN JUNON TOWN PARADE 80075E40 - xxxx
submitted by Ignacio DeLucas
-------------------------------------------------------------------------
With this code on, during the part in Junon Town (in Disc 1) where you
are supposed to march behind the soldiers, you can set the percentile
rating you recieve. Replace xxxx with 0000 for the worst rating, or
5500 for the best rating.
Note that you should turn this code on _after_ the commander tells you to
get in line, or the game may glitch (as in, he'll never ask you to get
moving, so you'll stay marching).
SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF 80075E3A - xxxx
submitted by Ignacio DeLucas
-------------------------------------------------------------------------
With this code activated, during the drill part of Rufus' send-off to
Costa Del Sol (the part where you must follow the soldier's lead and
turn, act, etc.), you can set the score Rufus gives you depending on his
attitude. Replace xxxx with 0000 for the worst score, or 0014 for the
best score.
SET POINTS EARNED FROM PLAYING G-BIKE GAME 800BDFB4 - xxxx
submitted by Ignacio DeLucas
-------------------------------------------------------------------------
When turned on, this code can be used to determine the score you'll
receive from the G-Bike game at the Gold Saucer (not the actual G-bike
scenario when you escape from the Shinra Headquarters). Replace xxxx
with 0000 for the worst score, or 2000 for the best score.
FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING 'SENSE' 800F5CF0 - 4000
submitted by Ignacio DeLucas 800F5D34 - 4000
800F5D78 - 4000
800F5DBC - 4000
800F5E00 - 4000
-------------------------------------------------------------------------
When you use the 'Sense' command on an enemy, it shows you it's vital
stats. Afterward, pressing Select and highlighting a 'sensed' enemy
with the cursor (usually when choosing a target), will display that
enemy's amount of current/maximum HP. With this code activated, you can
see the current/maximum HP of any enemy in the game, as if you had
scanned them.
Note that this code will work on _every_ enemy and boss, but that enemies
that aren't normally able to be 'scanned' may have misleading amounts of
HP, or they may cause this game to freeze, in which case, you'll have to
reset the game.
TURN ANY TAME CHOCOBO INTO A GOLD ONE 800E5674 - 0004
submitted by Ignacio DeLucas
-------------------------------------------------------------------------
(Yeah, I fixed the 3/E mistake. Thank you everyone *sarcastic sigh*
for telling me about this, repeatedly.... ^_^;)
(Just to clear up any confusion, this is the same code as my Gold Chocobo
code for the Japanese version of FF7. However, since Mr. DeLucas not
only tested my code for me but corrected it so that it'd work on the US
version, he gets credit for doing all the work :))
You must be riding a tame chocobo (any color) for this code to work (you
can get tame chocobos in Disc 2 or 3, see the 'breeding' guide for more
information). When this code is activated, your chocobo will gain all
the abilties that a gold chocobo would have (it can go over rivers,
mountains, the sea, etc.) Remember, though, you can't leave the World
Map while the code is on, so you'll have to turn off the code before
entering any area. When you come back out, the chocobo will have
'reverted' to normal, so you'll have to get back on and flip the switch
up again to re-activate the code. Also, the code sometime glitches if
you enter the desert around the Gold Saucer.
ALTER CLOUD'S ELEMENTS/STATUS AILMENTS EFFECTS (see below)
submitted by Ignacio DeLucas
------------------------------------------------------------------------
Since all of these codes only apply to Cloud, and because they all work
in the same way, I'm listing these codes together:
Any Weapon attack strikes with all Elemental types:
8009D888 - FFFF
This code works just as it says. However, if an enemy is immune to a
certain type of element, then they will be healed instead of harmed
regardless of the other active elements.
Take half damage from all Elements:
8009D88A - FFFF
Take No damage from all Elements:
8009D88C - FFFF
Absorb all Element damage as HP:
8009D88E - FFFF
(Remember that for these last three codes, you're also able to defend
against the unlisted 'non-element' damage type.)
Any Weapon attack strikes with all Status Ailments:
8009D890 - FFFF
8009D892 - FFFF
(With this code, the 'Petrified' status takes precedence over all other
status afflictions, so while you are attacking with every status effect,
the one that will override the others is 'Petrify'. If you haven't
already realized this, using Slash All along with this code lets you
petrify all enemies with one attack, instantly making you win the
battle..... :))
Cloud is unaffected by all Status Ailments:
8009D894 - FFFF
8009D896 - FFFF
(Unfortunately, this code seems to affect beneficial status changes as
well, such as Haste.)
GAIN LOTS OF ABILITY POINTS 8009D7DC - 8FFF
submitted by Jeff Wong
-------------------------------------------------------------------------
When you win a battle, you'll gain lots of AP. Don't change the number
to a value higher than 8FFF or you won't actually earn the AP listed.
UNLIMITED GIL 8009D260 - FFFF
submitted by Jeff Wong
-------------------------------------------------------------------------
This code gives you a huge amount of gil, which you'll always have the
same amount of as long as the switch is up. You can save your game in
order to retain all the extra money, too.
HAVE 9999 GOLD PIECES AT THE GOLD SAUCER 8009D3D2 - 270F
submitted by Jeff Wong
-------------------------------------------------------------------------
The title says it all. You'll have 9999 GP, and if you save the game,
you'll retain all that GP, too.
HAVE 65000 BATTLE POINTS AT THE GOLD SAUCER 8009D3D8 - FDE8
submitted by Jeff Wong
edited by Dave Upton
-------------------------------------------------------------------------
This works much like the last two codes in that you'll have lots of BP,
and that number won't decrease as long as the switch is up. However,
since BP are temporary, if you leave the Battle Square with the switch
off, all your BP are lost.
NO RANDOM BATTLES WHILE ON THE WORLD MAP 8007173C - 0000
NO RANDOM BATTLES WHILE IN A RENDERED AREA 8011627C - 0000
submitted by Jeff Wong
-------------------------------------------------------------------------
Both of these codes are listed together because they function similarily,
and you'll want to use them both ^_^; As long as the switch is up,
you'll never run into battles, however, you _will_ have to fight boss
battles and other unavoidable confrontations.
KEY ITEM SELECT (see below)
submitted by Charles Mac Donald
-------------------------------------------------------------------------
Yup, someone finally came up with a Key Item Select code (I've been
trying to make one since the earliest versions of my Japanese FAQ way
back in March), and it's none other than Charles MacDonald! I'll let
him explain how the code works from here:
8009 D2C8 FFFF - 1st 16 items
8009 D2CA FFFF - 2nd 16 items
8009 D2CC FFFF - 3rd 16 items
8009 D2CE 0007 - Last 3 items
The key items are divided into four sets of 16 items, the last set having
only 3. The way the items are enabled corresponds to the _binary_ value
of the number, i.e.:
hex: binary:
0001 = 0000000000000001 : Item 1
0003 = 0000000000000011 : Items 1-2
0007 = 0000000000000111 : Items 1-3
00FF = 0000000011111111 : Items 1-8
You can only have item sets 1&2 or 3&4 enabled; if you mix them, the game
will slow down or lock up. Most likely, there's two items that are
conflicting with each other, but I didn't have enough time to try all
the possibilities.
Also, certain key items (Like PHS) you can't use immediately, even though
you have that item. That's because the use of some items are story-
driven. You just have to wait [until they become normally usable].
(Okay, back to me!)
Obviously this code is cool because it lets you have all the items, but
as they are story-driven (like CGFM2 sez), you can't (for example),
have the Sector 5 Key in your inventory and return to Midgar City in
Disc One. Still, though, this code is worth having (since it turns out
it's possible to make one after all). Hopefully this code will help
put to rest a *ahem* certain rumor that stated you could return to Midgar
in Disc One....
=========================================================================
9 . A P P E N D I X
=========================================================================
-------------------------------------------------------------------------
9 . 1 m a t e r i a o r b s
-------------------------------------------------------------------------
As you play the game, you'll find, buy, and be given Materia Orbs. When
equipped, these orbs have various functions (like Relics from FF3), and
become stronger as you use them (like the Classes from FF5j). There are
five types of Materia:
Green - Spell Materia. When equipped, you can cast
spells like Lightning, Fire, Cure, Barrier, etc.
Yellow - Command Materia. These give you the ability
to Steal, Throw, Mimic, etc.
Purple - Independent Materia. These will increase
your scores, like Max HP or Speed Plus.
Blue - Support Materia. These augment the power
of certain other Materia. For instance,
the 'Select All' Materia, when combined with
a Fire materia, lets you cast a fire spell on
all foes.
Red - Summon Materia. These let you summon monsters,
like Chocobo, Shiva, Bahamut, or even Typoon!
You can equip Materia from the Main Menu, and mix and match them in
any way you want. This is how they work:
Weapons and bracelets have a certain number of 'holders' on them. You
can equip one Materia per holder. So, if a sword has one holder and a
bracelet has five holders, you can equip six Materia in all. The benefit
to equipping a Materia is the skills/magic/etc. it gives you. The bad
part is that equipping Materia tends to lower your statistics. While
this is only temporary, you'll have to decide if you value skills or
scores more when equipping certain Materia. To restore your stats. to
normal, simply unequip the Materia you're using. You'll notice that
some holders aren't connected, and some are (it looks something like
this: 0=0 ). Connected holders are used to couple an Independent
Materia with another Materia, since Independent Materia have no effect
on their own.
When you win a battle, you gain AP (Ability Points). Each Materia has
a number of stars, representing its' 'levels'. All Materia start off
at level 1, but can be increased to their max. level. The more level
stars a Materia has, the stronger and more useful it becomes. To
gain a star level, you have to gain a certain number of Ability Points,
just like raising levels or learning Esper magic (in FF3). However,
only Materia that you have equipped earn AP. Luckily, that Materia has
the same number of points no matter who uses it. For example, let's
say Cloud keeps the Choco/Mog materia equipped for a long time,
and manages to raise it to level 2. If Barret, who's never worn that
Materia before, equips it, he can also use it at level 2 strength. When
you do 'master' a Materia (by gaining all its' levels), you will
instantly get another Materia of the same type! Even though it will
begin at level 1 (i.e. unused), this means that you can have as many
Ultima or Bahamut materia as you want (for example), providing
you max out the ones you already have beforehand. Be sure to sell off
Materia that you don't need; if you have a full Materia list with no
empty places and you master a materia that you have equipped, it will
appear in a random location on the list, permanently erasing the Materia
that was in it's place (guess the programmers at Square never bothered
to check that out, did they?)
You'll want to be careful if you have more than one of the same Materia,
because you have to raise them seperately. And there's no point in
giving two of the same Materia to the same person! Try to figure out
what Materia works best with which person (i.e. give the MAX MP Plus
Materia to a good magic-user, and give the Deathblow materia to a
character with low normal attack power). Also, take note of the way
the holders look; if they don't have silver dots in them (like this:
O=O or just O), then you can still equip Materia, but you can't level-
up them since none of the AP you gain in battles will be distributed to
the Materia in that weapon or item. The tradeoff is that such equipment
is usually very strong.
-------------------------------------------------------------------------
9 . 2 h u g e m a t e r i a / m a s t e r m a t e r i a
-------------------------------------------------------------------------
From Disc 2 onwards, you have the chance to find and collect four 'Huge
Materia'. They can be gotten from these locations:
- North Corel (stop the train)
- Fort Condor (win the simulation battle)
- Upper Junon (go to the Underwater Reactor, get a Shinra submarine,
sink the red submarine, and then find it underwater)
- Rocket Town (release it from the guard system inside the rocket)
If you fail any of these quests, you can always dig up the Huge Materia
at Bone Village in Disc 3, or at least, I've been told this by numerous
people.
PLEASE NOTE: The Huge Materia types are NOT determined by where you
get them from, but the order you get them in! That order is:
Yellow Huge Materia (from North Corel)
Green Huge Materia (from Fort Condor)
Red Huge Materia (from the sunken Shinra submarine)
Blue Huge Materia (from Cid's rocket)
So, if you fail the first three quests, you'll still get the 'from
North Corel' Huge Materia when you explore Cid's Rocket. See what I
mean?
While you have to get two of the Huge Materia in order to make the game
progress during Disc 2, you don't need to collect all four of them.
However, you can get the powerful 'Master Materia' from the Huge Materia,
as well as the strongest Bahamut summon materia, 'Bahamut ZERO', so
it's advisable that you try to find them all. You can receive the
following materia from each Huge Materia:
NAME DESCRIPTION PREREQUISITES
Master Magic Cast any magic spell Huge Green materia and a
'master' level for all 21
magic materia. Note that
you can't get this materia
until Disc 3 as not all
the Magic materia are
obtainable in Disc 2.
Master Command Use most commands Huge Yellow materia and a
'master' level for seven
command materia (see below).
Master Summon Use all summon spells Huge Red materia and a
'master' level for all 16
summon materia.
Bahamut Form Zero A summon materia Huge Blue materia and the
Bahamut and Neo Bahamut
summon materia orbs.
Once you've fulfilled the prerequisites to get a certain master materia,
simply return to Bugenhagen's observatory in Cosmo Canyon and touch
the correct Huge Materia (I hope you have the Huge Materia on you/have
already taken it to the observatory in Cosmo Canyon beforehand!) Pick
the first option and the screen will glow; pick the top option to get
your master materia or the bottom option if you want to get that
particular master materia later. You do have to have all the mastered
materia on hand, but it doesn't matter whether they're equipped or not.
If you're trying to get Bahamut ZERO, then all you have to do is touch
the huge blue materia and you'll automatically receive it after choosing
the first option; you have to get this summon spell before you can
receive the Master Summon materia (don't forget that you need Bahamut
and Neo Bahamut, too). There's good news and bad news, though:
- All of the Master materia do not have level stars, so you can't
simply 'master' them and get a second Master Materia. Wearing
one doesn't effect your statistics, either (so all of you who
were hoping for a 'MAX MP +80%' or something like that will be
disappointed!)
- When you receive a Master materia, you lose all the materia that
you mastered. This means that not only will you be left with a
bunch of low-level materia (since you get another materia of the
same type when you master it, remember?), but you'll have to master
each of them if you want to get a second Master materia of that
type. The good news is that if you have two mastered orbs of the
same type (say, two Fires and you're trying to get the Master
Magic materia), you'll only lose one and keep the other. So, if
you have two mastered Kjata materia and you get a Master Summon
materia and want another one, you'll only have to level-up 15 orbs
instead of 16 since one is already mastered.
Individual notes on the Master materia:
- If you affix a combination materia like All or Random Magic
Strike to the Master Magic orb, it will affect all the spells!
However, not all combination materia work with each spell.
- When you master a Summon materia, you can call a particular summoned
beast five times. With the Master Summon materia equipped, you can
summon any beast an infinite number of times (providing you have the
MP for it)! Like the Master Magic materia, Combination materia
attached to this orb will affect all summon spells.
- You only have to master the Steal, Sense, Throw, Morph, Deathblow,
Manipulate and Mime materia orbs in order to get the Master Command
materia. This may sound good, but then again, all you get are the
above abilities of those materia: this orb won't let you use other
commands like Flash, W-Item, Enemy Skill, or Slash All, for example
(but you can equip these seperately, if you like).
- And of course, there are no Master Support or Master Independant
Materia :)
-------------------------------------------------------------------------
9 . 3 m a t e r i a l i s t
-------------------------------------------------------------------------
This section lists each Materia and explains it's abilities and other
information:
=========================================================================
MAGIC MATERIA (Green Materia) - ATTACKING SPELLS
=========================================================================
-------------------------------------------------------------------------
MATERIA: Fire COST AP NEEDED EFFECT
Level 1: Fire 4 0 Fire element damage
Level 2: Fire 2 22 2000 Fire element damage (x2)
Level 3: Fire 3 55 18000 Fire element damage (x3)
Level 4: -- -- 35000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Wall Market, Costa Del Sol, Fort Condor, Mideel
(comes equipped on Red 13)
-------------------------------------------------------------------------
MATERIA: Ice COST AP NEEDED EFFECT
Level 1: Ice 4 0 Ice element damage
Level 2: Ice 2 22 2000 Ice element damage (x2)
Level 3: Ice 3 55 18000 Ice element damage (x3)
Level 4: -- -- 35000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Wall Market, Costa Del Sol, Mideel, Fort Condor
(comes equipped on Cloud)
-------------------------------------------------------------------------
MATERIA: Lightning COST AP NEEDED EFFECT
Level 1: Bolt 4 0 Lightning element damage
Level 2: Bolt 2 22 2000 Lightning element damage (x2)
Level 3: Bolt 3 55 18000 Lightning element damage (x3)
Level 4: -- -- 35000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Wall Market, Costa Del Sol, Mideel, Fort Condor
(comes equipped on Cloud)
-------------------------------------------------------------------------
MATERIA: Earth COST AP NEEDED EFFECT
Level 1: Quake 6 0 Earth element damage
Level 2: Quake 2 28 6000 Earth element damage (x2)
Level 3: Quake 3 68 22000 Earth element damage (x3)
Level 4: -- -- 40000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Kalm town, Costa Del Sol
-------------------------------------------------------------------------
MATERIA: Poison COST AP NEEDED EFFECT
Level 1: Bio 8 0 Poison element damage
Level 2: Bio 2 36 5000 Poison element damage (x2)
Level 3: Bio 3 80 20000 Poison element damage (x3)
Level 4: -- -- 38000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Kalm town, Costa Del Sol, Shinra Building - Floor 68
NOTES: The 'Bio' spell strikes for poison-element damage as
well as causes the 'Poison' status ailment at the same
time, resulting in continuous damage in later rounds.
-------------------------------------------------------------------------
MATERIA: Gravity COST AP NEEDED EFFECT
Level 1: Demi 14 0 Gravity element damage
Level 2: Demi 2 33 10000 Gravity element damage (x2)
Level 3: Demi 3 48 20000 Gravity element damage (x2.5)
Level 4: -- -- 40000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Cosmo Canyon; it appears after you kill Gi Nattak in
the Gi Tribe Cave.
NOTES: 'Demi' drains an enemy's current HP by 1/4th.
'Demi 2' drains an enemy's current HP by 1/2.
'Demi 3' drains an enemy's current HP by 3/4ths.
-------------------------------------------------------------------------
MATERIA: Comet COST AP NEEDED EFFECT
Level 1: Comet 70 0 Physical damage x4 to 1 target
Level 2: Comet 2 110 12000 Physical damage x1 to 4 targets
Level 3: -- -- 60000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Forgotten Capital
-------------------------------------------------------------------------
MATERIA: Contain COST AP NEEDED EFFECT
Level 1: Freeze 82 0 Ice damage (x4) + 'Paralyze'
Level 2: Break 86 5000 Earth damage (x4) + 'Petrify'
Level 3: Tornado 90 10000 Wind damage (x4) + 'Confusion'
Level 4: Flare 100 15000 Fire damage (x4)
Level 5: -- -- 60000 --
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: Mideel village in Disc 2. Feed the white Chocobo a
Mimett Greens and scratch it's ear.
NOTES: When Freeze, Break, or Tornado hit an enemy, there is
a 10% chance that the enemy is affected by the listed
status ailment.
-------------------------------------------------------------------------
MATERIA: Ultima COST AP NEEDED EFFECT
Level 1: -- -- 0 --
Level 2: Ultima 130 5000 Non-element damage to all foes
Level 3: -- -- 100000 --
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: North Corel. You'll get this materia for free if you
save the town. If you get to the Shinra train but can't
stop it in time, you can buy this materia for 50,000
gil. If you didn't reach the Shinra train in time,
you'll never be able to get the Ultima materia.
-------------------------------------------------------------------------
=========================================================================
MAGIC MATERIA (Green Materia) - RESTORATIVE SPELLS
=========================================================================
-------------------------------------------------------------------------
MATERIA: Restore COST AP NEEDED EFFECT
Level 1: Cure 5 0 Recovers lost HP
Level 2: Cure 2 24 2500 Recovers lost HP (x2)
Level 3: Regen 30 17000 Causes 'Regen' status
Level 4: Cure 3 64 24000 Recovers lost HP (x3)
Level 5: -- -- 40000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Midgar City - Sector 5 Slums, Wall Market, Mideel,
Fort Condor, Costa Del Sol, Mako Reactor No. 1
-------------------------------------------------------------------------
MATERIA: FullCure COST AP NEEDED EFFECT
Level 1: -- -- 0 --
Level 2: FullCure 99 3000 Recovers all lost HP
Level 3: -- -- 100000 --
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: Cosmo Canyon (back room of the Item Shop, Disc 2-3 only)
-------------------------------------------------------------------------
MATERIA: Heal COST AP NEEDED EFFECT
Level 1: Poizona 3 0 Heals 'Poison' status ailment
Level 2: Esuna 15 12000 Heals any bad status ailment
Level 3: Resist 120 52000 Prevents bad status ailments
Level 4: -- -- 60000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Kalm town, Gongaga village, Upper Junon
-------------------------------------------------------------------------
MATERIA: Revive COST AP NEEDED EFFECT
Level 1: Life 34 0 Come back to life with 1/4 HP
Level 2: Life 2 100 45000 Come back to life with all HP
Level 3: -- -- 55000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Upper Junon, Gongaga village, Costa Del Sol (Disc 2-3)
-------------------------------------------------------------------------
=========================================================================
MAGIC MATERIA (Green Materia) - INDIRECT SPELLS
=========================================================================
-------------------------------------------------------------------------
MATERIA: Seal COST AP NEEDED EFFECT
Level 1: Sleepel 8 0 Inflicts 'Sleep' status
Level 2: Silence 24 10000 Inflicts 'Silence' status
Level 3: -- -- 20000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Upper Junon, Costa Del Sol (Disc 2-3 only)
-------------------------------------------------------------------------
MATERIA: Mystify COST AP NEEDED EFFECT
Level 1: Confu 18 0 Inflicts 'Confusion' status
Level 2: Berserk 28 12000 Inflicts 'Berserk' status
Level 3: -- -- 25000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Gongaga village, Cosmo Canyon
-------------------------------------------------------------------------
MATERIA: Transform COST AP NEEDED EFFECT
Level 1: Mini 10 0 Inflicts 'Small' status
Level 2: Toad 14 8000 Inflicts 'Frog' status
Level 3: -- -- 24000
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: North Corel, Cosmo Canyon, Gongaga village, Mideel,
Mt. Corel (comes equipped on Cait Sith)
-------------------------------------------------------------------------
MATERIA: Exit COST AP NEEDED EFFECT
Level 1: Escape 16 0 Allies escape from battle
Level 2: Remove 99 10000 Targets instantly killed
Level 3: -- -- 30000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Rocket Town (Disc 2-3 only)
-------------------------------------------------------------------------
MATERIA: Time COST AP NEEDED EFFECT
Level 1: Haste 18 0 Causes 'Haste' status
Level 2: Slow 20 8000 Inflicts 'Slow' status
Level 3: Stop 34 20000 Inflicts 'Stop' status
Level 4: -- -- 42000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Gongaga village, Rocket Town
-------------------------------------------------------------------------
MATERIA: Barrier COST AP NEEDED EFFECT
Level 1: Barrier 16 0 Causes 'Barrier' status
Level 2: MBarrier 24 5000 Causes 'MBarrier' status
Level 3: Reflect 30 15000 Causes 'Reflect' status
Level 4: Wall 58 30000 'Barrier' and 'MBarrier' status
Level 5: -- -- 45000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Rocket Town
-------------------------------------------------------------------------
MATERIA: Shield COST AP NEEDED EFFECT
Level 1: -- -- 0 --
Level 2: Shield 180 10000 Causes 'Peerless' status
Level 3: -- -- 100000 --
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: In the Northern Crater (Disc 3)
-------------------------------------------------------------------------
MATERIA: Destruct COST AP NEEDED EFFECT
Level 1: DeBarrier 12 0 Removes special defenses
Level 2: DeSpell 20 6000 Removes indirect spells/statuses
Level 3: Death 30 10000 Target is instantly killed
Level 4: -- -- 45000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Fort Condor, Mideel (Disc 2-3), Shinra Mansion (Disc 1;
Sephiroth will throw it at you)
NOTES: 'DeBarrier' will negate these defenses: the 'Barrier',
'MBarrier', 'Reflect' and 'Peerless' statuses, and the
effects of the 'Wall' spell.
'DeSpell' will negate these indirect spells and
statuses: the 'Regen', 'Haste', 'Slow', and 'Stop'. It
will also negate the effects of the 'Resist' spell and
the 'Death-sentence' Enemy Skill.
-------------------------------------------------------------------------
MATERIA: Master Magic
Level 0: Can cast the following spells using their standard MP cost:
Cure Cure 2 Cure 3
Poisona Esuna Resist
Life Life 2 Regen
Fire Fire 2 Fire 3
Ice Ice 2 Ice 3
Bolt Bolt 2 Bolt 3
Quake Quake 2 Quake 3
Bio Bio 2 Bio 3
Demi Demi 2 Demi 3
Sleepel Confu Silence
Mini Toad Berserk
Haste Slow Stop
Barrier MBarrier Reflect
DeBarrier DeSpell Death
Escape Remove Wall
Comet Comet 2 Freeze
Break Tornado Flare
FullCure Shield Ultima
STATUS CHANGES: No changes
LOCATED AT: Kalm town (get it from the traveler in return for the
Earth Harp), Cosmo Canyon (bring all 21 mastered Magic
Materia to the Huge Green Materia in the observatory)
-------------------------------------------------------------------------
=========================================================================
COMMAND MATERIA (Yellow Materia)
=========================================================================
-------------------------------------------------------------------------
MATERIA: Sense AP NEEDED FUNCTION
Level 1: Sense 0 Lets you see an enemies statistics
Level 2: -- 40000 --
STATUS CHANGES: None
LOCATED AT: Kalm town, Upper Junon, Midgar City - Playground outside
of the Wall Market
-------------------------------------------------------------------------
MATERIA: Steal AP NEEDED FUNCTION
Level 1: Steal 0 Try to steal an item from an enemy.
Level 2: Mug 40000 'Steal' and attack at the same time.
Level 3: -- 50000 --
STATUS CHANGES: DEXTERITY +02
LOCATED AT: Midgar City - Sewers (before/after the fight with Aps),
Kalm town
-------------------------------------------------------------------------
MATERIA: Throw AP NEEDED FUNCTION
Level 1: Throw 0 Hurl an unequipped weapon at a target
Level 2: Coin 45000 Hurl a handful of gil at all targets
Level 3: -- 60000 --
STATUS CHANGES: VITALITY +01
LOCATED AT: Condor Fort (Disc 2-3 only), Rocket Town (Disc 2-3 only)
(comes equipped on Yuffie)
NOTES: When using the 'Throw' command, you can throw any weapon
but Red 13's hairpins (via a GameShark, you can throw
Sephiroth's Masamune!) The damage a weapon does is it's
attack difference times 10, I believe.
When using the 'Coin' command, you can select how much
gil you will throw by pressing up to increment the
number by 10000, down to decrement it by 10000, right
to increment it by 1000, and left to decrement it by
1000 gil per press. Every 1000 coins do 100 points of
damage, up to 9999 damage total.
-------------------------------------------------------------------------
MATERIA: Deathblow AP NEEDED FUNCTION
Level 1: D.Blow 0 Make one double-damage attack
Level 2: -- 40000 --
STATUS CHANGES: LUCK +01
LOCATED AT: Fort Condor, Rocket Town, Jungle area near Gongaga
village
-------------------------------------------------------------------------
MATERIA: Manipulate AP NEEDED FUNCTION
Level 1: Manip. 0 Control and command one enemy
Level 2: -- 40000 --
STATUS CHANGES: None
LOCATED AT: Fort Condor (Disc 2-3 only), Rocket Town (Disc 2-3 only)
(comes equipped on Cait Sith)
-------------------------------------------------------------------------
MATERIA: Morph AP NEEDED FUNCTION
Level 1: Morph 0 Turn a killed enemy into an item
Level 2: -- 40000 --
STATUS CHANGES: None
LOCATED AT: Temple of the Ancients
-------------------------------------------------------------------------
MATERIA: Enemy Skill AP NEEDED FUNCTION
Level 0: E.Skill n/a Learn and use the skills of enemies:
Frog Song L4 Suicide
Magic Hammer White Wind
Big Guard Angel Whisper
Dragon Force Death Force
Flame Thrower Laser
Matra Magic Bad Breath
Beta Aqualung
Trine Magic Breath
???? Goblin Punch
Chocobuckle L5 Death
Death Sentence Roulette
Shadow Flare Pandora's Box
STATUS CHANGES: None
LOCATED AT: Shinra Building - Floor 67, Upper Junon (in the
Respectable Inn), Forgotten Capital, Chocobo Sage's
house (talk to the Green Chocobo).
-------------------------------------------------------------------------
MATERIA: Mime AP NEEDED FUNCTION
Level 1: Mime 0 Imitate the last action performed
Level 2: -- 100000 --
STATUS CHANGES: None
LOCATED AT: In the cave beyond the mountains in the Wutai Area
-------------------------------------------------------------------------
MATERIA: Double Cut AP NEEDED FUNCTION
Level 1: 2x-cut 0 Attack one enemy two times
Level 2: 4x-cut 100000 Make four attacks against random foes
Level 3: -- 150000 --
STATUS CHANGES: DEXTERITY +02
LOCATED AT: Wrecked Plane 'Gelnika'
-------------------------------------------------------------------------
MATERIA: Slash-All AP NEEDED FUNCTION
Level 1: Slash-All 0 Attack all enemies at once
Level 2: Flash 100000 All enemies facing you are killed
Level 3: -- 150000 --
STATUS CHANGES: None
LOCATED AT: Ancient Forest
-------------------------------------------------------------------------
MATERIA: W-Magic AP NEEDED FUNCTION
Level 1: W-Magic 0 Cast two magic spells in one turn
Level 2: -- 250000 --
STATUS CHANGES: None
LOCATED AT: In the Northern Crater; look near the trees in the stone
pit area with the shiny light
-------------------------------------------------------------------------
MATERIA: W-Summon AP NEEDED FUNCTION
Level 1: W-Summ. 0 Call two summoned allies in one turn
Level 2: -- 250000 --
STATUS CHANGES: None
LOCATED AT: Buy from the Gold Saucer's Battle Square for 65000 BP.
-------------------------------------------------------------------------
MATERIA: W-Item AP NEEDED FUNCTION
Level 1: W-Item 0 Use two items in one turn
Level 2: -- 250000 --
STATUS CHANGES: None
LOCATED AT: The southernmost end of the rail track in the subways
below Midgar City (during the raid at the end of Disc 2)
-------------------------------------------------------------------------
MATERIA: Master Command
Level 0: You can use the following command abilities in battle:
Deathblow Coin Manip. Morph
Mime Sense Steal Throw
STATUS CHANGES: None
LOCATED AT: Kalm town (get it from the traveler in return for the
Earth Harp), Cosmo Canyon (bring mastered versions of
the Deatblow, Throw, Manipulate, Morph, Mime, Sense,
and Steal materia to the Huge Yellow Materia in the
observatory)
-------------------------------------------------------------------------
=========================================================================
INDEPENDENT MATERIA (Purple Materia)
=========================================================================
-------------------------------------------------------------------------
MATERIA: HP Plus AP NEEDED
Level 1: Amount of maximum HP increases by 10% 0
Level 2: Amount of maximum HP increases by 20% 10000
Level 3: Amount of maximum HP increases by 30% 20000
Level 4: Amount of maximum HP increases by 40% 30000
Level 5: Amount of maximum HP increases by 50% 50000
STATUS CHANGES: None
LOCATED AT: Cosmo Canyon, Mideel village
-------------------------------------------------------------------------
MATERIA: MP Plus AP NEEDED
Level 1: Amount of maximum MP increases by 10% 0
Level 2: Amount of maximum MP increases by 20% 10000
Level 3: Amount of maximum MP increases by 30% 20000
Level 4: Amount of maximum MP increases by 40% 30000
Level 5: Amount of maximum MP increases by 50% 50000
STATUS CHANGES: None
LOCATED AT: Cosmo Canyon, Mideel village
-------------------------------------------------------------------------
MATERIA: HP<->MP AP NEEDED
Level 1: Switches your maximum HP and maximum MP scores. 0
Level 2: -- 80000
STATUS CHANGES: None
LOCATED AT: The cave on the desert peninsula near Mt. Corel.
-------------------------------------------------------------------------
MATERIA: Luck Plus AP NEEDED
Level 1: Your Luck score increases by 10% 0
Level 2: Your Luck score increases by 20% 15000
Level 3: Your Luck score increases by 30% 30000
Level 4: Your Luck score increases by 40% 60000
Level 5: Your Luck score increases by 50% 100000
STATUS CHANGES: None
LOCATED AT: Temple of the Ancients
-------------------------------------------------------------------------
MATERIA: Magic Plus AP NEEDED
Level 1: Your Magic score increases by 10% 0
Level 2: Your Magic score increases by 20% 10000
Level 3: Your Magic score increases by 30% 20000
Level 4: Your Magic score increases by 40% 30000
Level 5: Your Magic score increases by 50% 50000
STATUS CHANGES:
LOCATED AT: Cave area past the Forgotten Capital; search near the
bottom of the long ladder to the left.
-------------------------------------------------------------------------
MATERIA: Speed Plus AP NEEDED
Level 1: Your Speed score increases by 10% 0
Level 2: Your Speed score increases by 20% 15000
Level 3: Your Speed score increases by 30% 30000
Level 4: Your Speed score increases by 40% 60000
Level 5: Your Speed score increases by 50% 100000
STATUS CHANGES: None
LOCATED AT: Purchase at the Gold Saucer's Battle Square.
-------------------------------------------------------------------------
MATERIA: Gil Plus AP NEEDED
Level 1: You'll win x1.5 more gil from a battle. 0
Level 2: You'll win x2.0 more gil from a battle. 80000
Level 3: -- 150000
STATUS CHANGES: LUCK +01
LOCATED AT: Purchase at the Gold Saucer's Wonder Square.
-------------------------------------------------------------------------
MATERIA: EXP. Plus AP NEEDED
Level 1: You'll win x1.5 more EXP from a battle. 0
Level 2: you'll win x2.0 more EXP from a battle. 60000
Level 3: -- 150000
STATUS CHANGES: LUCK +01
LOCATED AT: Purchase at the Gold Saucer's Wonder Square.
-------------------------------------------------------------------------
MATERIA: Enemy Away AP NEEDED
Level 1: Enemy encounter rate drops by 1/2. 8000
Level 2: Enemy encounter rate drops by 1/4th. 50000
Level 3: --
STATUS CHANGES: LUCK +01
LOCATED AT: A prize you can win at the Gold Saucer's Chocobo Square.
-------------------------------------------------------------------------
MATERIA: Enemy Lure AP NEEDED
Level 1: Enemy encounter rate increases by 1.5. 8000
Level 2: Enemy encounter rate increases by 2.0. 50000
Level 3: --
STATUS CHANGES: LUCK -01
LOCATED AT: A prize you can buy at the Gold Saucer's Battle Square.
-------------------------------------------------------------------------
MATERIA: Chocobo Lure AP NEEDED
Level 1: You are able to encounter chocobos on the World Map. 0
Level 2: The rate of encountering chocobos increases by 1.5. 3000
Level 3: The rate of encountering chocobos increases by 2.0. 10000
Level 4: The rate of encountering chocobos increases by 3.0. 30000
STATUS CHANGES: LUCK +01
LOCATED AT: Buy from Choco Billy at the Chocobo Barn. Find near
the outside chocobo pen's right corner. (Disc 2-3)
-------------------------------------------------------------------------
MATERIA: Pre-emptive AP NEEDED
Level 1: The chance of that ally attacking first is 6% 0
Level 2: The chance of that ally attacking first is 12% 8000
Level 3: The chance of that ally attacking first is 24% 20000
Level 4: The chance of that ally attacking first is 36% 40000
Level 5: The chance of that ally attacking first is 48% 80000
STATUS CHANGES: SPEED +02
LOCATED AT: Purchase at the Gold Saucer's Battle Square.
-------------------------------------------------------------------------
MATERIA: Long Range AP NEEDED
Level 1: Alters your ability to attack. 0
Level 2: -- 80000
STATUS CHANGES: None
LOCATED AT: Mythril Mine, on the ledge above the vine.
NOTES: When this materia is equipped, you can be in the back
row and use close-range weapons with no attack penalty.
You can also attack out-of-reach enemies (usually the
flying sort) with close-range weapons as well. Note
that this applies to all 'target' materia, allowing you
to Morph or Steal from 'out of range' enemies, too.
-------------------------------------------------------------------------
MATERIA: Cover AP NEEDED
Level 1: That ally will guard another ally 20% of the time. 0
Level 2: That ally will guard another ally 40% of the time. 2000
Level 3: That ally will guard another ally 60% of the time. 10000
Level 4: That ally will guard another ally 80% of the time. 25000
Level 5: That ally will guard another ally all the time. 40000
STATUS CHANGES: VITALITY +01
LOCATED AT: Wall Market, Sector 6 Slums (the garden near Aeris'
house in Midgar City)
-------------------------------------------------------------------------
MATERIA: Counter Attack AP NEEDED
Level 1: If attacked, that ally strikes back 20% of the time. 0
Level 2: If attacked, that ally strikes back 40% of the time. 10000
Level 3: If attacked, that ally strikes back 60% of the time. 20000
Level 4: If attacked, that ally strikes back 80% of the time. 50000
Level 5: If attacked, that ally strikes back all the time. 100000
STATUS CHANGES: None
LOCATED AT: Mt. Nible (after destroying the Materia Keeper), win
as a prize in the Gold Saucer's Chocobo Square
-------------------------------------------------------------------------
MATERIA: Mega All AP NEEDED
Level 1: Any command usable in battle affects all targets. 0
Level 2: -- 10000
Level 3: -- 50000
Level 4: -- 80000
Level 5: -- 160000
STATUS CHANGES: None
LOCATED AT: Found in the final dungeon, floating in a geyser of
lifestream. You'll have to press O while jumping if
you want to get it.
-------------------------------------------------------------------------
MATERIA: Underwater AP NEEDED: 0
Level 1: Negates the 20-minute time limit when fighting Emerald Weapon.
STATUS CHANGES: None
LOCATED AT: Kalm town (get it from the travel man in return for the
Guide Book)
-------------------------------------------------------------------------
=========================================================================
SUPPORT MATERIA (Blue Materia)
=========================================================================
Note that for the SUPPORT section; Slash-All and Double-Cut cannot be
normally supported unless you use the 'Master Command' trick (see the
'Materia Strategy' section for details).
-------------------------------------------------------------------------
MATERIA: HP Absorb AP NEEDED
Level 1: (function) 0
Level 2: -- 100000
FUNCTION: If the connect materia inflicts damage upon an enemy,
1/10th of that damage is given back to the attacker in the
form of HPs.
CAN SUPPORT: Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite,
Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph,
Throw, Slash-All, Double Cut, Master Command, Mimic (if it
did damage), W-Summon, W-Magic (using a listed spell), or
any summon spell.
LOCATED AT: The final dungeon
-------------------------------------------------------------------------
MATERIA: MP Absorb AP NEEDED
Level 1: (function) 0
Level 2: -- 100000
FUNCTION: If the connect materia inflicts damage upon an enemy,
1/100th of that damage is given back to the attacker in the
form of MPs.
CAN SUPPORT: Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite,
Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph,
Throw, Slash-All, Double Cut, Master Command, Mimic (if it
did damage), W-Summon, W-Magic (using a listed spell), or
any summon spell.
LOCATED AT: Chest in the Item Shop in Wutai (you must complete Yuffie's
sub-quest first).
-------------------------------------------------------------------------
MATERIA: MP Turbo AP NEEDED
Level 1: Effectiveness and MP cost increase by 10% 0
Level 2: Effectiveness and MP cost increase by 20% 10000
Level 3: Effectiveness and MP cost increaes by 30% 30000
Level 4: Effectiveness and MP cost increase by 40% 60000
Level 5: Effectiveness and MP cost increase by 50% 120000
FUNCTION: When attached to the listed materia, the standard MP cost
increases. However, that spell becomes more effective
(usually in terms of damage) as well.
CAN SUPPORT: Any Magic materia, any Summon materia, Enemy Skill materia.
LOCATED AT: Ancient Temple
-------------------------------------------------------------------------
MATERIA: All AP NEEDED
Level 1: Change the connected materia's range once. 0
Level 2: Change the connected materia's range twice. 1500
Level 3: Change the connected materia's range thrice. 6000
Level 4: Change the connected materia's range four times. 18000
Level 5: Change the connected materia's range five times. 35000
FUNCTION: The attached materia's range can be changed so that
it affects all targets instead of just one. However,
the effectiveness of the connect materia is reduced by
33 percent. You can use a spell on a single target and
not waste an 'All' use by pressing R1 to make the cursor
focus on one target only.
CAN SUPPORT: Restore, Heal (Poisona/Esuna), Fire, Ice, Lightning, Earth,
Poison, Gravity, Seal, Mystify, Time, Barrier, Destruct,
and FullCure.
LOCATED AT: Fort Condor (Disc 2-3 only), Sector 7 Slums, Shinra
Building - Floor 68, Cargo Ship (near Yuffie), Mt. Nibel,
Great Glacier.
-------------------------------------------------------------------------
MATERIA: Quadra Magic AP NEEDED
Level 1: Quadruple-cast a spell/summon/skill once. 0
Level 2: Quadruple-cast a spell/summon/skill twice. 40000
Level 3: Quadruple-cast a spell/summon/skill thrice. 80000
Level 4: Quadruple-cast a spell/summon/skill four times. 120000
Level 5: Quadruple-cast a spell/summon/skill five times. 200000
FUNCTION: When a spell, summon, or Enemy Skill is used, it will be
cast four times in succession, yet the MP cost is the same
as if you had only used that power once. However, you
cannot pick your targets; they are choosen at random.
Furthermore, the effectiveness of the chosen power drops
by 2/5ths.
CAN SUPPORT: Any Magic materia, and any Summon materia (except Knights
of Round)
LOCATED AT: In the cave at the end of the chain of peninsulas near
Mideel village.
-------------------------------------------------------------------------
MATERIA: Sneak Attack AP NEEDED
Level 1: That ally has a 20% chance of making a sneak attack. 0
Level 2: That ally has a 35% chance of making a sneak attack. 20000
Level 3: That ally has a 50% chance of making a sneak attack. 60000
Level 4: That ally has a 65% chance of making a sneak attack. 100000
Level 5: That ally has a 80% chance of making a sneak attack. 150000
FUNCTION: If successful, the ally wearing this materia will step
forward and use the connected materia before any allies
or enemies can make an action or attack. This materia
functions regardless to situations like Pre-emptive or
Ambush-style battles. Note that the target of the ally's
action is chosen randomly, and that the CPU will always
make the ally use the best ability he currently has (Coin
instead of Throw, Cure 3 instead of Cure 2, etc.)
CAN SUPPORT: Any spell materia, any command materia, any summon
materia.
LOCATED AT: Win at the Gold Saucer's Chocobo Square.
NOTES: Charles Lee notes that there is a direct relation between
the success rate of this materia, and your Dexterity level.
He suggests equipping an accessory that raises Dexterity,
or wearing a Speed Plus materia, in order to take advantage
of this relationship.
-------------------------------------------------------------------------
MATERIA: Magic Counter AP NEEDED
Level 1: That ally has a 30% chance of making a counter-cast. 0
Level 2: That ally has a 40% chance of making a counter-cast. 40000
Level 3: That ally has a 60% chance of making a counter-cast. 80000
Level 4: That ally has a 80% chance of making a counter-cast. 160000
Level 5: That ally always makes a counter-cast. 300000
FUNCTION: When attacked, that ally will counterattack with the
linked materia, always casting the best possible spell
available (doesn't apply to summons).
CAN SUPPORT: Any Magic materia, or any Summon materia.
LOCATED AT: Win this at the Gold Saucer's Chocobo Square.
-------------------------------------------------------------------------
MATERIA: Counter AP NEEDED
Level 1: That ally has a 30% chance of using a command. 0
Level 2: That ally has a 40% chance of using a command. 40000
Level 3: That ally has a 60% chance of using a command. 80000
Level 4: That ally has a 80% chance of using a command. 120000
Level 5: That ally always counters by using a command. 200000
FUNCTION: When attacked, that ally will respond by using the
attached Command Materia against the person who attacked
him or her.
CAN SUPPORT: Any Command materia except Enemy Skill or Master Command.
LOCATED AT: The final dungeon (look in the patch of shiny light in the
stone pit area)
-------------------------------------------------------------------------
MATERIA: Final Attack AP NEEDED
Level 1: That ally can make a final action once per battle. 0
Level 2: That ally can make a final action twice per battle. 20000
Level 3: That ally can make a final action thrice per battle. 40000
Level 4: That ally can make a final action 4 times per battle. 80000
Level 5: That ally can make a final action 5 times per battle. 160000
FUNCTION: When an ally is killed, they will use the connected
materia before dying. The power of the materia will
always be the strongest ability available (i.e. Coin
instead of Throw).
CAN SUPPORT: Any Spell materia, any Summon materia, any Command materia.
LOCATED AT: Win this by completing the 'special battle' being offered
at the Gold Saucer's Battle Square.
-------------------------------------------------------------------------
MATERIA: Added Cut AP NEEDED
Level 1: (function) 0
Level 2: -- 200000
FUNCTION: After using the materia that this is combined with, your
character will make a single physical attack on the enemy
targeted by the previous materia use (a random target is
chosen if the materia use effected all/random targets).
Don't link this to a materia you use on your allies, or
you'll attack them!
CAN SUPPORT: Any Magic, Command, or Summon materia.
LOCATED AT: Located on the second screen of the 'switching path' of
the mountain crossroads at the Great Glacier.
-------------------------------------------------------------------------
MATERIA: Steal as well AP NEEDED
Level 1: (function) 0
Level 2: -- 200000
FUNCTION: After using the materia that this is combined with, your
character will make one 'Steal' attempt as if (s)he had
the Steal materia equipped. The attempt will be made
against the enemy targeted by the previous materia use
(a random target is chosen if the materia use effected
all/random targets).
CAN SUPPORT: Any Magic, Command, or Summon materia.
LOCATED AT: Wutai village - extinguish the large fire-pit in the cave
found in the Dachao Statue area.
-------------------------------------------------------------------------
MATERIA: Added Effect AP NEEDED
Level 1: (function) 0
Level 2: -- 100000
FUNCTION: If this materia and the materia it is connected to are
attached to your weapon, you will be capable of inflicting
status ailments when you strike with your weapon (there
is a percent chance of a status ailment successfully
being transferred from your weapon to the enemy). If both
materia are attached to your armor, you are protected from
the type of status ailment the attached Materia causes--
such bad statuses cannot effect you.
CAN SUPPORT: Mystify, Poison, Seal, Time, Transform, Destruct, Contain,
Choco/Mog, Hades, Odin.
LOCATED AT: Cosmo Canyon - the Gi Tribe cave.
-------------------------------------------------------------------------
MATERIA: Elemental AP NEEDED
Level 1: This type of element damage is halved 0
Level 2: This type of element damage causes no damage 10000
Level 3: This type of element damage is absorbed as HP 40000
Level 4: -- 80000
FUNCTION: If this materia and the materia it is connected to are
attached to your weapon, you will be capable of inflicting
elemental damage when you strike with your weapon (the
kind of damage depends on the attached materia). If both
materia are attached to your armor (bracelet), you are
protected from that type of element--see above for info.
on what kind of protection you have for each level.
CAN SUPPORT: Fire, Ice, Lightning, Earth, Poison, Gravity, Choco/Mog,
Ifrit, Shiva, Ramuh, Titan, Leviathan, Phoenix, Alexander,
Bahamut, Neo-Bahamut, Bahamut Zero.
LOCATED AT: Shinra Building - Floor 62, Mt. Corel, Nibelheim (it's in
Tifa's piano).
-------------------------------------------------------------------------
=========================================================================
SUMMON MATERIA (Red Materia)
=========================================================================
-------------------------------------------------------------------------
MATERIA: Choco/Mog MP COST - 14 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 2000
Level 3: Summon this monster thrice per battle. 14000
Level 4: Summon this monster four times per battle. 25000
Level 5: Summon this monster five times per battle. 35000
FUNCTION: (DeathBlow!!) Causes wind-based damage.
There is a 10% chance it also causes 'Paralyze'.
(Fat-Chocobo) A stronger physical attack against all
enemies. Occurs 1/16th of the time this summon is
used.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Listen to the chocobos sing at the Chocobo farm.
-------------------------------------------------------------------------
MATERIA: Shiva MP COST - 32 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 4000
Level 3: Summon this monster thrice per battle. 15000
Level 4: Summon this monster four times per battle. 30000
Level 5: Summon this monster five times per battle. 50000
FUNCTION: (Diamond Dust) Causes ice-based damage.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Get from Priscilla in Junon.
-------------------------------------------------------------------------
MATERIA: Ifrit MP COST - 34 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 5000
Level 3: Summon this monster thrice per battle. 20000
Level 4: Summon this monster four times per battle. 35000
Level 5: Summon this monster five times per battle. 60000
FUNCTION: (Hellfire) Causes fire-based damage.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: After killing Jenova*Birth on the Cargo Ship.
-------------------------------------------------------------------------
MATERIA: Ramuh MP COST - 40 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 10000
Level 3: Summon this monster thrice per battle. 25000
Level 4: Summon this monster four times per battle. 50000
Level 5: Summon this monster five times per battle. 70000
FUNCTION: (Judgement Bolt) Causes lightning-based damage.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: One of the alcoves in the Chocobo Jockey's room above
Corel Prison.
-------------------------------------------------------------------------
MATERIA: Titan MP COST - 46 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 15000
Level 3: Summon this monster thrice per battle. 30000
Level 4: Summon this monster four times per battle. 60000
Level 5: Summon this monster five times per battle. 80000
FUNCTION: (Anger of the Land) Causes earth-based damage.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Examine the right side of the Meltdown Reactor near
Gongaga Town.
-------------------------------------------------------------------------
MATERIA: Odin MP COST - 80 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 16000
Level 3: Summon this monster thrice per battle. 32000
Level 4: Summon this monster four times per battle. 65000
Level 5: Summon this monster five times per battle. 80000
FUNCTION: (Steel-Bladed Sword) An instant-kill attack.
(Gunge Lance) A non-element attack against one enemy.
Used against enemies that are immune to instant-kill
attacks.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Open the iron safe in the Shinra Mansion at Nibelheim.
-------------------------------------------------------------------------
MATERIA: Leviathan MP COST - 78 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 18000
Level 3: Summon this monster thrice per battle. 38000
Level 4: Summon this monster four times per battle. 70000
Level 5: Summon this monster five times per battle. 100000
FUNCTION: (Tidal Wave) Causes water-based damage.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Beat Godo with Yuffie atop the Pagoda at Wutai.
-------------------------------------------------------------------------
MATERIA: Kjata MP COST - 110 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 22000
Level 3: Summon this monster thrice per battle. 60000
Level 4: Summon this monster four times per battle. 90000
Level 5: Summon this monster five times per battle. 140000
FUNCTION: (Tetra-Diaster) Causes fire/ice/lightning-based damage.
That's right, it strikes three times, not four.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Search the second screen of the Sleeping Forest.
-------------------------------------------------------------------------
MATERIA: Bahamut MP COST - 100 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 20000
Level 3: Summon this monster thrice per battle. 50000
Level 4: Summon this monster four times per battle. 80000
Level 5: Summon this monster five times per battle. 120000
FUNCTION: (Mega Flare) Causes non-element damage.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: After killing the Red Dragon at the Temple of the
Ancients.
-------------------------------------------------------------------------
MATERIA: Alexander MP COST - 120 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 25000
Level 3: Summon this monster thrice per battle. 65000
Level 4: Summon this monster four times per battle. 100000
Level 5: Summon this monster five times per battle. 150000
FUNCTION: (Judgement) Causes holy-element damage.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Touch the hot springs, then go meet with Snow east of
the snowfield south of Gaea's Cliff.
-------------------------------------------------------------------------
MATERIA: Neo Bahamut MP COST - 140 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 30000
Level 3: Summon this monster thrice per battle. 80000
Level 4: Summon this monster four times per battle. 140000
Level 5: Summon this monster five times per battle. 200000
FUNCTION: (Giga Flare) Causes non-element damage (x2 strength).
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Search the bottom of the screen in the area with the
first Save Point (Whirlwind Maze).
-------------------------------------------------------------------------
MATERIA: Phoenix MP COST - 180 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 28000
Level 3: Summon this monster thrice per battle. 70000
Level 4: Summon this monster four times per battle. 120000
Level 5: Summon this monster five times per battle. 180000
FUNCTION: (Phoenix Flame) Causes fire-element damage (x2
strength) and casts 'Life 2' on all allies.
STATUS CHANGES: MAGIC +02 MDEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: Win the Huge Materia Quest at Fort Condor (Disc 2).
-------------------------------------------------------------------------
MATERIA: Hades MP COST - 150 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 35000
Level 3: Summon this monster thrice per battle. 120000
Level 4: Summon this monster four times per battle. 150000
Level 5: Summon this monster five times per battle. 250000
FUNCTION: (Black Cauldron) Causes non-element damage, and
randomly inflicts Confuse, Frog, Minimum, Paralyze,
Silence, Sleep, and Slow.
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
LOCATED AT: Lying near the wrecked helicopter in the storage area
of the sunken 'Gelnika' prototype aircraft.
-------------------------------------------------------------------------
MATERIA: Bahamut ZERO MP COST - 180 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 35000
Level 3: Summon this monster thrice per battle. 120000
Level 4: Summon this monster four times per battle. 150000
Level 5: Summon this monster five times per battle. 250000
FUNCTION: (Tera Flare) Causes non-element damage (x3 strength).
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
LOCATED AT: Take Bahamut and Neo Bahamut to the Huge Blue Materia
at Cosmo Canyon (if you got it, that is).
-------------------------------------------------------------------------
MATERIA: Typoon MP COST - 160 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 35000
Level 3: Summon this monster thrice per battle. 120000
Level 4: Summon this monster four times per battle. 150000
Level 5: Summon this monster five times per battle. 250000
FUNCTION: (Disintergration) An instant-kill attack. Survivors
are hit for non-element damage.
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
LOCATED AT: Lying on the large tree branch in the Ancient Forest.
-------------------------------------------------------------------------
MATERIA: Knights of Round MP COST - 250 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 50000
Level 3: Summon this monster thrice per battle. 200000
Level 4: Summon this monster four times per battle. 300000
Level 5: Summon this monster five times per battle. 500000
FUNCTION: (Ultimate End) Causes various types of damage to
all enemies. There are 13 attacks in all.
STATUS CHANGES: MAGIC +08 MDEF +08 MAXHP -10% MAXMP +20%
LOCATED AT: Use a Gold Chocobo to get to Round Island in the
northeast corner of the map (not shown normally).
-------------------------------------------------------------------------
MATERIA: Master Summon MP COST - Varies AP NEEDED
FUNCTION: Summon any 'summoned monster' an infinite number of
times per round.
LOCATED AT: Take all mastered Summon Materia to the Huge Red
Materia in Cosmo Canyon (if you got it, though).
-------------------------------------------------------------------------
Here is a quick reference list of the locations of all the Materia in
the game:
MP Plus - Purchase at Cosmo Canyon/Mideel.
HP Plus - Purchase at Cosmo Canyon/Mideel.
Speed Plus - Gold Saucer, a Battle Square item.
Magic Plus - Bottom of the ladder in the caves beyond the
Forgotten Capital (Disc 2).
Luck Plus - At the Ancient Temple (Disc 1).
EXP. Plus - Purchase at the Gold Saucer's Wonder Square.
Gil Plus - Purchase at the Gold Saucer's Wonder Square.
Enemy Away - Gold Saucer, win this at the Chocobo Square races.
Enemy Lure - Gold Saucer, a Battle Square item.
Chocobo Lure - Buy from Choco Billy at the Chocobo Barn.
Pre-emptive - Gold Saucer, a Battle Square item.
Long Range - Found in the Mythril Mine.
Mega All - Found in the last dungeon; it's floating in the air
and you have to grab it while jumping (Disc 3).
Counter Attack - Caves in Mt. Nibel, or as a chocobo race prize.
Slash-All - Found near a snapping plant in the Old Forest.
Double Cut - Found in the wrecked underwater plane.
Protect - In the garden next to Aeris' house.
Underwater - Offer the Guide Book with the trader at Kalm.
HP<->MP - Cave in the desert penninsula near North Corel.
W-Magic - Found in the last dungeon; search the trees
north of the shining light in the outside area.
W-Summon - Gold Saucer, a Battle Square item (Disc 2).
W-Item - The south end of the tunnels beneath Midgar (Disc 2).
All - Sector 7 Slums, the Training Hall.
Counter - In the last dungeon in the center of the patch of
shiny light in the outside area (Disc 3).
Magic Counter - Gold Saucer, win this at the Chocobo Square races.
MP Turbo - At the Ancient Temple (Disc 1).
MP Absorb - Shop at Wutai, during Yuffie's sub-quest.
HP Absorb - Chest in the attic above the cat room in Wutai. You
must complete Yuffie's sub-quest first.
Elemental - Shinra HQ, answer Domino's riddle correctly the first
time around.
Added Effect - Cosmo Canyon, found in the Gi Tribe's cave.
Sneak Attack - Gold Saucer, win this at the Chocobo Square races.
Final Attack - Gold Saucer, win if you complete the 'special'
battle at the Battle Square (Disc 2).
Added Cut - The 'map' area before the snowy field (the one where
you can pass out). Take the northeastern path at the
mountain crossroads and look for this materia while
you're traveling along the repeating path (Disc 2).
Steal as well - Extinguish the fires in the cave at the Dachao
Statue area east of Wutai town.
Quadra Magic - Cave at the end of the peninsula near Mideel.
Steal - Find in the sewers prior to fighting Aps (Disc 1).
Sense - Midgar, in the playground after Sector 7 is destroyed.
Throw - Yuffie comes with one of these.
Morph - At the Ancient Temple (Disc 1).
Deathblow - Path in the jungle area near Gongaga Town.
Manipulate - Cait Sith comes with one of these.
Mime - Cave beyond the mountains in the Wutai Area.
Enemy Skill - Refer to the 'How do I use Enemy Skills?' question.
Master Command - Cosmo Canyon, master the required materia.
Fire - Red 13 comes with one of these.
Ice - Cloud comes with one of these.
Earth - Purchase at Kalm town.
Lightning - Cloud comes with one of these.
Restore - Near the reactor during Cloud's first mission.
Heal - Purchase from Kalm/Gongaga Village.
Revive - Purchase at Junon or Costa Del Sol.
Seal - Purchase at Junon.
Mystify - Purchase at Cosmo Canyon.
Transform - Cait Sith comes with one of these.
Exit - Purchase from Rocket Town.
Poison - Shinra HQ, chest near a Save Point and Jenova.
Gravity - Dropped after beating Gi*Nanataku in the Gi Cave.
Barrier - Purchase from Rocket Village.
Comet - Found in the Forgotten Capital.
Time - Purchase from Gongaga Village or Rocket Town.
Destruct - Purchase from Condor Fort (Disc 2), or Mideel.
Contain - After Mideel is destroyed, find the hyperactive
kid and feed his chocobo a Mimett Greens, then
scratch the chocobo's ear (Disc 2).
FullCure - Room behind the shop at Cosmo Canyon (Disc 2).
Shield - In the lake area of the final dungeon (Disc 3).
Ultima - Given to you for free if you save North Corel. If
you mess up, it costs 50000 gil. If you didn't
even make it to the Shinra train, you can't get it.
Master Magic - Cosmo Canyon, master the required materia.
Choco/Mog - Listen to the chocobos at the Chocobo Barn (Disc 1).
Shiva - Rescue Priscilla from Bottom Swell at Junon (Disc 2).
Ifrit - Kill Jenova Birth aboard the cargo boat (Disc 1).
Titan - Check the ruined machinery near Gongaga Town.
Ramuh - Check the alcoves in the Chocobo racer's room.
Odin - Open the safe in the Shinra Mansion at Nibelheim.
Leviathan - Win from Godo at the Pagoda of Five Strong in Wutai.
Bahamut - Ancient Temple, after fighting the red dragon boss
(Disc 1).
Kjata - In the forest past Bone Village; it's floating around.
Alexander - Refer to the 'Woman who tells me to go away' question.
Phoenix - Win the Huge Materia Simulation Battle at Fort Condor
during Disc 2.
Neo Bahamut - Found in the Tornado Maze, on the same screen with
the Save Point, near the bottom ledge (Disc 2).
Hades - Found near the ruined helicopter in the wrecked
underwater plane (Disc 2).
Typoon - Found in a large item bag in the Old Forest (Disc 2).
Bahamut ZERO - Cosmo Canyon, take Bahamut and Neo Bahamut there.
Knights of Round - Use a Gold Chocobo to reach Round Island (Disc 2).
Master Summon - Cosmo Canyon, master the required materia.
-------------------------------------------------------------------------
9 . 4 m a t e r i a s t r a t e g i e s
-------------------------------------------------------------------------
Here's a listing of ways to use materia to their maximum effect:
MATERIA CHAINING:
To make a materia 'chain', get several materia that are of the same type
and preferably, level. Equip them, then load up on support materia. For
instance:
Comet + HP Absorb, Comet + MP Absorb
This produces a single casting of 'Comet' that will absorb both HP and
MP. Materia chains can be doubled, too:
Counter + Steal, Steal + Steal as well, Counter + Deathblow
In this example, both Counter and Steal are doubled. This results in
the character being hit, then stealing once, stealing a second time,
then delivering a Deathblow attack. You can also supplement chains
with other materia:
W-Summon, Titan + MP Turbo, Titan + Quadra Magic
For this one, you'll cast Titan eight times and will do more damage,
because each Titan is being boosted by MP Turbo.
It isn't really a 'chain', but notice the bonus of this setup:
Shiva, Shiva, Shiva, Shiva, Shiva, Shiva, Shiva, Shiva,
Shiva, Shiva, Shiva, Shiva, Shiva, Shiva, Shiva, Shiva
What's the point? I can now cast Shiva 16 times in 1 battle (or 80 times
in one battle if they were all mastered). Okay, so maybe it's not that
useful, but it can be done :)
Here's a list of the pros and cons of materia (not all are listed
because they are obviously useful or bad, like Gil Plus and Enemy
Lure):
MP PLUS / HP PLUS
These materia can only increase your stats so high: 5 materia at 10%,
2 materia at 50%, and so forth. Watch to make sure you aren't equipping
needless orbs if they aren't having an effect.
LONG RANGE
In addition to letting you attack from the back row without penalty,
you can also attack flying/out of reach enemies with this materia
equipped. Don't give it to Vincent or Yuffie, because their weapons
have a 'long range' anyway. The same applies to Barret, but not all
of his weapons are long-ranged.
MEGA ALL
This materia makes every battle command affect all targets. It comes
in handy when used with magic, eliminating the need to attach multiple
'All' materias, and works well with command attacks. It also changes
'Attack' into 'Slash-All' but will cancel the effects of the Double Cut
materia.
COUNTER ATTACK
Each time you're attacked, you'll make a normal physical attack, usually
against the enemy that hit you, but it is sometimes random. Note that
attacking does not imply damage; if you are drained of MP, or miss an
attack or spell, you'll still counter-attack.
Furthermore, you'll counterattack once for every materia you have
equipped. So, if you have 16 Counter Attack materia, you can be hit
once and then will strike back sixteen times.
SLASH-ALL
Try using the Command Counter trick along with this and you can use Steal
as well or Added Effect, etc. along with Slash-All! This masteria is
_really_ useful in such cases as Contain + Added Effect, since you can
hit a group of enemies and (if you're lucky), petrify, paralyze and
confuse all of them!
DOUBLE-CUT
Works nicely with the Command Counter trick, especially with Steal as
well.
COVER
A great way to raise your Limit Bar, especially if you use a Hyper on
yourself. Be sure that the character using this has high HP. And as
long as he or she is covering others, it's in your best interest to
give that person Counter Attack, Counter, or Magic Counter materia so
that they can attack more.
HP<->MP
This materia has a very limited use, since it makes you incredibly
weak. I suggest using it only for 'chains' of materia. At least use
all your extra MP to cast 'Shield' on yourself so that you can stay
alive for a while. This materia is good if you want to have a powerful
magic user, providing you stick them in the back row and make sure that
their defense is high.
W-MAGIC
Casting two spells in one turn may sound nice, but this works even
better in long materia chains, allowing you to do the sequence twice.
And if you throw in Quadra Magic, you're doing the whole thing eight
times. On top of that (at this point, maybe you'll need HP<->MP
afterall!), someone else can then Mimic it....
W-SUMMON
See W-MAGIC, above.
W-ITEM
If you want to conserve Remedies, but a character is say, suffering from
'Minimum' and 'Poison', then use this materia so that you can use
the 'Maiden's Kiss' and 'Antidote' on them, one after another. It's
also useful if you layer attack items (Fire Fang, then Fire Fang), or
to attack enemies and heal yourself at the same time (X-Potion,
M-Tentacles).
This materia also has a side-effect of duplicating items for free! The
only requirement is that they have to be usable in battle. To do it,
select the item you want to dublicate, then select another item (any
item). Cancel that item, then choose another item, cancel that too,
etc. Every time you cancel the second item, the first item in stock
increases by one. That's right, infinite items!
ALL
Remember, this materia can work outside of battle (like casting Cure on
all members at once).
COUNTER
Works like Counter Attack, but you will avenge yourself with the attached
Command materia. Note that the 'Master Command' trick won't work with
Counter, but you can equip multiple Counter materia for a repeating
effect (i.e. get hit once and strike back with a Manipulate and three
Deathblow attacks).
MAGIC COUNTER
Works like Counter, but using magic and summon spells. Use it in the
same way.
MP TURBO
Avoid this materia like the plague. It really isn't that helpful, even
when mastered, and the MP Cost rate shoots sky high.
MP ABSORB
Support this with something _really_ damaging, like the 'Master Command'
trick, Deathblow, Knights of Round, etc. Only then is it
really useful. This materia is a godsend if you're making a materia
chain, because if the total damage is high, you'll ususally get back
more MP then what it took for the casting.
HP ABSORB
The amount of HP you can win back just isn't enough to justify using
this materia. Only good when supported by very powerful materia, like
Knights of the round. Works okay if you do the 'Master Command, Double
Cut' trick, but only if your attack power is high.
ELEMENTAL
In my opinion, not as useful as Added Effect, but it's still good. Not
only can you use it to inflict extra damage on enemies, but try this on
for size: if you give yourself a bracelet or accessory that drains that
particular attached element, or put the same combination on your
bracelet and your Elemental materia is mastered, you can attack yourself
and get free HP! Elemental works well with Choco/Mog since it's the
only way in the game to attack with the wind element.
ADDED EFFECT
This is IT. One of the most useful materia in the whole game. Until
you find the Ribbon, attaching this to your armor along with Hades will
make you immune to seven status ailments. Attach it to your armor and
use Destruct and you can make instant death attacks. Even better, use
it with multiple effect materia (like Mystify or Contain), and you have
a chance of striking and hitting with all the listed effects! See
SLASH-ALL for details.
SNEAK ATTACK
By itself, this is okay, but it really shines in a materia chain. For
instance, try using the same materia (say three of them), attached to
Sneak Attack, Added Cut, and Steal as Well. Now you not only got a
free use of whatever was attached to the Sneak Attack materia, but a
free attack and chance to steal, too. The 'Master Command' trick
won't work with this materia, though.
FINAL ATTACK
This overhyped materia isn't that useful, because it won't always work.
Otherwise, try linking it to Revive or Phoenix to keep yourself alive.
Otherwise, it doesn't have much use, and as a materia chainer, it's
useless, because you'll be dead at the end of your chain ^_^;
ADDED CUT
This is an okay support materia. Try it in a materia chain along with
HP or MP Absorb in order for a higher damage/payback total. Works well
with just about anything, but don't link it to a spell you'd use on
your allies!
STEAL AS WELL
This is _insanely_ useful if you use it with Slash-All and the Master
Command trick. Otherwise, try using it along with a function that is
under the influence of 'All' or 'Mega All' so that you can steal from
everyone. If an enemy is hard to steal from, try the Master Command
trick and Double Cut for two chances to steal (or Steal + Steal as
well for two chances to steal).
QUADRA MAGIC
Another overhyped materia. Sure you can cast a spell or summon four
times, but the effect is drastically reduced. It's passable if
combined with W-Magic, though, and works good with percent chance
spells (such as Choco/Mog's chance of paralyzing an enemy), since
the chance is effectively quadrupled.
STEAL
Just your average materia, but lose it the moment you get Steal as
well. 'Mug' is nice but is only really useful if you use it and
Mega-All.
SENSE
Remember, after Sensing an enemy, you can see their current/maximum
HP by pressing Select and highlighting them with the cursor. You
really should use some support materia along with this item so that
it isn't a completely wasted turn.
THROW
Believe it or not, the throw command isn't useful unless you've got
lots of one item to spare, because the damage isn't too hot. Coin,
on the other hand, is just what the doctor ordered, but you'll need
lots of gil to use it. Try mastering and selling All or Underwater
materia. After all, the latter materia lets you get as much AP as
you want on it, and you can always get more by giving Guide Books to
the man in Kalm Town.
MORPH
Only useful when used along with an Ultimate Weapon, since the damage
isn't so drastically reduced.
DEATHBLOW
Works nicely as a last ditch attempt, but you're better off attaching
this to Added Cut or using in in tandem with Mega-All. A contributor
points out that there is a way to make this ability hit _every_ time;
just give your character a weapon with 255 accuracy (the God's Hand,
Sniper CR, or Long Barrel R).
MANIPULATE
Not only does this let you control an enemy (although enemy commands
are usualyy worthless), but that enemy can't move or attack during
that time, meaning that you can kill them with spells easily (they
won't break free), and use them to hit speedy enemies (like the
cactus men on Cacteur Island).
MIME
The biggest benefit of this is that you can use it without a loss of
items or MP. This means that if one character has a good materia
chain (say, HP<->MP, four Magic Counter materia and four Knights of
Round attached), they can use it, and then you can do the same thing
for no cost whatsoever (...as if any enemy could survive that).
The one downside to this is that if (using the above example), that
character ran out of MP halfway through, you'd only mime the
successfully cast magic/summons and not the rest. Since 'Mime' will
mimic something more or less exactly, you can use it to imitate
using Mega-All plus Deathblow (but not Slash-All or 2x Cut). You can
even mime your own limit breaks!
ENEMY SKILL
Not all of the enemy skills are useful, but the ones that are useful
are _really_ useful. After all, what spell works like Angel Whisper
or Big Guard? And between ???? makes a great comeback attack. If
you think searching out Enemy Skills is a waste of time, then you've
got another thing coming to you.
MASTER COMMAND
Gives you a couple of commands...that's nice. What's slick about
this orb is a little trick you can do: attach it to a support materia,
then equip a Command materia that can't be supported, namely Slash-All
or Double Cut. You can now use non-spell related support materia twice
on one enemy or against all enemies, depending on what materia you use.
EARTH
Don't use it! The high MP cost isn't worth it when you could use Ice
or Lightning for the same damage. Only good if an enemy is weak against
Earth or strong against Fire/Ice/Lightning.
RESTORE
This materia and the All materia make a nice combination you should keep
using throughout the game. Regen may seem useless, and it is, in normal
battles. But in drawn out battles (such as most boss fights), this
spell can keep you from death's door, since you'll have enough time to
let it heal you round after round.
HEAL
Not really that useful, considering there are a number of accessories
and items with the same effect as Heal's spells. Vaccine is
especially useless, because it actually _keeps_ you suffering from any
status ailment you may currently have.
REVIVE
If your levels are low, this one is good. Life 2 is also very handy
along with Final Attack or when fighting powerful enemies. But in most
cases, just keep a clutch of Phoenix Downs on you--you can get a lot
of them easily throughout the game.
SEAL / MYSTIFY / TRANSFORM
All of these are useless, except for Mystify's 'Berserk' spell, which
is best used on allies with high attack power.
EXIT
If Remove didn't cost so many MP (or prevent you from getting gil when
used), this materia'd be more useful. Get a Smoke Bomb if you need to
run away from battles, instead.
POISON
Doesn't always work, but it's ability to cause continuous damage is
nice, even if the damage isn't that high. Good for 'using and
forgetting' about, especially in a boss fight.
DEMI
When it works, it works nicely. Very effective when used with All.
BARRIER
Should be used only until you get Big Guard. Reflect isn't a great
defense because not all spells can be reflected, and in FF7, two
people with 'Reflect' will bounce the spell repeatedly.
COMET
If your character's attack power is low, give 'em Comet and that's
that. This materia not only inflicts non-element damage, but the
damage itself is very high. Comet 2 should be avoided, as it is
4 times weaker than Comet.
TIME
Haste and Stop. 'Nuff said. Even Slow is useful in certain
situations. Works nicely along with 'Added Effect'.
CONTAIN
Break and Whirlwind are this materia's key attractions; they do element
damage and they have a chance to petrify and confuse your enemy. Equip
this one to Added Effect as soon as you can. See SLASH-ALL for details.
FULL CURE
Skip it. C'mon, Angel's Whisper is better than this, even!
SHIELD
Invincibility? Sounds good to me. Shield's short duration and high
cost reduce it's usefulness, but it makes a great comeback materia,
especially if you've got one guy left who's trying to revive his or
her friends.
ULTIMA
Not so hot--and the cost is way too high. Whatever else, don't link
it to Quadra magic.
MASTER MAGIC
Support it with All or Quadra Magic and you can influence most of the
spells this way.
SUMMON SPELLS
Well, Choco/Mog is good in the beginning, and Alexander is great for
holy damage, as is Hades for the multiple status ailments. Otherwise,
don't use these in battle (except for Knights of Round and Phoenix);
attach them to your weapon or armor along with Element or Added Effect.
-------------------------------------------------------------------------
9 . 5 e n e m y s k i l l l i s t
-------------------------------------------------------------------------
This section lists the enemy skills you can learn in numerical order.
It also lists the amount of MP needed to use an enemy skill, the effect
of that skill, and the locations of monsters you can learn them from.
-------------------------------------------------------------------------
STAR 01 - FROG SONG COST - 5 MP
-------------------------------------------------------------------------
Effect: Transforms one foe into a frog and puts him/her/it to sleep.
Learn: From the green frogs (Touch Me) in the circular forest near
Gongaga Town (also from the other forests nearby).
Tip: You can control the enemy and make it use Frog Song on you
(pick the bottom option).
-------------------------------------------------------------------------
STAR 02 - L4 SUICIDE COST - 10 MP
-------------------------------------------------------------------------
Effect: All enemies with an experience level that is a multiple of 4
loses almost all their HP (you can't kill an enemy with this
spell--the best you can do is reduce their HP to one point).
In addition, they may be afflicted with the 'Minimum' status.
Learn: Burrowing squirrel-like foes (Mu) found near the Chocobo Farm.
Tip: You can't control this enemy, so you'll have to wait until they
use it on you.
-------------------------------------------------------------------------
STAR 03 - MAGIC HAMMER COST - 3 MP
-------------------------------------------------------------------------
Effect: Bop one foe on the head and gain up to 100 MP (assuming
the monster has enough MP).
Learn: Plant-like monsters (Razor Weed) found on the tip of the
Westernmost Continent (in the dark grass).
Tip: You can control an Razor Weed and have it use the Magic
Hammer against one of your allies (choose the third
option).
-------------------------------------------------------------------------
STAR 04 - WHITE WIND COST - 34 MP
-------------------------------------------------------------------------
Effect: Each ally regains lost HP and their status ailments are cured
and dispelled. The amount of HP recovered depends on the
current HP of the caster.
Learn: The white and green cactus-like monsters (Zemzelett) in the
grassy area by Junon Town , or from the winged
serpents (Wind Wing) you fight if you're hit by a barrier at
Whirlwind Maze
Tip: You can't learn White Wind from a Zemzelett unless you control
it and make it use the skill on you (pick the bottom choice to
do this).
-------------------------------------------------------------------------
STAR 05 - BIG GUARD COST - 56 MP
-------------------------------------------------------------------------
Effect: Has the same effect as casting Haste, Barrier, and MBarrier on
all your allies.
Learn: The spiky, shelled creatures with green tentacles (Beach Plug)
that live on the shore near the Gongaga Town.
Tip: The Beach Plug won't use Mighty Guard unless you control it
and make it use the skill on one of your members (it's the
middle option).
-------------------------------------------------------------------------
STAR 06 - ANGEL WHISPER COST - 50 MP
-------------------------------------------------------------------------
Effect: An angel appears above one person and brings them back to life
if they are dead. They also relieve any status ailments and
dispel any bad effects. In addition HP is restored to the
amount shown during the skill's use; however, this can be a
bane to characters with high HP because if your life is higher
than the amount shown, it is reduced to that amount. You'd
think that this would be a great way to weaken enemies with
more than 9999 HP, but it won't work on your opponents in this
manner--it will only heal them, remove status ailments, etc. :(
Learn: From the beckoning women in the yellow swimsuits (Polan Solita)
you meet in the Northern Crater if you take the right path the
first time you meet your friends.
Tip: The easiest way to learn this skill is by controlling your
enemy and picking the bottom option to make them use this skill
on you.
-------------------------------------------------------------------------
STAR 07 - DRAGON FORCE COST - 19 MP
-------------------------------------------------------------------------
Effect: Increases your physical and Magic Plus defense rating.
Learn: From the dragons (Dark Dragon) you meet during the descent into
the Northern Crater.
Tip: You can't learn this unless you control the Dark Dragon and have
it use Dragon Force on one of you (pick the second choice).
-------------------------------------------------------------------------
STAR 08 - DEATH FORCE COST - 3 MP
-------------------------------------------------------------------------
Effect: One ally becomes immune to instant death attacks (this doesn't
protect you from dying if you lose all your HP).
Learn: The huge tusked turtles (Adamantaimai) by the shoreline of the
Westmost Continent.
Tip: You can't learn this skill unless you control the turtle and
make it use Death Force against you. To do this, choose the
bottom option once it's under your control.
-------------------------------------------------------------------------
STAR 09 - FLAME THROWER COST - 10 MP
-------------------------------------------------------------------------
Effect: A stream of fire burns one foe for Fire damage.
Learn: From any enemy that utilizes a fire breath attack. One of the
earliest locations would be the room with the ladders and
pipes where you fight the boss of the mountains behind
Nibelheim; you can fight Dragons in that area that use Flame
Thrower often. You can also learn it from the
flying yellow monsters (Archdragon) in the Mythril Mine.
Tip: While you could learn this skill by controlling a Dragon and
picking the bottom choice to make it use this skill on you,
chances are it will hit you with Flame Thrower as it's initial
attack in the first place. The same goes for the flying
Archdragons.
-------------------------------------------------------------------------
STAR 10 - LASER COST - 16 MP
-------------------------------------------------------------------------
Effect: Reduces an enemy's HP by one-half.
Learn: From Death Claw in the Corel Prison (in the caryard area near
Dyne's home: just manipulate one of them). Or, from the dragons
(Dark Dragon) you meet during the descent into the Northern
Crater.
Tip: You can either let the Dark Dragon use this ability on you, or
you can control it (using Manipulate), and pick the top option
to make it use Laser on one of your allies.
-------------------------------------------------------------------------
STAR 11 - MATRA MAGIC COST - 8 MP
-------------------------------------------------------------------------
Effect: Fire a pack of missiles at one enemy for magic damage.
Learn: Machines with big feet and guns for arms (Sweeper Custom) around
Midgar Area. Or from the wheeled robo-creatures in
the underwater part of Junon Town.
Tip: To learn this skill from the Sweeper Custom, just control it
and choose the last option.
-------------------------------------------------------------------------
STAR 12 - BAD BREATH COST - 58 MP
-------------------------------------------------------------------------
Effect: Inflict multiple status ailments upon all enemies, including
Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
Learn: From the Mobor creatures (green guys with tentacles and really
big mouths) living on the outside ledges in Gaea's Cliff.
You can also meet them in the Northern Crater, if
you take the right path the first time you run into your
friends.
Tip: Be sure to have some protective accessories equipped when trying
to learn this skill or your party may be too weakened by the
Smelly Breath to kill the Molbor or even escape!
-------------------------------------------------------------------------
STAR 13 - BETA COST - 35 MP
-------------------------------------------------------------------------
Effect: A swirling red shape appears, surrounded by specks of white.
All targets are hit for magic damage.
Learn: The big shadow snake (Midgar Zolom) in the marsh near the
Chocobo Farm.
Tip: This monster won't use Beta unless he's waving back and forth.
To make him do that, inflict heavy damage on him. Then just
wait until he uses Beta. If he still doesn't use it, take off
a little bit of his life since he tends to use Beta more when
he's near death.
-------------------------------------------------------------------------
STAR 14 - AQUALUNG COST - 34 MP
-------------------------------------------------------------------------
Effect: Blue bubbles strike all enemies for water damage.
Learn: From the Jenova Birth in the Forgotten Capital , the
Harpy in the plains surrounding the Gold Saucer ; or
from the floating sea-dragon creature (Serpent) in the sunken
plane near the Gold Saucer.
Tip: To easily pick up this skill, just control a Harpy and choose
the bottom option to make it use Aqualung.
-------------------------------------------------------------------------
STAR 15 - TRINE COST - 20 MP
-------------------------------------------------------------------------
Effect: A Delta Force-like attack that hits all enemies for lighting
damage.
Learn: Godo, of the pagoda's top floor in Wutai.
Also from the red spider/crab-like creature (Stilve)
living inside the Frozen Mountain , or the spider-like
boss (Materia Keeper) of the mountains behind Nibelheim. . Remember, the _only_ time you can learn this skill is while
fighting one of the above monsters, so learn it while you still
can!
Tip: Actually, the Materia Keeper is more likely to use this against
your characters than any other enemy that can use this skill.
It's a good thing, too, since you can't control it.
-------------------------------------------------------------------------
STAR 16 - MAGIC BREATH COST - 75 MP
-------------------------------------------------------------------------
Effect: Rainbow orbs hit all foes for fire, ice, and lighting damage.
Learn: From the red spider/crab-like creatures (Stilve) living inside
the Frozen Mountain. Also from the blue, leech-like
enemies (Parasite) in the Northern Crater.
Tip: To learn this skill from a Parasite quickly, control it and
pick the last option to have it use Magic Breath on your
allies.
-------------------------------------------------------------------------
STAR 17 - ???? COST - 3 MP
-------------------------------------------------------------------------
Effect: A weight drops and hits for special damage. The amount is
equal to the amount of damage the caster has received in
battle.
Learn: From the balance-like creatures (Jersey) in Nibelheim.
Also from the purple behemoths (Behemoth) you
encounter when raiding Midgar City. Keep in mind
that you won't actually learn this skill unless you take damage
from it.
Tip: The Jersey will use this skill eventually. You can't control
them, but they're easier to run into than the Behemoths.
-------------------------------------------------------------------------
STAR 18 - GOBLIN PUNCH COST - 0 MP
-------------------------------------------------------------------------
Effect: One foe is hit for physical damage. The damage inflicted is
multiplied if your opponent has the same EXP level that you
do.
Learn: Imp-like monsters wearing boxing gloves :) (Goblin) found on the
only forested island in the northeast area of the map.
Tip: You can control the Goblins if you want (pick the middle option
to use the Goblin Punch), but it's more likely that they'll hit
you with it in the first place, so don't even bother and just
let them strike first.
-------------------------------------------------------------------------
STAR 19 - CHOCOBUCKLE COST - 3 MP
-------------------------------------------------------------------------
Effect: A fat chocobo bounces around and hits one foe for special
damage. This attack gains strength each time you flee from a
battle.
Learn: Purchase some Mimett Greens from the Chocobo Barn, and make sure
you have L4 Suicide. There are chocobos living outside of the
barn that you can use L4 Suicide on, so when you fight one of
them, use a Mimett Greens on it, then cast L4 Suicide. With
luck, it will counterattack with Chocobuckle (Disc 1). You can
also learn this on Mideel Island in Disc 2 or 3 from the
Chocobos living there.
Tip: Make sure the chocobo you fight has a level that's a multiple
of 4, or the L4 Suicide power won't work.
-------------------------------------------------------------------------
STAR 20 - L5 DEATH COST - 22 MP
-------------------------------------------------------------------------
Effect: Any enemy whose level is a multiple of 5 is instantly killed.
Learn: From the blue, leech-like enemies (Parasite) in the Northern
Crater.
Tip: Simply use Manipulate to command your foe and then choose the
middle option if you want the Parasite to use Level 5 Death
on one of your members.
-------------------------------------------------------------------------
STAR 21 - DEATH SENTENCE COST - 10 MP
-------------------------------------------------------------------------
Effect: One enemy is Condemned (they die when the counter over their
head reaches zero).
Learn: The Sneaky Steps in the Sealed Cave Also from
the yellow, spiked enemies (Bound Fat) that live in front of
and in the area behind the Forgotten Capital.
Tip: You could control these guys (the Bound Fats), but if you kill
one it will counterattack with this skill so it may be easier to
simply off one, especially if you don't have the Manipulate
materia. If you do, then simply control them and pick the
bottom option to use the Death Sentence.
-------------------------------------------------------------------------
STAR 22 - ROULETTE COST - 6 MP
-------------------------------------------------------------------------
Effect: One friend or foe is randomly killed.
Learn: From the floating card-jesters (Death Dealer) in the Northern
Crater if you take the right path the first time you meet your
friends.
Tip: You can control the Death Dealer and make him use Roulette on
you by picking the second option when the enemy abilities
window appears. If it kills one of your enemies, you'll have to
try again until the pointer lands on you.
-------------------------------------------------------------------------
STAR 23 - SHADOW FLARE COST - 100 MP
-------------------------------------------------------------------------
Effect: A black flare hits a single opponent for magic damage.
Learn: From the Ultimate Weapon in Disc 3; it uses it as a
counterattack before dying. Or, learn it from the Dragon
Zombies in the Northern Crater.
Tip: If you're fighting the flying dragon, just kill it and it will
use the Shadow Flare on you. If you're trying to learn it from
a Dragon Zombie, you'll have to wait until it uses it since you
can't control them.
-------------------------------------------------------------------------
STAR 24 - PANDORA'S BOX COST - 110 MP
-------------------------------------------------------------------------
Effect: A star field and question mark appear; hits all enemies for
physical damage.
Learn: From the huge, multi-limbed bone dragons (Dragon Zombie) in
the Northern Crater if you take the right path the first time
you meet your friends.
Tip: As the Dragon Zombies are uncontrollable, you'll simply have
to keep fighting them until they use this skill on one of
your characters.
To learn an enemy skill, you must be equipped with an Enemy Skill
materia. When an enemy hits you with it's special skill, you will learn
it, even if it misses or kills you. However, unless you win the battle,
you won't keep the skill you've learned. There are 24 skills in all, and
one of the 24 stars on the Materia Menu will light up as you get more
enemy skills. Note that you can't learn a skill and then have your
player cast it on another person with an Enemy Skill materia; they _must_
learn it from enemies. You'll know if you learned a skill because the
character with the materia equipped will spin in a circle once and you'll
get a message. Keep in mind that if you're controlling a monster to
learn a particular skill, you'll have to target the character wearing the
Enemy Skill materia.
For those of you who would like a more definitive guide, here is a list
that shows the earliest point at which you can learn each skill as you
play through the game:
DISC ONE:
- Learn 'Matra Magic' from the Sweeper Customs that will fight you
just outside of Midgar City.
- Learn 'L4 Suicide' from the Mus that live in the field around the
Chocobo Farm.
- Learn 'Chocoobuckle' from the Chocobos that live in the field around
the Chocobo Farm.
- Learn 'Beta' from Midgar Zolom in the nearby marsh. You must
severely injure him (he'll start waving back and forth), before
he will be able to use Beta against your party.
- Learn 'Flame Thrower' from the Ark Dragons flying around in the
Mythril Mine.
- Learn 'White Wind' by manipulating a Zemlezett (found in the area
near Junon), and having him use it on you.
- Learn 'Aqualung' from the Harpys found near the Gold Saucer and
in the Corel Desert area. You can also learn it from 'Jenova
Life', who you fight in the Forgotten Captial.
- Learn 'Laser' from the Death Claws in Corel Prison.
- Learn 'Frog Song' from the Touch Mes in the forests in the Gongaga
Area.
- Learn 'Big Guard' from the Beach Plugs that live on the shores of
the Gongaga Area.
- Learn '????' from the Jerseys that roam the halls of the Shinra
Mansion in Nibelheim. You can also learn this skill from the
Behemoths in the area below Midgar (Disc 2), and from the King
Behemoths in the last dungeon (Disc 3).
- Learn 'Trine' from the Materia Keeper boss that you fight in the
Nible Mountains. You can also learn this skill from the Stilves
in Gaea's Wall (Disc 2).
- Learn 'Death Force' from the Adamantaimais that live on the shore
of the Wutai area.
- Learn 'Magic Hammer' from the Razor Weeds in the Wutai Area.
- Learn 'Death Sentence' from the Bound Fats in Zango Valley.
DISC TWO:
- Learn 'Bad Breath' from the Molbors on the outside ledges of
Gaea's Wall.
- Learn 'Magic Breath' from the Stilves in Gaea's Wall, or from
the Parasites in the final dungeon (Disc 3).
- Learn 'Goblin Punch' from the Goblins found on Goblin Island and
Round Island.
- Learn 'Shadow Flare' during the final battle with the Ultima
Weapon. You can also learn it from the Dragon Zombies in the
last dungeon (Disc 3).
DISC THREE:
- Learn 'Dragon Force' from the Dark Dragons in the last dungeon.
- Learn 'L5 Death' from the Parasites in the last dungeon.
- Learn 'Angel Whisper' from the Pollen Salitas in the last
dungeon.
- Learn 'Roulette' from the Death Dealers in the last dungeon.
- Learn 'Pandora's Box' from the Dragon Zombies in the last
dungeon.
-------------------------------------------------------------------------
9 . 6 l e a r n i n g l i m i t b r e a k s
-------------------------------------------------------------------------
A lot of people don't know how the process to learn Limit Breaks works,
or they may not know how to learn all the Breaks. Basically, the Limit
Break mastery process goes like this:
Level 1, first Limit Break:
- You start with this one, so don't sweat it.
Level 1, second Limit Break:
- You must use your first Limit Break of that level eight times.
Level 2, first Limit Break:
- Kill 80 enemies. You don't have to win that battle, you just have
to be the one to kill a particular enemy (i.e. give them the finishing
blow) using the character who's trying to learn a new Break. You can
kill them in any way, too; use magic, use Morph, use an item,
whatever. The number of enemies you have to kill is only 60 for
Vincent.
Level 2, second Limit Break:
- You must use your first Limit Break of that level six times.
Level 3, first Limit Break:
- See 'Level 2, first Limit Break' notes.
Level 3, second Limit Break:
- You must use your first Limit Break of that level four times.
Level 4, Extreme Limit Break:
- You must know all your other Limit Breaks. Then, select your
character's 'Extreme Limit Break' manual and use it on them just
as you would any other item. See below for details on finding
your character's Extreme Limit Break manual.
When you're trying to learn first-grade Limit Breaks, try giving your
character the Slash All materia, the Ultima spell, or some attack spell
and the All materia and finding an area where you can encounter many,
easy to kill enemies at once. As for second-grade Limit Breaks, use a
'Hyper' on the character who's Limit Break you're trying to get, and
give them the Cover materia so that they'll take more damage. If you're
really desperate to learn a Limit Break, give them a weak bracelet
(like Wizard Bracelet), and a weak weapon, so that they can Limit Break
repeatedly without killing the enemy.
Roger Christman has this to say about Limit Breaks:
Also regarding Level 2, and Level 3 Limit Breaks:
I thought I'd study this a little on my own, and played the game
with Cloud hanging out in the first room of the Mako 5 reactor,
fighting lots of MPs and Guard Hounds. Counting the train station
as his first solo battle with two opponents, Cloud did not learn
his Level 2 break until he won over 40 solo battles against 120
opponents. The FAQ says between 40-80 opponents must be killed.
Furthermore, Barret and Tifa seemed to get their 2nd Level break
after only 90 kills, but I could easily see Cloud having a larger
requirement since he's used for most of the game. In Tifa's case,
since her weapon wasn't very good, I had Cloud soften up a few
opponents for her by sitting in his back rank. Even though she
didn't do all the work herself, she did deliver 90 final blows
before she got her break.
Oddly enough, Barret got his first level 3 Limit break before I
left the Mako 5 reactor, even though he was still Set on level 1.
I don't have my notes with me, but I think he had gotten up to
about 150 killing blows. My numbers started getting fuzzy, since
I was letting everybody fight there for awhile. I had Cloud set
his Limit Level to 2, after his 200th kill (and after he got his
2nd Level 1 Break), but he hasn't yet gotten a level 3.
For the record, in my test game, (assuming my bookkeeping is totally
off), Cloud and Tifa each got their second Level 1 break, after
using their first 6 times. I don't know about Barret yet -- his
Limit Bar filled up for his 6th break just before the defeat of
the Air Buster, so I'll have to see about him when he comes back.
(back to the FAQ)
In other words, my method listed here won't _for sure_ get you all
the limit breaks exactly. So if someone can correct me (and has
proof that they are correct), let me know and I'll make corrections.
The Extreme Limit Break manuals' locations are listed here:
CLOUD STRIFE
You must earn a varying number of battle points at the Gold Saucer
in _one visit_. You can then trade them in for the manual.
BARRET WALLACE
Get it from a lady wearing a hat in one of the buildings in North
Corel after the train ride in Disc 2.
TIFA LOCKHEART
Go to Nibelheim in Disc 2 and play the 'Highwind' theme on the
piano with Tifa in your party.
AERIS GAINSBOROUGH
Get xx wins in battle (where xx are two odd digits, for example: 33,
175 or 291). Then go to the cave where the sleeping man is and
he'll give you the Mythril. Head to the blacksmith's house by the
Gold Saucer, give him the Mythril, then climb up the stairs and
examine the metal lid at the end of the walkway. Once you get the
Highwind, doing this is a snap. But Aeris will have already left you
by then. So, to get her manual while she's still in your party in
Disc 1, do the following:
Hop on the Gold Saucer Buggy. If you haven't gotten it yet, keep
playing until you've finished the Gold Saucer area. Then pilot the
Buggy _into_ Costa Del Sol. You'll enter the town as if you had
walked into it. Go to the harbor and talk to the sailor by the boat.
Choose the top option to pay 100 gil and you can then walk along the
dock and enter a ship, which will return to Junon Town. Although
there's not much new here, you will get a different reaction from
most people because you're no longer dressed up as a guard. Anyway,
once you exit the city (the fastest way is to take the helicopter--
refer to the end of section 4e for details), you'll find that you've
brought the Buggy with you! From here, it's a simple matter of
heading towards the river, crossing it at the ford below the
waterfall, then heading up to the cave where the sleeping man is.
And after getting the Mythril, you have to go _all_ the way back to
the Eastern Continent so you can reach the blacksmith's house.
Well, don't say I didn't warn you!
RED XIII
Go to Nibelheim and unlock the safe in the right wing of Sephiroth's
Mansion (use the code in section 8 if you don't know how). You'll
receive Red 13's manual from the boss when you defeat him.
YUFFIE KISARAGI
Return to Wutai after completing Yuffie's sub-quest. Head to the
pagoda and beat the five bosses within--she'll get her manual once
Godo is defeated in battle.
VINCENT VALENTINE
Once you have the submarine or a Green, Black, or Gold Chocobo, go to
the waterfall in the middle of the Western Continent. If you enter
the waterfall from the left side with Vincent in your party, he'll
meet a girl from his past (Rukuresshia). You have to visit the falls
twice, once during Disc 2 and again before raiding Midgar City; it's
during your second visit that you'll get his manual.
CID HIGHWIND
After you get a submarine, go underwater and search for the wrecked
plane near the southern part of the World Map, between the Western
and Eastern continents. His manual is in one of the treasure chests
inside the plane.
-------------------------------------------------------------------------
9 . 7 l i m i t b r e a k l i s t
-------------------------------------------------------------------------
This is a list of each character's Limit Break, it's effect, and a brief
description. The letters and numbers mean the Break Level and which one
it is (i.e. B3/1 is Level 3, 1st Break):
============
Cloud Strife
============
-------------------------------------------------------------------------
B1/1: BRAVER
-------------------------------------------------------------------------
Cloud dashes forward and performs a diving slash against one opponent.
-------------------------------------------------------------------------
B1/2: CROSS-SLASH
-------------------------------------------------------------------------
Cloud's three slashes create a symbol over his enemy. When it fades
away, that enemy is hit once. It also has a chance of paralyzing the
hit foe.
-------------------------------------------------------------------------
B2/1: BLADE BEAM
-------------------------------------------------------------------------
Cloud sends a wave of green energy at the targeted foe. When it hits,
smaller waves shoot outward to hit each remaining foe, although the
damage is less than the first, big wave.
-------------------------------------------------------------------------
B2/2: CLIMHAZZARD
-------------------------------------------------------------------------
Cloud sticks his sword into an enemy and then yanks it upwards while
jumping for heavy damage.
-------------------------------------------------------------------------
B3/1: METEORAIN
-------------------------------------------------------------------------
Cloud twirls his sword and leaps into the air. With one swing, he sends
a shower of meteors down upon his foes, hitting 4 times.
-------------------------------------------------------------------------
B3/2: FINISHING TOUCH
-------------------------------------------------------------------------
Creating a light at the tip of his sword, Cloud throws a funnel of rising
air that sucks in all opponents for an instant kill attack. Those that
survive are dropped to the ground for further physical damage.
-------------------------------------------------------------------------
B4/1: OMNISLASH
-------------------------------------------------------------------------
A column of wind surrounds Cloud and his sword lights up. He then
attacks all enemies for a total of 15 hits, finishing with a diving sword
slash. The sword strikes cause physical damage.
==============
Barret Wallace
==============
-------------------------------------------------------------------------
B1/1: BIG SHOT
-------------------------------------------------------------------------
Collecting energy, Barret fires a huge fireball at one opponent.
-------------------------------------------------------------------------
B1/2: MINDBLOW
-------------------------------------------------------------------------
Similar in appearance to the Heavy Shot, Barret launches a ball of azure
energy at one opponent. While it inflicts no damage, it completely
drains that enemy of MP.
-------------------------------------------------------------------------
B2/1: GRENADE BOMB
-------------------------------------------------------------------------
Barret fires an invisible shot that explodes into a huge hemisphere of
fire that damages all opponents.
-------------------------------------------------------------------------
B2/2: HAMMERBLOW
-------------------------------------------------------------------------
Barret dashes forward and punches one enemy as purple waves emanate from
his arm. If it misses, this attack causes no damage, but if it hits,
the enemy is instantly killed.
-------------------------------------------------------------------------
B3/1: SATELLITE BEAM
-------------------------------------------------------------------------
Barret locks on to his enemies and calls down beams of blue light to
fry the opposition. This attack hits for special damage.
-------------------------------------------------------------------------
B3/2: UNGARMAX
-------------------------------------------------------------------------
Using his weapon like a machine gun, Barret fires repeated rounds of
ammunition at all opponents.
-------------------------------------------------------------------------
B4/1: CATASTROPHE
-------------------------------------------------------------------------
Steam erupts from Barret's weapon as he leaps into the air and fires an
earth-scorching beam of yellow light at all his enemies. This attack
hits ten times in all for special damage.
==============
Tifa Lockheart
==============
-------------------------------------------------------------------------
B1/1: BEAT RUSH
-------------------------------------------------------------------------
A quick combination of punches.
-------------------------------------------------------------------------
B1/2: SOMERSAULT
-------------------------------------------------------------------------
A somersault kick.
-------------------------------------------------------------------------
B2/1: WATERKICK
-------------------------------------------------------------------------
A sweep kick that hits for water damage.
-------------------------------------------------------------------------
B2/2: METEODRIVE
-------------------------------------------------------------------------
A back-slam.
-------------------------------------------------------------------------
B3/1: DOLPHIN BLOW
-------------------------------------------------------------------------
A rising uppercut accompanied by a geyser of water with a dolphin riding
on top of it.
-------------------------------------------------------------------------
B3/2: METEOR SLAM
-------------------------------------------------------------------------
Tifa grabs her opponent, jumps in the air, and body-slams them as a
huge explosion appears.
-------------------------------------------------------------------------
B4/1: FINAL HEAVEN
-------------------------------------------------------------------------
Tifa strikes her enemy with a huge, exploding attack.
* Tifa's Limit Break works like this; the more Limit Breaks she learns,
the more slots appear in the slot machine that picks the skill she
uses (the abilities listed above). When she gains a new Break, she
is able to use a new attack. She can learn up to 10 slots total.
When picking a slot, there are three outcomes: HIT, which makes Tifa
perform one of the above attacks, YEAH!, which works like HIT but
increases the damage inflicted, and MISS, which makes Tifa do nothing.
Tifa will then proceed to perform all the moves you end up with in
a row. She will randomly switch to a new enemy (or stay with the one
she's attacking) for each new move.
==================
Aeris Gainsborough
==================
-------------------------------------------------------------------------
B1/1: HEALING WIND
-------------------------------------------------------------------------
Aeris creates an encircling wind that restores a large amount of lost
HP to herself and her friends.
-------------------------------------------------------------------------
B1/2: SEAL EVIL
-------------------------------------------------------------------------
Purple lights fly into all of Aeris's opponents. This attack causes
no damage but has the same effect as 'Stop' and 'Silence' on all of them.
-------------------------------------------------------------------------
B2/1: BREATH OF THE EARTH
-------------------------------------------------------------------------
Streams of blue light wrap around the allies, curing status ailments.
-------------------------------------------------------------------------
B2/2: FURY BRAND
-------------------------------------------------------------------------
Aeris waves her staff, causing blue lightning to hit herself and her
allies, followed by yellow, circular lights. This will instantly max
out the other characters' Limit gauges.
-------------------------------------------------------------------------
B3/1: PLANET PROTECTOR
-------------------------------------------------------------------------
Stars rotate around Aeris and her friends as the screen turns yellow,
making them invincible for a short while.
-------------------------------------------------------------------------
B3/2: PULSE OF LIFE
-------------------------------------------------------------------------
Aeris kneels and prays; every ally's status ailments are cured and they
gain back all lost HP and MP.
-------------------------------------------------------------------------
B4/1: GREAT GOSPEL
-------------------------------------------------------------------------
Rain falls upon Aeris and her companions. It is replaced by a bright
sky where three angels can be seen floating around. All allies have
their HP and MP restored, and are made invincible for a short time.
======
Red 13
======
-------------------------------------------------------------------------
B1/1: SLED FANG
-------------------------------------------------------------------------
Swirls of blue energy surround Red 13, who tackles his opponent for
physical damage.
-------------------------------------------------------------------------
B1/2: LUNATIC HIGH
-------------------------------------------------------------------------
Sheets of yellow vapor shoot up from around Red 13 and his companions.
It has the same affect as 'Haste'. Each ally is also 'powered up' (?).
-------------------------------------------------------------------------
B2/1: BLOOD FANG
-------------------------------------------------------------------------
Swirls of energy surround Red 13, who tackles his opponent. In addition
to striking for physical damage, Red is healed for a small amount of HP
and also gains back some MP as well.
-------------------------------------------------------------------------
B2/2: STARDUST RAY
-------------------------------------------------------------------------
A field of stars replaces the background. Red 13 howls and a shower of
blue lights rain down on all opponents striking twelve times.
-------------------------------------------------------------------------
B3/1: HOWLING MOON
-------------------------------------------------------------------------
A full moon appears, making Red 13 leap up and howl at it. He is
affected by Berserk and Haste at the same time.
-------------------------------------------------------------------------
B3/2: EARTH RAVE
-------------------------------------------------------------------------
Red 13 attacks the enemy with jumping bites and claw scratches. Each
time he attacks, balls of fire burst forth and shower over the enemy.
This attack hits five times for physical and fire damage.
-------------------------------------------------------------------------
B4/1: COSMO MEMORY
-------------------------------------------------------------------------
Red 13 summons a flare into which a field of stars and balls of fire are
absorbed. The flare then explodes in a ray of Fire followed by an
explosion that hits all foes for fire damage.
===============
Yuffie Kisaragi
===============
-------------------------------------------------------------------------
B1/1: GREASED LIGHTNING
-------------------------------------------------------------------------
Yuffie slashes once with her weapon, causing no damage. A second slash
mark then appears and her opponent is hit for physical damage.
-------------------------------------------------------------------------
B1/2: CLEAR TRANQUIL
-------------------------------------------------------------------------
Globes of water surround Yuffie and her companions. When they pop open,
each character regains some HP.
-------------------------------------------------------------------------
B2/1: LANDSCAPER
-------------------------------------------------------------------------
Yuffie hits the ground and a line of blast waves heads towards her
enemy. The ground buckles, then explodes, inflicting earth damage.
-------------------------------------------------------------------------
B2/2: BLOODFEST
-------------------------------------------------------------------------
The screen turns red and Yuffie hits all enemies with her weapon 10
times for physical damage.
-------------------------------------------------------------------------
B3/1: GAUNTLET
-------------------------------------------------------------------------
Yuffie creates a blue light beneath all her opponents. A column of blue
light bursts upward, hitting every one for special dmaage.
-------------------------------------------------------------------------
B3/2: DOOM OF THE LIVING
-------------------------------------------------------------------------
The screen turns blue as Yuffie leaps from enemy to enemy, striking for
a total of 15 hits. With each hit, purple light flashes from her weapon.
-------------------------------------------------------------------------
B4/1: ALL CREATION
-------------------------------------------------------------------------
Yuffie creates a swirling circular mass of red, purple, and white light.
Out of it fires a large beam of white light that damages all enemies for
special damage.
=========
Cait Sith
=========
-------------------------------------------------------------------------
B1/1: DICE
-------------------------------------------------------------------------
Cait's stuffed moogle throws several dice to the ground. The score that
is rolled determines how much damage the targeted enemy will receive.
Paul Arezina has this to say about using the 'Dice' limit break:
"Cait Sith throws more dice as his level rises, and the damage dealt is
equal to the score on the dice times 100. But wait, there's more. If you
get a double among the dice, the total amount of damage is doubled. Same
goes for higher numbers: if you get a triple on the dice the total damage
is tripled, and if four or five match... fear Cait Sith rolling five
6's."
-------------------------------------------------------------------------
B2/1: SLOTS
-------------------------------------------------------------------------
A slot machine appears. Depending on what you pick, a different result
will occur, although sometimes you'll get a pre-set pattern of slots no
matter what:
----------------------------------------------------------------------
- 3 bars
----------------------------------------------------------------------
Cait Sith randomly calls upon a summoned monster.
----------------------------------------------------------------------
- TOY SOLDIER 3 crowns
----------------------------------------------------------------------
Six toy soldiers appear and fire at all enemies for special damage.
----------------------------------------------------------------------
- MOOGLE DANCE 3 stars
----------------------------------------------------------------------
A moogle (from the 'Summon Chocobo & Moguri' spell) appears and does
a dance that completely restores each members' HP and MP.
----------------------------------------------------------------------
- LUCKY GIRL 3 hearts
----------------------------------------------------------------------
A cat-girl appears and all allies make critical hits for the remainder
of the battle.
----------------------------------------------------------------------
- COMBINE 3 moogles
----------------------------------------------------------------------
Cait's allies disappear and his moogle grows twice as large, gaining
9999 HP and 999 MP. In this form, he can do anything but use Limit
Breaks, and his attacks cause more damage. When the battle is over,
everyone's current HP and MP drop to 1/3rd their former amount. He
can't use this ability if there are less than 3 allies.
----------------------------------------------------------------------
- GAME OVER 3 faces
----------------------------------------------------------------------
All enemies facing you are instantly killed. This ALWAYS works
against any enemy.
----------------------------------------------------------------------
- DEATH JOKER face, face, bar
----------------------------------------------------------------------
All allies are instantly killed. There's no way to avoid this, even
with the help of accessories like the Safety Bit or an Enemy Skill
such as Death Force.
----------------------------------------------------------------------
- TOY BOX any other combination
----------------------------------------------------------------------
A random object is dropped on one enemy, inflicting physical damage.
It can be a Hell House, Huge Chocobo, Magic Hammer, icicles, a
boulder, or a Comet 2-like meteor attack. Just like when you attack
normally, it's possible to hit for extra damage (like making a
critical hit attack).
==================
Vincent Valentine*
==================
-------------------------------------------------------------------------
B1/1: GALIAN BEAST
-------------------------------------------------------------------------
Vincent alters his form and becomes a horned, purple monster.
-
Vincent claws and bites one opponent.
-
Vincent throws golden orbs at all foes that hit for ice/lightning
damage.
-------------------------------------------------------------------------
B2/1: DEATH GIGAS
-------------------------------------------------------------------------
This Morph changes Vincent into a Frankenstein's Monster.
-
Vincent jumps and punches one enemy.
-
Vincent pounds his chest and fires electricity at all enemies, which
strikes for lightning damage.
-------------------------------------------------------------------------
B3/1: HELLMASKER
-------------------------------------------------------------------------
Vincent transforms into a Jason look-alike, complete with chainsaw and
hockey mask.
-
Vincent attacks 5 times with his saw.
-
A poison gas with skulls flying out of it appears and afflicts an
enemy with Silence, Sleepel, and Toad ailments in addition to causing
poison damage and Confusion.
-------------------------------------------------------------------------
B4/1: CHAOS
-------------------------------------------------------------------------
Vincent turns into a skull-faced demon with bat wings.
- CHAOS SABER
Vincent slashes all foes with his wings.
- SATAN SLAM
The ground rises in the shape of a skull and it's eyes flash, causing
an instant death attack. The survivors are attacked by orange skulls
that hit for special damage.
* At the start of any of Vincent's Limit Breaks, his HP is doubled and
is filled up to it's maximum amount. It returns to normal afterwards.
Also, Vincent can still be affected by status changes while in another
form (such as Minimum or Poison). While transformed, Vincent is
uncontrollable and will randomly perform one of his form's two attacks
when his Time bar is maxed out.
==========
Cid Hiwind
==========
-------------------------------------------------------------------------
B1/1: BOOST JUMP
-------------------------------------------------------------------------
Cid performs a diving slash to one enemy.
-------------------------------------------------------------------------
B1/2: DYNAMITE
-------------------------------------------------------------------------
Using his cigarette, Cid lights a stick of dynamite and tosses it at
his enemies, causing a damaging explosion.
-------------------------------------------------------------------------
B2/1: HYPER JUMP
-------------------------------------------------------------------------
Cid spins into the sky and drives his weapon into the ground, which is
covered in a blue light. Upon pulling it out, all enemies are damaged.
-------------------------------------------------------------------------
B2/2: DRAGON
-------------------------------------------------------------------------
A serpent-like dragon flies from behind Cloud and encircles one enemy
before flying away. HP and MP stolen from the target are given to Cid.
-------------------------------------------------------------------------
B3/1: DRAGON DIVE
-------------------------------------------------------------------------
Cid leaps in the air and comes down with his weapon 6 times, creating a
column of multi-colored energy each time he lands that causes damage.
-------------------------------------------------------------------------
B3/2: BIG BRAWL
-------------------------------------------------------------------------
Cid pokes and impales opponents with his weapon 8 times while dust rises
around him.
-------------------------------------------------------------------------
B4/1: HIGHWIND
-------------------------------------------------------------------------
Cid calls down a barrage of missiles (from the Highwind, I guess?) to
strike all enemies repeatedly.
===========
YOUNG CLOUD
===========
-------------------------------------------------------------------------
B1/1:
-------------------------------------------------------------------------
Doesn't really exist; it's just a name (Cait's B1/1, in fact)
=========
SEPHIROTH
=========
-------------------------------------------------------------------------
B1/1:
-------------------------------------------------------------------------
Doesn't really exist; it's just a name (Vincent's B1/1, in fact)
NOTES
- Words in CAPS are the translated name.
- Words in ( ) are the English name (from the FF7 demo disk).
- Words in < > are the guessed English name.
- 'x' means that I don't know the character and couldn't
translate it.
- 'Physical' is damage caused by your weapon which you can lessen using
Barrier. 'Elemental' is element damage (fire, ice, lightning, etc.)
that you can lessen using accessories and to which some enemies are
immune. 'Special' damage is from an attack that can't be defended
against/avoided by any means short of invincibility.
- Yes, I used the GameShark to see Young Cloud and Sephiroth's Breaks.
-------------------------------------------------------------------------
9 . 8 u l t i m a t e w e a p o n s
-------------------------------------------------------------------------
Truly the best in offensive weaponry, the Ultimate Weapons can make
mincemeat out of even the strongest opponent (like there are any :)).
Ultimate weapons have zero Materia growth, but have eight holders, and
every two holders are linked. When using the 'Morph' materia, the
amount of damage inflicted drops to 1/8th, but with an Ultimate Weapon,
the amount only drops to 1/3rd. There are also special ways to increase
the amount of damage these weapons do.
The only exception is Aeris' Ultimate Weapon, which has seven holders
and can gain AP. The Ultimate Weapons are:
Cloud Strife's 'Ultima Weapon':
* Kill the Ultimate Weapon during Disc 2 or 3 to get the Ultima Weapon.
This weapon does damage based on the (lack of) difference between
Cloud's current HP and maximum HP. In other words, the fuller your
life is, the more damage you do. Note that this isn't similar to
the way the Atma Weapon worked in FF3.
Barret Wallace's 'Missing Score':
* Stick Barett in your party while climbing up the stairs to the Mako
Cannon during the raid on Midgar during Disc 2. If Barett's in your
party, a chest will be visible on one of the landings that contains
his Ultimate Weapon. To empower Barett's weapon, attach materia to
it that have lots of AP (such as mastered materia).
Tifa Lockheart's 'Premium Heart':
* Get the Sector 5 Key and return to Midgar during Disc 2 or 3. Go to
the Wall Market and enter the building labled "Item". Examine the
computer and you'll get her weapon. During a battle, Tifa's weapon
does more damage the closer she gets to maxing her Limit Break.
If she does a Limit Break and misses one of the slots, the weapon's
power will momentarily increase, then lessen.
Aeris Gainsborough's 'Princess Guard':
* While exploring the Ancient Temple during Disc 1, open the chest in
one of the corridors connected to the clock puzzle room in order to
get the Princess Guard. If her allies are in critical condition
or are killed, the power of her weapon shoots up.
Red XIII's 'Limited Moon':
* Prior to the raid on Midgar City in Disc 2, or during any time in
Disc 3, go to Cosmo Canyon with Red XIII in you party. Bugen Hagen
will give him his Ultimate Weapon before dying. The Limited Moon
does more damage depending on how much current MP Red has, just
like how the Ultima Weapon's ability to inflict damage depends on
Cloud's current HP to maximum HP.
Yuffie Kisaragi's 'Conformer':
* Her Ultimate Weapon is found in one of the chests in the wrecked
Shinra plane that's lying on the sea floor. When fighting enemies,
if they are of a level higher than Yuffie's, she does more damage
per hit.
Cait Sith's 'HP Shout':
* Found in the back row of lockers on Floor 64 of the Shinra HQ,
during the raid on Midgar City in Disc 2. Just like the Ultima
Weapon, Cait does more damage depending on how close his
current HP is to his maximum HP.
Vincent Valentine's 'Death Penalty':
* Put Vincent in your party and visit Lucresia during Disc 2 or 3;
she's in the Waterfall Cavern on the Western Continent and you can get
there using a Green Chocobo or the submarine. You should go here as
soon as you're able to. Then, visit Lucresia again at a later point,
and you'll find the Death Penalty and his Chaos Manual lying in the
cavern. The Death Penalty's power raises in proportion to how many
enemies Vincent has killed since joining your group.
Cid Highwind's 'Venus Gospel':
* After the Rocket Huge Materia Quest, return to Rocket Town. Talk to
the old man who gave Cloud the Yukiyoshi. Chat with him repeatedly
and he'll produce the Venus Gospel for Cid. Like Red's Limited Moon,
the amount of damage this weapon does depends on how close Cid's
current MP is to his maximum MP.
-------------------------------------------------------------------------
9 . 9 i t e m s a n d e q u i p m e n t
-------------------------------------------------------------------------
This section contains a list of all the items, weapons, bracelets, and
accessories in the game. It lists their names in Japanese and English,
and explains the purpose or effect of each item.
-------------------------------------------------------------------------
ITEM NAME RANGE EFFECT WHEN USED
-------------------------------------------------------------------------
Potion 1 Restores 100 HP
Hi-Potion 1 Restores 500 HP
X-Potion 1 Restores all lost HP
Ether 1 Restores 100 MP
Turbo Ether 1 Restores all lost MP
Elixir 1 Restores all lost HP/MP
Megalixir A Restores all lost HP/MP
Phoenix Down 1 Revive with 1/10th HP
Antidote 1 Cures 'Poison' status
Soft 1 Cures 'Petrify' status
Maiden's Kiss 1 Cures 'Toad' status
Cornucopia 1 Cures 'Minimum' status
Echo Screen 1 Cures 'Sleepel' status
Hyper 1 Causes 'Fury' status, cures 'Sadness' status
Tranquilizer 1 Causes 'Sadness' status, cures 'Fury' status
Remedy 1 Cures any status ailment
Smoke Bomb A Escape from battle if used on allies or enemies
Speed Drink 1 Casts 'Haste'
Hero Drink 1 Casts 'Mighty Guard'
Vaccine 1 Prevents status ailments
Grenade 1 Minor special damage
Shrapnel 1 Medium fire damage
Right arm 1 Heavy special damage
Hourglass A Casts 'Stop'
Kiss of Death A Same effect as 'All Over'
Spider Web A Casts 'Slow'
Dream Powder A Casts 'Sleepel'
Mute Mask A Casts 'Silence'
War Gong A Casts 'Berserk'
Loco weed A Casts 'Confuse'
Fire Fang A Casts 'Fire 2'
Fire Veil A Casts 'Fire 3'
Antarctic Wind A Casts 'Ice 2'
Ice Crystal A Casts 'Ice 3'
Bolt Plume A Casts 'Bolt 2'
Swift Bolt A Casts 'Bolt 3'
Earth Drum A Casts 'Quake 2'
Earth Mallet A Casts 'Quake 3'
Hazardous Waste A Casts 'Bio 2'
M-Tentacles A Casts 'Bio 3'
Stardust A Casts 'Comet 2'
Vampire Fang 1 Gain HP stolen from target
Ghost Hand 1 Gain MP stolen from target
Vagyrisk Claw 1 Causes 'Petrify'
Light Curtain A Casts 'Barrier'
Lunar Curtain A Casts 'MBarrier'
Mirror A Casts 'Reflect'
Holy Torch A Casts 'Dispel'
Bird Feather A Inflicts Wind damage
Dragon Scales A Casts 'Aqua Breath'
Imapler 1 Casts 'Toad'
Shrivel A Casts 'Minimum'
Eye drop 1 Cures 'Dark' status
Molotov 1 Causes fire damage
S-mine 1 Medium special damage
8inch Cannon 1 Heavy special damage
Graviball 1 Casts 'Demi'
T/S Bomb 1 Casts 'Demi 2'
Ink 1 Causes 'Dark'
Dazers 1 Causes 'Paralysis'
Dragon Fang A Causes lightning damage
Cauldron 1 Casts 'Smelly Breath'
Sylkis Greens C Speed Plus, Stamina, and Kashiisa Up
Reagan Greens C Stamina Up
Mimett Greens C (no effect)*
Cureil Greens C Stamina Up
Pahsana Greens C Kashiisa Up
Tantal Greens C Stamina and Kashiisa Up
Krakka Greens C Kashiisa Up
Gysahl Greens C Stamina Up
Tent A Restores all HP/MP (Save Point or World Map)
Power Source 1 'Power' up by one point
Guard Source 1 'Guard' up by one point
Magic Source 1 'Magic' up by one point
Mind Source 1 'Mind' up by one point
Speed Source 1 'Speed' up by one point
Luck Source 1 'Luck' up by one point
Zeio Nut - Used to breed chocobos
Carob Nut - Used to breed chocobos
Porov Nut - Used to breed chocobos
Pram Nut - Used to breed chocobos
Lasan Nut - Used to breed chocobos
Saraha Nut - Used to breed chocobos
Luchile Nut - Used to breed chocobos
Pipio Nut - Used to breed chocobos
Battery - Used in Midgar, Disc One
Tissue -
OmniSlash M Lv.4 Limit Break - Cloud
Catastrophe M Lv.4 Limit Break - Barret
Final Heaven M Lv.4 Limit Break - Tifa
Great Gospel M Lv.4 Limit Break - Aeris
Cosmo Memory M Lv.4 Limit Break - Red 13
All Creation M Lv.4 Limit Break - Yuffie
Chaos M Lv.4 Limit Break - Vincent
Highwind M Lv.4 Limit Break - Cid
1/35 soldier - Part of a set of twelve.
Super Sweeper - (no purpose)
Masamune Blade - (no purpose)
Save Crystal - Make a Save Point once in the Northern Crater
Fight Diary - (no purpose)
Autograph - (no purpose)
Gambler - (no purpose)
Earth Harp - Trade for the Master Materias
Desert Rose - Trade for the Gold Chocobo
Guide Book - Trade for the Underwater Materia
1 = Affects one target only.
A = Affects all targets (all allies or all enemies).
C = Only Affects chocobos that you've captured in Disc 2 or 3.
If used in battle, these items restore 100 HP to the target.
M = This is the manual required for a character to learn his or
her 4th Level (also called Ultimate) Limit Break.
* = This item has no effect when used on Chocobos, but it can be used
to get the Contain materia and can be used in conjunction with a
Enemy Skills materia to learn the Enemy Skill 'Chocobuckle'.
-------------------------------------------------------------------------
WEAPON NAME ATK. HIT. HOLDERS AP
-------------------------------------------------------------------------
CLOUD - SWORDS _________________________________________________________
Buster Sword 18 96 2c
Mythril Saber 23 98 2c/1s
Hardedge 32 98 2c/2s
Butterfly Edge 39 100 4c
Enhance Sword 43 107 8c
Organics 62 103 4c/2s
Crystal Sword 76 105 6c
Force Stealer 36 100 3s APx2
Rune Blade 40 108 4s APx2
Murasame 51 100 4c/1s
Nail Bat 70 100 none
Yukiyoshi 56 100 2s
Apocalypse 88 110 3s APx3
Heaven's Cloud 93 100 6s
Ragnarok 97 105 6c
Ultima Weapon 100 110 8c APx0
TIFA - GLOVES __________________________________________________________
Leather Glove 13 99 1s
Metal Knuckle 18 102 2c
Mythril Claw 24 106 2c/1s
Grand Glove 31 110 2c/2s
Tiger Fang 38 110 4c
Dimond Knuckle 51 112 4c/1s
Dragon Claw 62 114 4c/2s
Crystal Glove 75 115 6c
Motor Drive 27 106 3s APx2
Platinum Fist 30 108 4s APx2
Kaiser Knuckle 44 110 2c/6s
Work Glove 68 114 none
Powersoul 28 106 4s APx2
Master Fist 38 108 6s
God's Hand 86 255 4c
Premium Heart 99 112 8c APx0
- The Powersoul will 'power-up' when Tifa is in critical condition
(i.e. near death).
- The Master Fist will power-up when Tifa is suffering from a status
ailment.
BARRET - CANNONS _______________________________________________________
Gatling Gun 14 97 1s
Assault Gun 17 98 2c
Cannon Ball 23 98 2c/1s
Atomic Scissorss 32 99 2c/2s
Heavy Vulcan 39 100 4c
Chainsaw 52 100 4c/1s
Microlaser 63 101 4c/2s
A*M Cannon 77 103 6c
W Machine Gun 30 100 3s APx2
Drill Arm 37 97 4s APx2
Solid Bazooka 61 100 8c
Rocket Punch 62 110 none
Enemy Launcher 35 100 2c/3s
Pile Banger 90 80 6c APx0
Max Ray 97 98 6c
Missing Score 98 108 8c APx0
- The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser,
A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher,
Max Ray, and Missing Score are all projectile weapons. They will
cause the same amount of damage whether Barret is in the front or
back row.
RED 13 - COMBS _________________________________________________________
Mythril Clip 24 100 2c/1s
Diamond Pin 33 102 2c/2s
Silver Barrette 40 110 4c
Gold Barrette 50 104 4c/1s
Adaman Clip 60 106 4c/2s
Crystal Comb 76 108 6c
Magic Comb 37 100 3s APx2
Plus Barrette 39 104 4s APx2
Centclip 58 108 8s
Hairpin 57 120 none
Seraph Comb 68 110 4s
Behimoth Horn 91 75 6s
Spring Gun Clip 87 100 6c
Limited Moon 93 114 8c APx0
- The Hairpin will hit for the same amount of damage whether Red 13 is
in the front or the back row during battles.
AERIS - RODS __________________________________________________________
Guard Stick 12 99 1s
Mythril Rod 16 100 2c
Full Metal Staff 22 100 2c/1s
Striking Staff 32 100 2c/2s
Prism Staff 40 105 4c
Aurora Rod 51 110 4c/1s
Wizard Staff 28 100 3s APx2
Wizer Staff 33 100 4s APx2
Fairy Tale 37 103 7s
Umbrella 58 118 none
Princess Guard 52 111 6c/1s
- The Princess Guard (should) power-up when protecting an ally. (NSS)
CID - POLEARMS _________________________________________________________
Spear 44 97 2c/2s
Slash Lance 56 98 4c/1s
Trident 60 105 6s
Mast Axe 64 99 4c/2s
Partisan 78 100 6c
Viper Halberd 58 102 4s APx2
Javelin 62 104 4c/1s APx2
Grow Lance 78 102 6c
Mop 68 118 none
Dragoon Lance 66 100 8s
Scimitar 86 102 2c APx3
Flayer 100 100 6s
Spirit Lance 92 112 4c
Venus Gospel 97 103 8c APx0
YUFFIE - SHURIKEN ______________________________________________________
4-point Shuriken 23 100 2c/1s
Boomerang 30 101 2c/2s
Pinwheel 37 104 4c
Razor Ring 49 105 4c/1s
Hawk Eye 61 107 4c/2s
Crystal Cross 74 110 6c
Wind Slash 30 103 3s APx2
Twin Viper 36 108 4s APx2
Spiral Shuriken 68 110 2c/6s
Superball 68 120 none
Magic Shuriken 64 113 3s
Rising Sun 68 108 4c APx2
Oritsuru 90 116 4c/4s
Conformer 96 112 8c APx0
- Yuffie will always strike for the same amount of damage whether she
is in the front or back row since she uses projectile weapons.
CAIT SITH - M-PHONES _________________________________________________
Yellow M-phone 36 100 2c/2s
Green M-phone 41 100 4c
Blue M-phone 48 100 4c/1s
Red M-phone 60 100 4c/2s
Crystal M-phone 74 100 6c
White M-phone 35 102 3s APx2
Black M-phone 31 104 4s APx2
Silver M-phone 28 106 8s
Trumpet Shell 68 118 none
Gold M-phone 58 103 8c
Battle Trumpet 95 95 6c APx0
Starlight Phone 88 102 8c
HP Shout 95 110 8c APx0
VINCENT - GUNS _________________________________________________________
Quicksilver 38 110 2c/2s
Shotgun 48 112 4c
Shortbarrel 51 118 4c/1s
Lariat 64 120 4c/2s
Winchester 73 120 6c
Peacemaker 38 118 2c/1s APx2
Buntline 48 124 4c APx2
Long Barrel R 66 255 8c
Silver Rifle 62 120 none
Sniper CR 42 255 4c
Supershot ST 97 120 6c APx0
Outsider 80 120 4c/4s
Death Penalty 99 115 8c APx0
- Vincent will always strike for the same amount of damage whether he
is in the front or back row since he uses projectile weapons.
SEPHIROTH - KATANA _____________________________________________________
Masamune 99 255 6c
- The materia description acts as if this item has no holders. You can
only get this weapon by using the Item Select GS code (look elsewhere
in the FAQ for details). It appears with a handgun icon, as if it
were a weapon for Vincent, but he cannot equip it. Equipping it on
Sephiroth is kinda useless since he already has one.
-------------------------------------------------------------------------
BRACELET NAME DEF EVD MDF MEV HOLDERS AP
-------------------------------------------------------------------------
Bronze Bangle 8 0 0 0 none
Iron Bangle 10 0 2 0 1s
Titan Bangle 14 2 4 0 2s
Mythril Armlet 18 3 8 0 2c
Carbon Bangle 27 3 14 0 2c/1s
Silver Armlet 34 4 22 0 2c/2s
Gold Armlet 46 4 28 0 4c
Diamond Bangle 57 6 37 0 4c/1s
Crystal Bangle 70 8 45 1 6c
Platinum Bangle 20 0 12 0 2s APx2
Rune Armlet 43 5 24 0 4s APx2
Edincoat 50 0 33 0 7s
Wizard Bracelet 6 3 85 3 8c
Adaman Bangle 93 0 23 0 2c
Gigas Armlet 59 0 0 0 4c/1s APx0
Imperial Guard 82 0 74 0 6c
Aegis Armlet 55 15 86 50 4c
Fourth Brace 74 3 100 3 4c/1s
Warrior Bangle 96 0 21 0 4c APx0
Shinra Beta 30 0 0 0 2c/2s
Shinra Alpha 77 0 34 0 6c
Four Slotss 12 0 10 0 4s
Fire Bracelet 72 8 52 3 4c
Aurora Armlet 76 8 54 3 4c
Bolt Bracelet 74 8 55 3 4c
Dragon Armlet 58 3 47 2 6c
Minerva Band 60 8 57 0 6c
Escort Guard 62 5 55 0 6c
Mystile 65 50 72 60 6c
Zeidrich 100 15 98 18 none
Precious Watch 0 0 0 0 8s
Choco Bracelet 35 10 38 10 4s
Fire Armlet - Absorb fire-based attacks.
Aurora Armlet - Absorb Ice-based attacks.
Bolt Armlet - Absorb lighting-based attacks.
Dragon Armlet - Half damage from fire, Ice, and lightning-
based attacks.
Escort Guard - No damage from lighting, earth, water, or
poison-based attacks. Can only be worn by
men (this includes Cait and Red 13).
Ziedrich - Half damage from every damage type.
Chocobracelet - Speed Plus increases by 30 points when worn.
Minerva Band - Can only be worn by women (Aeris, Tifa,
or Yuffie).
-------------------------------------------------------------------------
ACCESSORY NAME EFFECT WHEN WORN
-------------------------------------------------------------------------
Power Wrist Power goes up by 10
Protect Vest Strength goes up by 10
Earring Magic goes up by 10
Talisman Spirit goes up by 10
Choco Feather Speed Plus goes up by 10
Amulet Luck goes up by 10
Champion Belt Power and Strength go up by 30
Poison Ring Absorbs Poison-based attacks, and your attacks
strike with the 'Poison' Elemental
Touph Ring Strength and Spirit go up by 50
Circlet Magic and Spirit go up by 30
Star Pendant Immune to Poison
Silver Glasses Immune to Dark
Headband Immune to Sleepel
Fairy Ring Immune to Poison and Darkness
Jem Ring Immune to Petrify, Slow Petrifying, and Paralysis
White Cape Immune to Minimum and Toad
Sprint Shoes Automatic 'Haste' in battle
Peace Ring Immune to Sadness, Anger, Confusion, and Berserk
Ribbon Immune to Sleepel, Poison, Sadness, Fury, Confusion,
Silence, Toad, Minimum, Slow Petrifying, Petrify,
Condemned, Berserk, Paralysis, and Darkness
Fire Ring Immune to fire-based attacks
Ice Ring Immune to Ice-based attacks
Bolt Ring Immune to lighting-based attacks
Tetra Elemental Absorb fire, Ice, lightning and earth-based
attacks
Safety Bit Immune to Death, Slow Petrifying, Petrify and
Condemned
Fury Ring Automatic 'Berserk' in battle
Curse Ring Status up (?); but you're Condemned during battles
Protect Ring Automatic 'Barrier' and 'MBarrier' in battles
Cat's Bell Regain 2 HP with each full step
Reflect Ring Automatic 'Reflect' in battle
Water Ring Absorbs water-based attacks
Sneak Glove Increases success rate when using 'Steal' or 'Mug'
HypnoCrown Increases success rate when using 'Control'
Curse Ring - If you die while wearing this ring (or if time runs
out), and you are revived, the counter will not
appear again.
-------------------------------------------------------------------------
9 . 1 0 s h o p p i n g l i s t
-------------------------------------------------------------------------
This section is a list of each shop in the game and what you can purchase
there. Please keep the following notation in mind:
Bracelet - a bracelet anyone can wear. 'd' means 'Defense Power'
and the number afterwards shows what your defense power
will be changed to if this bracelet is equipped. Next
to that is a number and a letter; this indicates the
number of Materia holders and whether they are single
(s), or combined (c).
Weapon - a weapon. The name next to it indicates who can wield
it. 'a' means 'Attack Power' and the number afterwards
shows what your attack power will be changed to if this
weapon is carried. Next to that is a number and a
letter; this indicates the number of Materia holders and
whether they are single (s), or combined (c). 'None'
means that that weapon has no Materia holders.
All the statistics below apply to all three discs. If the goods for
sale or prices change from one disc to the next, then it will say
'(location) - DISC #' afterwards, which is why a location may be listed
more than once.
MIDGAR - SECTION 7 TOWN ________________________________________________
INN - TOP OF BUILDING 10 gil
MATERIA SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
WEAPON SHOP
Iron Bangle 160 Bracelet - d10 1s
Assault Gun 350 Barret - a17 2c
Grenade 80 Item
MIDGAR - SECTION 5 TOWN ________________________________________________
INN - AERIS' HOUSE 0 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Tent 500 Item
MATERIA SHOP
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
WEAPON SHOP - MAN IN TRAILER
Titan Bangle 280 Bracelet - d14 2s
Grenade 80 Item
MIDGAR - WALL MARKET ___________________________________________________
INN 300 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Echo Screen 100 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Hi-Potion 300 Item
Tent 500 Item
MATERIA SHOP (after Section 7 is destroyed)
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
Cover 1000 Independent Materia
WEAPON SHOP - GUN & MACHINE SHOP
Mythril Rod 370 Aeris - a16 2c
Metal Knuckle 320 Tifa - a18 2c
Assault Gun 350 Barret - a17 2c
Titan Bangle 280 Bracelet - d14 2s
Mythril Armlet 350 Bracelet - d18 2c
GUY ON THE LEFT
Battery 300 Item (Disc 1 only)
Sneak Glove 129000 Accessory (Disc 2+)
SUPPORT PILLAR NEAR SECTOR 7 SLUMS _____________________________________
MAN SELLING ITEMS (during fight atop the power generator)
Potion 50 gil Item
Phoenix Down 300 Item
Antidote 80 Item
Grenade 80 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
SHINRA HQ, ACCESSORIES ROOM ____________________________________________
Potion 50 gil Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Tent 500 Item
KALM TOWN ______________________________________________________________
INN 300 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MATERIA SHOP
Earth 1500 Magic Materia
Poison 1500 Magic Materia
Steal 1200 Command Materia
Sense 1000 Command Materia
Remedy 1500 Magic Materia
WEAPON SHOP
Mythril Saber 1000 Cloud - a23 2c/1s
Cannon Ball 950 Barret - a23 2c/1s
Mythril Claw 750 Tifa - a24 2c/1s
Full Metal Staff 800 Aeris - a22 2c/1s
Mythril Armlet 350 Bracelet - d18 2c/1s
CHOCOBO FARM ___________________________________________________________
INN - MAIN HOUSE 100 gil
KID IN BARN - FIRST TIME YOU MEET HIM
Chocobo Plus 2000 Independent Materia
KID IN BARN - FIRST CHOICE
Lasan Nut 600 Item
Saraha Nut 400 Item
Luchile Nut 200 Item
Pepio Nut 100 Item
Mimetto Greens 1500 Item
Curiel Greens 1000 Item
Pahsana Greens 800 Item
Tantal Greens 400 Item
Krakka Greens 250 Item
Gysahl Greens 100 Item
MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3
Purchase Stall (1-6) 10000 Used to breed Chocobos
Fort Condor ____________________________________________________________
INN - BEDROOM 0 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MATERIA SHOP
Fire 600 Magic Materia
Lightning 600 Magic Materia
Ice 600 Magic Materia
Restore 750 Magic Materia
FORT CONDOR - DISC TWO AND THREE _______________________________________
INN - BEDROOM 0 gil
ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
S-mine 1000 Item
MATERIA SHOP
Throw 10000 Command Materia
Manipulate 10000 Command Materia
Deathblow 10000 Command Materia
Destruct 9000 Magic Materia
All 20000 Combination Materia
JUNON TOWN - OUTER AREA ________________________________________________
INN - WOMAN'S HOUSE 0 gil (you must save Purishira first)
ITEM SHOP
Mythril Armlet 350 Bracelet - d18 2c/1s
Potion 50 Item
Phoenix Down 300 Item
Grenade 80 Item
Tent 500 Item
LIFT TO INNER AREA 10
JUNON TOWN - INNER AREA ________________________________________________
INN - FIFTH DOOR 30 gil (Disc 1)
MATERIA SHOP - FIRST DOOR
Sense 1000 Command Materia
Seal 3000 Magic Materia
Restore 750 Magic Materia
Remedy 1500 Magic Materia
Resurrect 3000 Magic Materia
WEAPON SHOP - ALLEYWAY
Hardedge 1500 Cloud - a32 2c/2s
Grand Glove 1200 Tifa - a31 2c/2s
Atomic Scissors 1400 Barret - a32 2c/2s
Striking Staff 1300 Aeris - a32 2c/2s
Diamond Pin 1300 Red XIII - a33 2c/2s
Boomerang 1400 Yuffie - a30 2c/2s
WEAPON SHOP 2 - SECOND DOOR
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Echo Screen 100 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Earth 1500 Magic Materia
Poison 1500 Magic Materia
WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR
Silver Glasses 3000 Accessory
Headband 3000 Accessory
WEAPON SHOP 5 - SEVENTH DOOR
Mythril Saber 1000 Cloud - a23 2c/1s
Cannon Ball 950 Barret - a23 2c/1s
Mythril Claw 750 Tifa - a24 2c/1s
Full Metal Staff 800 Aeris - a22 2c/1s
Mythril Clip 800 Red XIII - a24 2c/1s
JUNON TOWN - INNER AREA - DISC TWO AND THREE ___________________________
INN - FIFTH DOOR 400 gil
MATERIA SHOP - FIRST DOOR
Sense 1000 Command Materia
Seal 3000 Magic Materia
Restore 750 Magic Materia
Remedy 1500 Magic Materia
Resurrect 3000 Magic Materia
WEAPON SHOP - ALLEYWAY
Rune Blade 3800 Cloud - a40 4s
Enhance Sword 12000 Cloud - a43 8c
W Machine Gun 2000 Barret - a30 3s
Drill Arm 3300 Barret - a37 4s
Platinum Fist 2700 Tifa - a30 4s
Kaiser Knuckle 15000 Tifa - a44 2c/6s
Fairy Tale 2500 Aeris - a37 7s
WEAPON SHOP 2 - SECOND DOOR
Wind Slash 2000 Yuffie - a30 3s
Twin Viper 3200 Yuffie - a36 4s
Viper Halberd 7000 Cid - a58 4s
Dragoon Lance 6200 Cid - a66 8s
Peacemaker 3500 Vincent - a38 2c/1s
Buntline 6800 Vincent - a48 4c
Magic Comb 2000 Red XIII - a37 3s
Plus Barrette 3500 Red XIII - a39 4s
Wizard Staff 1800 Aeris - a28 3s
Wizer Staff 3200 Aeris - a33 4s
WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR
Nail Bat 2800 Cloud - a70 none
Rocket Punch 3200 Barret - a62 none
Work Glove 2200 Tifa - a68 none
Hairpin 6000 Red XIII - a57 none
Superball 3000 Yuffie - a68 none
Trumpet Shell 3000 Cait Sith - a68 none
Mop 3200 Cid - a68 none
Silver Rifle 3000 Vincent - a62 none
WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR
Platinum Bangle 1800 Bracelet - d20 2s
Powersoul 4200 Tifa - a28 4s
Enemy Launcher 3300 Barret - a35 2c/3s
Fuuma Shuriken 6000 Yuffie - a64 3s
White M-phone 2300 Cait Sith - a35 3s
Black M-phone 2800 Cait Sith - a31 4s
Silver M-phone 3300 Cait Sith - a28 8s
Sniper CR 3300 Vincent - a42 4c
WEAPON SHOP 5 - SEVENTH DOOR
Atomic Scissors 1400 Barret - a32 2c/2s
Grand Glove 1200 Tifa - a31 2c/2s
Striking Staff 1300 Aeris - a32 2c/2s
Diamond Pin 1300 Red XIII - a33 2c/2s
Boomerang 1400 Yuffie - a30 2c/2s
Yellow M-phone 500 Cait Sith - a36 2c/2s
Spear 1200 Cid - a44 2c/2s
Trident 7500 Cid - a60 6s
Quicksilver 1000 Vincent - a38 2c/2s
SHINRA BOAT ____________________________________________________________
MAN - FIRST OPTION x2
Super Drink 250 gil (restores HP/MP)
MAN - SECOND OPTION
Potion 50 Item
Phoenix Down 300 Item
COSTA DEL SOL __________________________________________________________
INN 200 gil
BUYING A HOUSE 300000
MAN SELLING ITEMS
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Soft 150 Item
Antidote 80 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MAN SELLING MATERIA
Remedy 1500 Magic Materia
Revive 3000 Magic Materia
Restore 750 Magic Materia
Seal 3000 Magic Materia
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
MAN IN BAR
Platinum Bangle 1800 Bracelet - d20 2s
Carbon Bangle 800 Bracelet - d27 2c/1s
Four Slots 1300 Bracelet - d12 4s
Molotov 400 Item
COSTA DEL SOL - DISC TWO AND THREE _____________________________________
INN 0 gil
BUYING A HOUSE 30000
MAN SELLING ITEMS
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MAN SELLING MATERIA
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Earth 1500 Magic Materia
Demi 8000 Magic Materia
Poison 1500 Magic Materia
MAN IN BAR
Solid Bazooka 16000 Barret - a61 8c
Sento Clip 14000 Red XIII - a58 8s
Spiral Shuriken 14000 Yuffie - a68 2c/6s
Long Barrel R 13000 Vincent - a66 8c
Gold M-phone 15000 Cait Sith - a58 8c
S-mine 1000 Item
NORTH COREL ____________________________________________________________
INN 50 gil
MAN SELLING ITEMS
Potion 50 Item
Phoenix Down 300 Item
Tent 500 Item
MAN SELLING MATERIA
Transform 5000 Magic Materia
Maiden's Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item
MAN SELLING WEAPONS
Carbon Bangle 800 Bracelet - d27 2c/1s
Force Stealer 2200 Cloud - a36 3s
Molotov 400 Item
GOLD SAUCER ____________________________________________________________
ENTRANCE FEE 3000 gil
ONE TIME ENTRANCE FEE 30000
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Ether 1500 Item
Antidote 80 Item
Maiden's Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Echo Screen 100 Item
Hyper 100 Item
Tranquilizer 100 Item
TO USE OUTSIDE SAVE POINT 5 GP
GHOST SQUARE
Ghost Hotel (Inn) 5
ROUND SQUARE
Ferris Wheel 3
SPEED SQUARE
'Shooting Coaster' 10
1/35 soldier dolls Prize Item
BATTLE SQUARE
Arena Battle 10
WONDER SQUARE (DISC ONE)
Potion 1 Item
Ether 20 Item
X-Potion 80 Item
Turbo Ether 100 Item
Gold Ticket 300 Key Item
Carob Nut 500 Item
WONDER SQUARE (DISC TWO)
Potion 1 Item
Ether 20 Item
X-Potion 80 Item
Turbo Ether 100 Item
Gold Ticket 300 Key Item
Carob Nut 500 Item
Gil Plus 1000 Independent Materia
EXP Plus 2000 Independent Materia
WONDER SQUARE GAMES
Arm Wrestling 100 gil
Basket Game 200
Wonder Catcher 100
Mog House 100
Fortune Teller 50
G Bike 200
3D Battler 200
NEW GAMES IN DISC TWO
Snowboard 100 gil
Submarine 200
GONGAGA TOWN ___________________________________________________________
INN 300 gil
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Tent 500 Item
Maiden's Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item
ACCESSORY SHOP
Headband 3000 Accessory
Silver Glasses 3000 Accessory
Star Pendant 4000 Accessory
Talisman 4000 Accessory
White Cape 5000 Accessory
Fury Ring 5000 Accessory
Mystify 6000 Magic Materia
Time 6000 Magic Materia
Remedy 1500 Magic Materia
Transform 5000 Magic Materia
WEAPON SHOP - ACCESSORY SHOP ATTIC
Hardedge 1500 Cloud - a32 2c/2s
Grand Glove 1200 Tifa - a31 2c/2s
Atomic Scissors 1400 Barret - a32 2c/2s
Striking Staff 1300 Aeris - a32 2c/2s
Diamond Pin 1300 Red XIII - a33 2c/2s
Boomerang 1400 Yuffie - a30 2c/2s
Impaler 500 Item
Shrivel 400 Item
Molotov 400 Item
COSMO CANYON ___________________________________________________________
INN - SECOND FLOOR 100 gil
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Tent 500 Item
Maiden's Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item
MATERIA SHOP
MP Plus 8000 Independent Materia
HP Plus 8000 Independent Materia
Mystify 6000 Magic Materia
Transform 5000 Magic Materia
WEAPON SHOP - TIGER LILY ARMS SHOP
Butterfly Edge 2800 Cloud - a39 4c
Tiger Fang 2500 Tifa - a38 4c
Heavy Vulcan 2700 Barret - a39 4c
Prism Staff 2600 Aeris - a40 4c
Silver Barrette 2500 Red XIII - a40 4c
Pinwheel 2600 Yuffie - a37 4c
Green M-phone 2400 Cait Sith - a41 4c
Silver Armlet 1300 Bracelet - d34 2c/2s
COREL PRISON ___________________________________________________________
MAN IN BAR
Potion 50 gil
Phoenix Down 300
Tent 500
Nibelheim ______________________________________________________________
INN 100 gil
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Tent 500 Item
ROCKET TOWN - DISC ONE __________________________________________________
INN 100 gil
ACCESSORY SHOP
Super 3100 Vincent - a48 4c
Gold Armlet 2000 Bracelet - d46 4c
Power Wrist 7500 Accessory
Protect Vest 3500 Accessory
Earring 7500 Accessory
Talisman 4000 Accessory
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
Barrier 10000 Magic Materia
Seperation 10000 Magic Materia
Time 10000 Magic Materia
ROCKET TOWN - DISC 2 ____________________________________________________
INN 300 gil
ACCESSORY SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Tent 500 Item
Barrier 10000 Magic Materia
Destruct 10000 Magic Materia
Time 6000 Magic Materia
Throw 10000 Command Materia
Deathblow 10000 Command Materia
Manipulate 10000 Command Materia
ITEM SHOP
S-mine 1000 Item
Gold Armlet 2000 Bracelet - d46 4c
Edincoat 8000 Bracelet - d50 7c
Power Wrist 7500 Accessory
Protect Vest 3500 Accessory
Earring 7500 Accessory
Talisman 4000 Accessory
Peace Ring 7500 Accessory
Safety Bit 7500 Accessory
WUTAI __________________________________________________________________
INN 0 gil
ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
Fire Veil 800 Item
Swift Bolt 800 Item
Choco Feather 10000 Accessory
WEAPON SHOP
Murasame 6500 Cloud - a51 4c/1s
Diamond Knuckle 5800 Tifa - a51 4c/1s
Chainsaw 6300 Barret - a52 4c/1s
Aurora Rod 5800 Aeris - a51 4c/1s
Gold Barrette 6000 Red XIII - a50 4c/1s
Slash Lance 6500 Cid - a56 4c/1s
Blue M-phone 5500 Cait Sith - a48 4c/1s
Razor Ring 6000 Yuffie - a49 4c/1s
Shortbarrel 6400 Vincent - a51 4c/1s
BONE VILLAGE ___________________________________________________________
HEAD EXCAVATOR
Placing Diggers 100 gil
SECOND OPTION
Diamond Bangle 3200 Bracelet - d57 4c/1s
Rune Armlet 3700 Bracelet - d43 4s
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 30 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
TEMPLE OF ANCIENTS _____________________________________________________
FIRST MEETING WITH THE OLD MAN
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Maiden's Kiss 150 Item
Tent 500 Item
ICICLE INN _____________________________________________________________
INN 200 gil
WEAPON SHOP
Organics 12000 Cloud - a62 4c/2s
Dragon Claw 10000 Tifa - a62 4c/2s
Microlaser 12000 Barret - a63 4c/2s
Adaman Clip 11000 Red XIII - a60 4c/2s
Hawk Eye 12000 Yuffie - a61 4c/2s
Red M-phone 12000 Cait Sith - a60 4c/2s
Mast Ax 13000 Cid - a64 4c/2s
Lariat 12000 Vincent - a64 4c/2s
Tent 500 Item
Hi-Potion 300 Item
CHOCOBO SAGE ___________________________________________________________
FIRST CHOICE
Porov Nut 2000 gil Item
Pram Nut 1500 Item
Sylkis Greens 5000 Item
Reagan Greens 3000 Item
MIDEEL VILLAGE _________________________________________________________
INN - NURSE 0 gil
ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Remedy 1000 Item
Tent 100 Item
MATERIA SHOP
HP Plus 8000 Independent Materia
MP Plus 8000 Independent Materia
Transform 5000 Magic Materia
Gravity 8000 Magic Materia
Destruct 9000 Magic Materia
WEAPON SHOP
Crystal Sword 18000 Cloud - a76 6c
Crystal Glove 16000 Tifa - a75 6c
A.M Cannon 18000 Barret - a77 6c
Crystal Comb 17000 Red XIII - a76 6c
Crystal Cross 18000 Yuffie - a74 6c
Crystal M-phone 18000 Cait Sith - a74 6c
Partisan 19000 Cid - a78 6c
Winchester 18000 Vincent - a73 6c
Crystal Bangle 4800 Bracelet - d70 6c
Wizard Bracelet 12000 Bracelet - d6 8c
WOMAN SELLING ACCESSORIES
Amulet 10000 Accessory
Fire Ring 8000 Accessory
Ice Ring 8000 Accessory
Bolt Ring 8000 Accessory
Fairy Ring 7000 Accessory
Jem Ring 7500 Accessory
White Cape 5000 Accessory
MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3 ________________________
INN - NURSE 0 gil
MAN SELLING ITEMS
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Tent 500 Item
WOMAN SELLING ACCESSORIES
Amulet 10000 Accessory
Fire Ring 8000 Accessory
Ice Ring 8000 Accessory
Bolt Ring 8000 Accessory
Fairy Ring 7000 Accessory
Jem Ring 7500 Accessory
White Cape 5000 Accessory
MAN SELLING MATERIA
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
HYPERACTIVE KID - FIRST CHOICE*
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Remedy 1000 Item
Tent 500 Item
HYPERACTIVE KID - SECOND CHOICE
Crystal Sword 18000 Cloud - a76 6c
Crystal Glove 16000 Tifa - a75 6c
A.M Cannon 18000 Barret - a77 6c
Crystal Comb 17000 Red XIII - a76 6c
Crystal Cross 18000 Yuffie - a74 6c
Crystal M-phone 18000 Cait Sith - a74 6c
Partisan 19000 Cid - a78 6c
Winchester 18000 Vincent - a73 6c
Crystal Bangle 4800 Bracelet - d70 6c
Wizard Bracelet 12000 Bracelet - d6 8c
HYPERACTIVE KID - THIRD CHOICE
HP Plus 8000 Independent Materia
MP Plus 8000 Independent Materia
Transform 5000 Magic Materia
Demi 8000 Magic Materia
Destruct 9000 Magic Materia
* Depending on how many times you met the kid before Mideel was
destroyed determines what he has for sale.
-------------------------------------------------------------------------
9 . 1 1 m o n s t e r l i s t
-------------------------------------------------------------------------
This section lists each monster in the game and gives it's statistics,
what you can win from it, where it's found at, and other information,
all shown below.
PLEASE NOTE! This section was based on a document written by someone
from the Final Fantasy 7 Database Index (sp?) All I did was translate
it into English and alphabetize it. I can't answer questions about
this section because I haven't fully verified everything yet. If you
didn't catch that the first time, proper credit goes to whoever wrote
this. If you know the URL of the Final Fantasy 7 Database Index (?),
or the name of the person who wrote the original file, please let me
know so I can give them proper credit.
Thanks to WhisQ for rewriting the list! Aside from the SOLDIER classes,
names that are capitalized indicate monsters who's stats WhisQ isn't
sure of.
Oh, and please refer to Part One of the FAQ for info on the Diamond,
Ruby, and Emerald weapons.
-------------------------------------------------------------------------
NUMBERS
-------------------------------------------------------------------------
1st Ray
LV: ?? EXP: 12 Win: ??
HP: 18 AP: 1 Steal: ??
MP: ?? Gil: 5 Morph: ??
Attacks: ??
Control: ??
Occurrence: Sector 1; No.1 Reactor.
2-Faced
LV: 18 EXP: 100 Win: Hi-Potion
HP: 330 AP: 10 Steal: Phoenix Down
MP: 80 Gil: 156 Morph: ??
Attacks: Cure3; Self-destruct.
Control: ??
Occurrence: Corel Prison.
8 eye
LV: 30 EXP: 1000 Win: ??
HP: 500 AP: 100 Steal: n/a
MP: 220 Gil: 720 Morph: Magic Source
Attacks: (causes 'Darkness'); (drains HP 1200-1400 points).
Control: n/a.
Notes: Weak against Poison.
Occurrence: Temple of the Ancients (talking clock passage III);
[Battle Arena].
-------------------------------------------------------------------------
A
-------------------------------------------------------------------------
Acrophies
LV: 35 EXP: 800 Win: ??
HP: 2400 AP: 90 Steal: Water Ring
MP: 220 Gil: 1200 Morph: n/a
Attacks: Huge Tidal Wave.
Control: n/a.
Occurrence: Corral Valley; Corral Valley Cave; [Battle Square].
Adamantaimai
LV: 30 EXP: 720 Win: Phoenix Down
HP: 1600 AP: 100 Steal: Adaman Bangle
MP: 240 Gil: 2000 Morph: n/a
Attacks: (Light Shell); Barrier; MBarrier.
Control: Light Shell; [Death Force].
Occurrence: Wutai Area (on shore); [Battle Square].
Aero Combatant
LV: ?? EXP: 40 Win: Potion
HP: 190 AP: 4 Steal: Potion
MP: ?? Gil: 110 Morph: ??
Attacks: Propeller; Sword Rush.
Control: ??
Occurrence: Plate Support (in Sector 7 slum).
Allemagne
LV: 48 EXP: 1300 Win: Eye drop
HP: 8000 AP: 100 Steal: Eye drop
MP: 200 Gil: 1360 Morph: n/a
Attacks: ; Teardrop; Big Breath; L4 Death; L3 Flare.
Control: Claw; L4 Death; L3 Flare.
Notes: Weak against Wind.
Occurrence: Inside Northern Cave; Inside the Planet.
Ancient Dragon
LV: 34 EXP: 800 Win: Turbo Ether
HP: 2400 AP: 80 Steal: n/a
MP: 450 Gil: 800 Morph: n/a
Attacks: ; Southern Cross.
Control: Horn; Southern Cross.
Notes: Weak against Gravity.
Occurrence: Temple of the Ancients (below the talking clock,
when got hit by second hand); [Battle Square].
Ark Dragon
LV: 18 EXP: 84 Win: Ether
HP: 280 AP: 10 Steal: Ether
MP: 124 Gil: 180 Morph: Phoenix Down
Attacks: ; [Flame Thrower].
Control: Claw; [Flame Thrower].
Notes: Weak against Wind.
Occurrence: Mythril Mine.
Armored Golem
LV: 41 EXP: 2500 Win: Echo Screen
HP: 10000 AP: 100 Steal: Turbo Ether
MP: 200 Gil: 2680 Morph: Guard Source
Attacks: Snap; Golem Laser.
Control: n/a.
Occurrence: Inside Northern Cave.
Attack Squad
LV: 34 EXP: 300 Win: 8inch Cannon
HP: 1300 AP: 10 Steal: Tranquilizer, S-Mine
MP: 100 Gil: 420 Morph: n/a
Attacks: ; Machine Gun; Grenade.
Control: Machine Gun; Grenade; Smoke Bullet.
Occurrence: Press Room & Path 2 (Upper Junon); Corel Reactor;
Rocket Town; Wutai Area.
-------------------------------------------------------------------------
B
-------------------------------------------------------------------------
Bad Rap
LV: 38 EXP: 1100 Win: Dazers
HP: 9000 AP: 70 Steal: Ink
MP: 120 Gil: 2500 Morph: Luck Source
Attacks: Big Fang; Evil Poison (causes 'Darkness').
Control: n/a.
Occurrence: Hallway (in Gelnika, the sunken plane).
Bagnadrana
LV: 16 EXP: 110 Win: Hi-Potion
HP: 450 AP: 11 Steal: Diamond Pin
MP: 60 Gil: 120 Morph: Guard Source
Attacks: Fang; Poison Breath; Claw; Horn.
Control: ??
Notes: Weak againts Cold.
Occurrence: Corel Area (east side); Corel Reactor;
Mt. Corel (west side).
Bahba Velamyu
LV: 23 EXP: 285 Win: Mute Mask
HP: 640 AP: 20 Steal: n/a
MP: 40 Gil: 280 Morph: Mute Mask
Attacks: Bonecutter; Jumping Cutter; Magic Cutter; Slow; Silence.
Control: Bonecutter; Jumping Cutter; Magic Cutter.
Occurrence: Nibel Area (mostly in forest).
Bandersnatch
LV: 30 EXP: 510 Win: Hi-Potion
HP: 860 AP: 40 Steal: n/a
MP: 100 Gil: 600 Morph: Ice Crystal
Attacks: Bite; (summon enemy's allies).
Control: n/a.
Notes: Weak against Fire.
Occurrence: Icicle Area; Great Glacier; Frostbite Cave.
Bandit
LV: 17 EXP: 99 Win: Tent
HP: 360 AP: 10 Steal: X-Potion
MP: 0 Gil: 220 Morph: ??
Attacks: Hold-up (steal money); Mug (steal item/accessories).
Control: ??
Occurrence: Corel Prison.
Battery Cap
LV: 24 EXP: 270 Win: Eyedrop, Dazers
HP: 640 AP: 32 Steal: Dazers
MP: 58 Gil: 386 Morph: n/a
Attacks: Four Laser; Seed Shoot.
Control: n/a
Occurrence: Nibel Area.
Beachplug
LV: 16 EXP: 95 Win: Hi-Potion
HP: 200 AP: 10 Steal: n/a
MP: 100 Gil: 155 Morph: Turbo Ether
Attacks: ; Ice.
Control: Bite; [Big Guard]; Ice.
Occurrence: Corel Area; Gold Saucer Area; Gongaga Area.
Always by the shore.
Behemoth
LV: 45 EXP: 1500 Win: ??
HP: 7000 AP: 100 Steal: War Gong, Phoenix Down
MP: 400 Gil: 2200 Morph: n/a
Attacks: Claw; Flare; [????].
Control: n/a
Occurrence: Sector 8,Underground; [Battle Square].
Bizzare Bug
LV: 28 EXP: 420 Win: X-Potion
HP: 975 AP: 40 Steal: n/a
MP: 0 Gil: 340 Morph: n/a
Attacks: Poison Powder.
Control: n/a
Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square].
Black Bat
LV: 25 EXP: 270 Win: Vampire Fang
HP: 550 AP: 24 Steal: n/a
MP: 0 Gil: 80 Morph: Vampire Fang
Attacks: Blood Suck.
Control: Blood Suck.
Notes: Weak against Wind & Holy.
Occurrence: Mansion,Basement & Hidden Steps.
Bloatfloat
LV: 18 EXP: 90 Win: Hi-Potion
HP: 240 AP: 9 Steal: Soft
MP: 0 Gil: 125 Morph: Hi-Potion
Attacks:
; Vacuum; Hell Needle.
Control: Bodyblow; Vacuum; Hell Needle.
Notes: Weak against Wind.
Occurrence: Corel Reactor; Mt. Corel.
Blood Taste
LV: ?? EXP: 24 Win: Antidote
HP: 72 AP: 2 Steal: ??
MP: ?? Gil: 32 Morph: ??
Attacks: Tentacle Drain.
Control: ??
Occurrence: No.5 Reactor.
Blue Dragon
LV: 41 EXP: 1200 Win: Dragon Armlet
HP: 8800 AP: 200 Steal: n/a
MP: 500 Gil: 1000 Morph: n/a
Attacks: Blue Dragon Breath; Great Gale.
Control: n/a.
Occurrence: Inside of Gaea's Cliff; [Battle Square].
Blugu
LV: ?? EXP: 18 Win: Potion
HP: 120 AP: 2 Steal: ??
MP: ?? Gil: 35 Morph: ??
Attacks: Hell Bubbles (cause 'Sleep').
Control: ??
Occurrence: Lower Sector 4 Plate.
Bomb
LV: 18 EXP: 150 Win: Shrapnel
HP: 600 AP: 20 Steal: Right Arm
MP: 30 Gil: 192 Morph: Shrapnel
Attacks: Bomb Blast; Fire Ball.
Control: n/a.
Occurrence: Mt. Corel (on the long bridge to North Corel).
Boundfat
LV: 27 EXP: 420 Win: Dazers
HP: 500 AP: 40 Steal: Dazers
MP: 80 Gil: 350 Morph: Dazers
Attacks: Ice2; Dark Needle; [Death Sentence].
Control: Ice2; Dark Needle; [Death Sentence].
Occurrence: Corral Valley; Corral Valley Cave; Forgotten City;
[Battle Square].
Brain Pod
LV: 15 EXP: 52 Win: Ether
HP: 240 AP: 6 Steal: Antidote
MP: 46 Gil: 95 Morph: Deadly Waste
Attacks:
; Refuse; Refuse.
Control: Bodyblow; Refuse; Refuse.
Notes: Weak against Holy. This enemy has 2 types of 'Refuse'.
One that cause 'Poison', the other causes 'Sleep'.
Occurrence: Shinra Bldg.67f - 69f.
Bull Motor
LV: 19 EXP: 92 Win: Ether
HP: 420 AP: 9 Steal: X-Potion
MP: 96 Gil: 140 Morph: ??
Attacks:
; [Matra Magic].
Control: Bodyblow; [Matra Magic].
Occurrence: Corel Prison.
-------------------------------------------------------------------------
C
-------------------------------------------------------------------------
Cactuar
LV: 20 EXP: 1 Win: ??
HP: 200 AP: 1 Steal: n/a
MP: 20 Gil: 10000 Morph: Hi-Potion
Attacks: ??
Control: n/a.
Occurrence: Corel Desert.
Cactuer
LV: 40 EXP: 1000 Win: ??
HP: 6000 AP: 100 Steal: n/a
MP: 120 Gil: 1000 Morph: Tetra Element
Attacks: 1000 Needles.
Control: 1000 Needles; Mystery Kick.
Occurrence: Cactus Island; North Corel Areas.
Capparwire
LV: 15 EXP: 60 Win: Potion
HP: 210 AP: 6 Steal: Ether
MP: 20 Gil: 103 Morph: n/a
Attacks: ; Grand Spark.
Control: Wire Attack; Grand Spark.
Occurrence: Junon Area (mostly forest and shore zone).
Captain
LV: 34 EXP: 850 Win: ??
HP: 2000 AP: 84 Steal: Shinra Alpha
MP: 90 Gil: 1050 Morph: n/a
Attacks: .
Control: Machine Gun; Grenade.
Occurrence: Inside Submarine.
Castanets
LV: 15 EXP: 65 Win: Hi-Potion
HP: 190 AP: 7 Steal: n/a
MP: 0 Gil: 113 Morph: n/a
Attacks: 2-Stage attack; Scissors Spark.
Control: 2-stage attack; Scissors Spark.
Notes: Weak against Fire.
Occurrence: Mythril Mine.
Ceasar
LV: ?? EXP: 23 Win: Potion
HP: 120 AP: 2 Steal: Tranquilizer
MP: ?? Gil: 55 Morph: ??
Attacks: Bubble.
Control: ??
Occurrence: Sewer.
Chocobo
------------------------------------------------------------------
Level HP MP EXP/AP/Gil Found in:
------------------------------------------------------------------
13 130 13 n/a Grasslands Area
16 * 160 16 n/a Grasslands Area
19 190 30 n/a Junon Area
22 220 100 n/a Gold Saucer; Rocket Launch
Pad Area
29 290 100 n/a Gold Saucer Area
30 300 100 n/a Wutai Area
33 330 100 n/a Icicle Area
36 * 360 100 n/a Mideel Area
Win: n/a Notes: You can learn the Enemy Skill 'Chocobockle'
Steal: n/a from the Chocobos with a '*' by their levels.
Morph: n/a Refer to the 'Enemy Skills' list for details.
Control: n/a Chocobos are invincible! \(^_^)/
(Christopher & Ghigee)..................................................
Christopher
LV: 34 EXP: 2000 Win: Phoenix Down, Ether
HP: 6000 AP: 140 Steal: Earth Drum
MP: 200 Gil: 1400 Morph: n/a
Attacks: Aspil; Cure2; Bolt3; Stardust March; Frog Song.
Control: n/a.
Occurrence: Inside Norhtern Cave. Always with 'Gighee'.
Gighee
LV: 34 EXP: (shared) Win: Phoenix Down, Ether
HP: 5500 AP: (shared) Steal: Elixir
MP: 100 Gil: (shared) Morph: n/a
Attacks: (tail slaps); Petrif-Eye; Stardust March.
Control: n/a
Occurrence: Inside Norhtern Cave. Always with 'Christopher'.
Chuse Tank
LV: ?? EXP: 23 Win: Potion
HP: 36 AP: 2 Steal: ??
MP: ?? Gil: 30 Morph: ??
Control: ??
Attacks: Rolling Claw.
Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int.;
Lower Sector 4 Plate.
Cokatolis
LV: 17 EXP: 97 Win: Soft
HP: 420 AP: 10 Steal: Soft
MP: 0 Gil: 168 Morph: Soft
Attacks: ; Bird Kick; Petrify Smog.
Control: Bird Kick; Petrify Smog.
Occurrence: Corel Area; Mt. Corel (west side).
Corneo's Lackey
LV: ?? EXP: 8 Win: ??
HP: ?? AP: 0 Steal: ??
MP: ?? Gil: 10 Morph: ??
Attacks: .
Control: ??
Occurrence: Corneo's Hall,2f.
Corvette
LV: 36 EXP: 1050 Win: Loco weed
HP: 3200 AP: 60 Steal: Hyper
MP: 260 Gil: 2200 Morph: Light Curtain
Attacks:
; Spinning Cut; Gash; Slap (causes 'Fury').
Control: Bodyblow; Spinning Cut; Gash.
Occurrence: Underwater Reactor (in the glass passage).
Crawler
LV: 15 EXP: 56 Win: Hi-Potion
HP: 140 AP: 6 Steal: n/a
MP: 48 Gil: 65 Morph: n/a
Attacks: Bite; Cold Breath.
Control: Bite; Cold Breath.
Notes: Weak against Earth.
Occurrence: Mythril Mine.
Crazy Saw
LV: 44 EXP: 800 Win: Phoenix Down, Ether
HP: 3900 AP: 80 Steal: Mute Mask
MP: 340 Gil: 1300 Morph: Turbo Ether
Control: Uppercut; Rifle.
Attacks: (causes 'Confu'); Rifle.
Occurrence: Sector 8,Underground.
Notes: Weak against Lighting.
CRIPSHAY
LV: ?? EXP: 26 Win: ??
HP: ?? AP: 3 Steal: Potion
MP: ?? Gil: 53 Morph: ??
Attacks: Double Spike.
Control: ??
Occurrence: ??
Cromwell
LV: 42 EXP: 800 Win: 8inch Cannon
HP: 3500 AP: 80 Steal: n/a
MP: 120 Gil: 1500 Morph: n/a
Attacks: Normal Shell.
Control: Normal Shell.
Occurrence: Sector 8,Underground.
Crown Lance
LV: 20 EXP: 225 Win: Hi-Potion
HP: 440 AP: 23 Steal: n/a
MP: 70 Gil: 400 Morph: Dream Powder
Attacks: Sleepel; Deadly Needle; Bolt.
Control: n/a
Notes: Weak against Fire.
Occurrence: Cosmo Area; Nibel Area; Rocket Launch Pad Area.
Always by the shore.
Crysales
LV: 37 EXP: 800 Win: Ether
HP: 1500 AP: 80 Steal: n/a
MP: 100 Gil: 600 Morph: Dream Powder
Attacks: ; Sleep Scales.
Control: Bite; Sleep Scales.
Occurrence: Mideel Area (mostly in forest).
Cuahl
LV: 33 EXP: 720 Win: Tranquilizer
HP: 1300 AP: 70 Steal: Hi-Potion
MP: 60 Gil: 800 Morph: Tranquilizer
Attacks: Blaster.
Control: Light Shell; Blaster.
Occurrence: Inside of Gaea's Cliff; [Battle Square].
Custom Sweeper
LV: 15 EXP: 63 Win: Potion
HP: 300 AP: 7 Steal: Atomic Scissors
MP: 100 Gil: 120 Morph: X-Potion
Attacks: W Machine Gun; Smog Shot; [Matra Magic].
Control: W Machine Gun; Smog Shot; [Matra Magic].
Notes: Weak againts Lighting.
Occurrence: Midgar Area (near Midgar City area).
-------------------------------------------------------------------------
D
-------------------------------------------------------------------------
Dark Dragon
LV: 57 EXP: 5000 Win: Elixir
HP: 14000 AP: 350 Steal: Dragon Armlet
MP: 600 Gil: 2500 Morph: Vaccine
Attacks: Ultima; Dark Dragon Breath; Dragon Force.
Control: [Laser]; [Dragon Force].
Occurrence: Inside Norhtern Cave.
Death Claw
LV: 19 EXP: 96 Win: Hi-Potion
HP: 400 AP: 10 Steal: Platinum Bangle
MP: 120 Gil: 168 Morph: ??
Attacks: Claw; Death Claw; Barrier; MBarrier; [Laser].
Control: Claw; Death Claw; Barrier; MBarrier; [Laser].
Occurrence: Corel Prison.
Death Dealer
LV: 48 EXP: 1800 Win: Kiss of Death, Potion
HP: 7000 AP: 200 Steal: Turbo Ether
MP: 400 Gil: 1200 Morph: n/a
Attacks: Star; World; [Roulette].
Control: Spin Turn; [Roulette].
Occurrence: Inside Northern Cave.
Death Machine
LV: 35 EXP: 900 Win: ??
HP: 2500 AP: 80 Steal: W Machinegun
MP: 150 Gil: 1200 Morph: n/a
Attacks: W Machine Gun; 100 Needle; [Matra Magic].
Control: W Machine Gun; 100 Needle; [Matra Magic].
Occurrence: Junon Path.
Deenglow
LV: ?? EXP: 35 Win: Graviball
HP: 120 AP: 4 Steal: Ether
MP: ?? Gil: 70 Morph: ??
Control: ??
Attacks: .
Occurrence: Train Graveyard.
Desert Sahagin
LV: 20 EXP: 230 Win: Potion
HP: 580 AP: 21 Steal: Potion
MP: 0 Gil: 300 Morph: Fire Veil
Attacks: ; Sandgun.
Control: Harpoon; Sandgun.
Notes: Weak against Cold.
Occurrence: Cosmo Area.
Devil Ride
LV: 13 EXP: 60 Win: Potion
HP: 240 AP: 6 Steal: Hi-Potion
MP: 0 Gil: 100 Morph: Hi-Potion
Attacks: ; Drift Turn.
Control: Wheelie; Drift Turn.
Occurrence: Midgar Area (near Midgar City area).
Diablo
LV: 41 EXP: 1100 Win: ??
HP: 4000 AP: 70 Steal: n/a
MP: 200 Gil: 1100 Morph: n/a
Attacks: .
Control: Horn Bomber; Flame; Cold.
Occurrence: Ancient Forest.
Diver Nest
LV: 38 EXP: 1340 Win: ??
HP: 2800 AP: 60 Steal: n/a
MP: 100 Gil: 1250 Morph: n/a
Attacks:
; Big Wave; Tornade Wave.
Control: Bodyblow; Big Wave; Tornade Wave.
Occurrence: Underwater Reactor (in the glass passage).
Doorbull
LV: 35 EXP: 760 Win: Hi-Potion
HP: 2800 AP: 50 Steal: Hi-Potion
MP: 160 Gil: 680 Morph: n/a
Attacks: Fang; Fire Shell; Light Shell.
Control: n/a.
Notes: Weak against Cold.
Occurrence: Temple of the Ancients; [Battle Square].
Dorky Face
LV: 23 EXP: 300 Win: Phoenix Down
HP: 520 AP: 35 Steal: Echo Screen
MP: 80 Gil: 202 Morph: Mute Mask
Attacks: ; Funny Breath; Curse (causes 'Silence').
Control: Cutter; Funny Breath; Curse.
Occurrence: Mansion (in Nibelheim).
Dragon
LV: 32 EXP: 900 Win: Fire Fang
HP: 3500 AP: 110 Steal: Gold Armlet
MP: 250 Gil: 1400 Morph: n/a
Attacks: ; [Flame Thrower].
Control: Dragon Fang; [Flame Thrower].
Occurrence: Mt. Nibel; Mt. Nibel Cave.
Dragon Rider
LV: 35 EXP: 1000 Win: Hi-Potion
HP: 3500 AP: 80 Steal: Hi-Potion
MP: 180 Gil: 690 Morph: Mind Source
Attacks: Dual Attack; Head Hunting; Head Hunting 2; Rider Breath.
Control: n/a.
Notes: Weak agaisnt Wind.
Occurrence: Whirlwind Maze.
Dragon Zombie
LV: 54 EXP: 4000 Win: Cauldron, X-Potion
HP: 13000 AP: 300 Steal: Cauldron
MP: 400 Gil: 2800 Morph: Vaccine
Attacks: Abnormal Breath; Body Tail; [Shadow Flare];
[Pandora's Box].
Control: n/a.
Notes: Weak against Holy.
Occurrence: Inside Northern Cave.
Dual Horn
LV: 30 EXP: 550 Win: Pepio Nut
HP: 2500 AP: 45 Steal: Pepio Nut
MP: 0 Gil: 500 Morph: n/a
Attacks: ; Horn Rift.
Control: Angle Punch; Horn Lift.
Occurrence: Woodlands Area; Goblin Island; [Battle Square].
-------------------------------------------------------------------------
E
-------------------------------------------------------------------------
Eagle Gun
LV: 46 EXP: 2000 Win: X-Potion
HP: 17000 AP: 90 Steal: Warrior Bangle
MP: 40 Gil: 3800 Morph: n/a
Attacks: Single Wing Fire; Dual Wing Fire.
Control: n/a.
Notes: Weak agaisnt Lighting.
Occurrence: Coal Train (during Corel Huge Materia quest).
Edgehead
LV: 27 EXP: 370 Win: Smoke Bomb
HP: 900 AP: 36 Steal: n/a
MP: 80 Gil: 385 Morph: n/a
Attacks: Scissors; Electric Burst.
Control: Scissors; Electric Burst.
Occurrence: Wutai Area.
Elfadunk
LV: 14 EXP: 64 Win: Potion
HP: 220 AP: 7 Steal: Hi-Potion
MP: 34 Gil: 140 Morph: n/a
Attacks:
; Shower (causes 'Sadness').
Control: Bodyblow; Shower.
Occurrence: Grasslands Area.
***ELIGOR
LV: ?? EXP: 36 Win: Echo Screen
HP: 300 AP: 4 Steal: Striking Staff
MP: ?? Gil: 12 Morph: ??
Attacks: Mono Laser.
Control: ??
Occurrence: Train Graveyard.
Epiolnis
LV: 36 EXP: 950 Win: ??
HP: 1800 AP: 70 Steal: Wizard Bracelet
MP: 90 Gil: 1500 Morph: n/a
Attacks: Bird Kick; Catapult; Acid Rain.
Control: Bird Kick; Catapult; Acid Rain.
Occurrence: Ancient Forest.
Evilhead
LV: 28 EXP: 650 Win: Vampire Fang
HP: 740 AP: 50 Steal: n/a
MP: 45 Gil: 400 Morph: Holy Torch
Attacks: Blood Suck; Ultrasound (causes 'Silence'+'Darkness').
Control: Blood Suck; Ultrasound.
Occurrence: Inside of Gaea's Cliff; [Battle Square].
-------------------------------------------------------------------------
F
-------------------------------------------------------------------------
Flapbeat
LV: 18 EXP: 140 Win: T/S Bomb
HP: 330 AP: 15 Steal: T/S Bomb
MP: 60 Gil: 186 Morph: T/S Bomb
Attacks: ; Flying Sickle.
Control: Tailbeat; Flying Sickle.
Notes: Weak agaisnt Wind.
Occurrence: Gold Saucer Area.
Flower Prong
LV: 19 EXP: 240/220/200 Win: Earth Drum
HP: 550 AP: 24/22/20 Steal: n/a
MP: 68 Gil: 400/350/300 Morph: n/a
Attacks: Bio2; Seed Bullet; W Laser; Pollen.
Control: n/a.
Notes: Weak against Fire and Earth. The three listings for EXP,
AP and Gil correspond to the type of FLOWER PRONG;
little, center, and big, respectively.
Occurrence: Jungle (in Gongaga Area).
Formula
LV: 16 EXP: 65 Win: Hi-Potion
HP: 240 AP: 7 Steal: Boomerang
MP: 100 Gil: 120 Morph: Speed Drink
Attacks: Blue Impulse; Cross Impulse.
Control: n/a.
Notes: Weak against Wind.
Occurrence: Junon Area.
Foulander
LV: 27 EXP: 440 Win: Lunar Curtain, Fire Veil
HP: 800 AP: 34 Steal: n/a
MP: 100 Gil: 460 Morph: n/a
Attacks: ; Flame Dance.
Control: Claw; Flame Dance.
Occurrence: Wutai,Da-Chao Statue; [Battle Square].
Frozen Nail
LV: 28 EXP: 520 Win: n/a
HP: 1300 AP: 50 Steal: n/a
MP: 100 Gil: 800 Morph: n/a
Attacks: Continu-Claw; Flying Sickle.
Control: Continu-Claw; Flying Sickle.
Occurrence: Great Glacier; [Battle Square].
-------------------------------------------------------------------------
G
-------------------------------------------------------------------------
Gagighandi
LV: 19 EXP: 173 Win: Soft
HP: 480 AP: 18 Steal: Soft
MP: 55 Gil: 220 Morph: Remedy
Control: Claw; Stone Stare.
Attacks: ; Stone Stare.
Occurrence: Gongaga Area.
Gargoyle
LV: 43 EXP: 800 Win: X-Potion
HP: 2000 AP: 80 Steal: X-Potion
MP: 200 Gil: 2500 Morph: n/a
Attacks: L4 Death.
Control: n/a.
Occurrence: Inside Northern Cave.
Garuda
LV: 29 EXP: 520 Win: Bolt Plume, Mute Mask.
HP: 1400 AP: 30 Light Curtain
MP: 200 Gil: 520 Steal: n/a
Morph: n/a
Attacks: ; Ice2; Dance (drain MP); Bolt2.
Control: Rod; Ice2; Bolt2.
Notes: Weak against Wind.
Occurrence: Wutai,Da-Chao Statue; [Battle Square].
Gas Ducter
LV: 42 EXP: 900 Win: ??
HP: 3000 AP: 75 Steal: n/a
MP: 200 Gil: 1100 Morph: n/a
Attacks: ; Smog Alert.
Control: Punch; Smog Alert.
Occurrence: Corel Train (during Corel Huge Materia quest).
Ghirofelgo
LV: 26 EXP: 380 Win: Phoenix Down
HP: 1600 AP: 44 Steal: n/a
MP: 0 Gil: 300 Morph: n/a
Attacks: ??
Control: n/a.
Occurrence: Mansion (in Nibelheim).
Notes: Weak against Demi.
Ghost
LV: ?? EXP: 30 Win: Ghost Hand
HP: 130 AP: 3 Steal: Ghost Hand
MP: ?? Gil: 22 Morph: ??
Attacks: Drain; Fire.
Control: ??
Occurrence: Train Graveyard.
Ghost Ship
LV: 44 EXP: 1600 Win: Phoenix Down
HP: 6600 AP: 60 Steal: Phoenix Down
MP: 100 Gil: 2000 Morph: Guide Book (new to USA)
Attacks: St.Elmos Fire; Goannai (removing an ally from battle).
Control: n/a.
Notes: Weak against Holy.
Occurrence: Underwater Reactor (in the glass passage);
[Battle Square].
Gigas
LV: 40 EXP: 840 Win: Earth Mallet
HP: 3500 AP: 84 Steal: Gigas Armlet
MP: 100 Gil: 560 Morph: n/a
Attacks: Moon Wars.
Control: n/a.
Occurrence: Crater; [Battle Square].
Gi Spector
LV: 23 EXP: 260 Win: Smoke Bomb
HP: 450 AP: 20 Steal: n/a
MP: 88 Gil: 150 Morph: ??
Attacks: Skewer; [Death Sentence].
Control: Skewer; Hell Spear; [Death Sentence].
Notes: Weak against Fire & Holy.
Occurrence: Cave of the Gi.
Goblin
LV: 40 EXP: 20 Win: ??
HP: 2000 AP: 20 Steal: Zeio Nut
MP: 80 Gil: 20 Morph: n/a
Attacks: [Goblin Punch]; Sleepel.
Control: Fight; [Goblin Punch]; Sleepel.
Occurrence: Goblin Island; Round Island.
Golem
LV: 24 EXP: 300 Win: Hi-Potion
HP: 1000 AP: 22 Steal: Turbo Ether
MP: 0 Gil: 500 Morph: n/a
Attacks: Megaton Punch; Finger Shot.
Control: n/a.
Occurrence: Cosmo Area.
Grand Horn
LV: 19 EXP: 180 Win: Hi-Potion, War Gong
HP: 460 AP: 15 Steal: n/a
MP: 43 Gil: 240 Morph: Hi-Potion
Attacks: ; Grand Punch.
Control: Punch; Grand Punch.
Occurrence: Gongaga Area; Cosmo Area.
(Grangalan, Grangalan Jr, Grangalan Sr.)................................
Grangalan
LV: 16 EXP: 88 Win: Hi-Potion
HP: 550 AP: 10 Steal: n/a
MP: 60 Gil: 220 Morph: n/a
Attacks: Silver Wheel; Dark Eye.
Control: n/a.
Occurrence: Corel Area.
Grangalan Jr.
LV: 15 EXP: 77 Win: Potion
HP: 330 AP: 8 Steal: n/a
MP: 40 Gil: 110 Morph: n/a
Attacks: Silver Wheel; Sad Eye.
Control: n/a.
Occurrence: Corel Area. Part of Grangalan.
Grangalan Sr.
LV: 14 EXP: 66 Win: ??
HP: 110 AP: 6 Steal: n/a
MP: 20 Gil: 55 Morph: n/a
Attacks: Silver Wheel.
Control: n/a.
Occurrence: Corel Area. Part of Grangalan Jr.
Grashstrike
LV: ?? EXP: 20 Win: Spider Web
HP: 42 AP: 2 Steal: ??
MP: ?? Gil: 20 Morph: ??
Attacks: Silk (causes 'Slow').
Control: ??
Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int.
Gremlin
LV: 36 EXP: 750 Win: Shrivel
HP: 1500 AP: 60 Steal: Tent
MP: 100 Gil: 750 Morph: X-Potion
Attacks: ; Bad Mouth (causes 'Sadness').
Control: Claw.
Occurrence: Whirlwind Maze; [Battle Square].
Grenade
LV: 32 EXP: 900 Win: Right arm
HP: 2000 AP: 100 Steal: Right arm
MP: 0 Gil: 400 Morph: ??
Attacks: Gush; Bomb Blast.
Control: n/a.
Occurrence: Crater.
Grenade Combatant
LV: 10 EXP: 42 Win: Grenade
HP: 130 AP: 4 Steal: Tranquilizer
MP: 0 Gil: 72 Morph: Grenade
Attacks: ; Hand Grenade.
Control: Machine Gun; Hand Grenade.
Occurrence: Shinra Bldg.1f & 3f.
Griffin
LV: 21 EXP: 260 Win: Phoenix Down
HP: 760 AP: 25 Steal: Phoenix Down
MP: 40 Gil: 350 Morph: Phoenix DOwn
Attacks: Peacock (drains MP).
Control: n/a.
Occurrence: Cosmo Area.
Grimguard
LV: 31 EXP: 600 Win: Shrivel
HP: 880 AP: 45 Steal: Shrivel
MP: 120 Gil: 560 Morph: n/a
Attacks: Grim Rod; Ice2; Bolt2; Spin Shield.
Control: n/a.
Occurrence: Corral Valley; Corral Valley Cave.
(Grosspanzer)...........................................................
Grosspanzer*Big (large gun tower)
LV: 46 EXP: 800 Win: 8inch Cannon
HP: 4600 AP: 80 Steal: n/a
MP: 200 Gil: 3100 Morph: n/a
Attacks: .
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Midgar,Sector 8.
Grosspanzer*Small A (left gun tower)
LV: 42 EXP: 600 Win: ??
HP: 2900 AP: 80 Steal: n/a
MP: 160 Gil: 700 Morph: n/a
Attacks:
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Midgar,Sector 8.
Grosspanzer*Small B (right gun tower)
LV: 42 EXP: 600 Win: ??
HP: 2900 AP: 80 Steal: n/a
MP: 160 Gil: 700 Morph: n/a
Attacks:
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Midgar,Sector 8.
Grosspanzer*Mobile (main body)
LV: 50 EXP: 400 Win: n/a
HP: 10000 AP: 80 Steal: ??
MP: 300 Gil: 1400 Morph: n/a
Attacks: .
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Midgar,Sector 8.
Grunt
LV: ?? EXP: 22 Win: Potion
HP: 40 AP: 2 Steal: ??
MP: ?? Gil: 15 Morph: ??
Attacks: Beam Gun.
Control: ??
Occurrence: No.1 Reactor.
Guard Hound
LV: ?? EXP: 20 Win: Potion
HP: 42 AP: 2 Steal: ??
MP: ?? Gil: 12 Morph: ??
Attacks: Tentacle.
Control: ??
Occurrence: Sector 1 Station; Sector 1; No.1 Reactor;
Inside the Church (in Sector 5 Slum).
Guard System
LV: 35 EXP: 1100 Win: Molotov
HP: 2200 AP: 80 Steal: ??
MP: 200 Gil: 1200 Morph: ??
Attacks: Machine Gun (rapid attack); Rocket Launcher;
Confu Missile.
Control: ??
Occurrence: Junon Path.
Guardian
LV: 40 EXP: 940 Win: ??
HP: 4000 AP: 60 Steal: n/a
MP: 340 Gil: 500 Morph: n/a
Attacks: (rocket punch); Jumping Blow; W Rocket Punch.
Control: n/a.
Occurrence: Underwater Reactor.
Gun Carrier
LV: 39 EXP: 860 Win: ??
HP: 3400 AP: 75 Steal: n/a
MP: 240 Gil: 1600 Morph: n/a
Attacks: Bodyblow; Normal Shell; Abnormal Shell.
Control: Bodyblow; Normal Shell.
Notes: Weak against Lighting.
Occurrence: Underwater Reactor.
------------------------------------------------------------------------
H
------------------------------------------------------------------------
Hammer Blaster
LV: 12 EXP: 43 Win: Loco Weed
HP: 210 AP: 5 Steal: Echo Screen
MP: 0 Gil: 80 Morph: Smoke Bomb
Attacks: ??
Control: n/a
Occurrence: Shinra Bldg.63f; Shinra Bldg.65f; Shinra Bldg.67f;
Shinra Bldg.68f.
Hard Attacker
LV: 32 EXP: 750 Win: Molotov
HP: 2500 AP: 58 Steal: n/a
MP: 150 Gil: 600 Morph: n/a
Attacks:
; Oil.
Control: Bodyblow; Oil.
Occurrence: Underwater Reactor.
Harpy
LV: 18 EXP: 148 Win: ??
HP: 800 AP: 14 Steal: Striking Staff
MP: 200 Gil: 210 Morph: Elixir
Attacks: ; Poison Storm; [Aqualung].
Control: Claw; Poison Storm; [Aqualung].
Occurrence: Gold Saucer Area (mostly in desert pit area).
Head Bomber
LV: 35 EXP: 640 Win: Hyper
HP: 1600 AP: 64 Steal: Tranquilizer
MP: 200 Gil: 460 Morph: Tranquilizer
Attacks: Dorsal Punch; Extreme Bomber.
Control: Dorsal Punch.
Occurrence: Gaea's Cliff; Inside of Gaea's Cliff; [Battle
Square].
Head Hunter
LV: 30 EXP: 650 Win: Ether
HP: 2000 AP: 80 Steal: Tranquilizer
MP: 100 Gil: 1000 Morph: n/a
Attacks: ; Rising Dagger.
Control: Sickle; Rising Dagger.
Occurrence: Mideel Area.
Heavy Tank
LV: 21 EXP: 340 Win: Hi-Potion
HP: 1600 AP: 45 Steal: Phoenix Down
MP: 25 Gil: 1300 Morph: Power Source
Attacks: Wheelie Attack; Big Spiral.
Control: Charge; Wheelie Attack; Big Spiral.
Occurrence: Meltdown Reactor (in Gongaga Area).
Hedgehog Pie
LV: 6 EXP: 20 Win: Potion
HP: 40 AP: 3 Steal: Ether
MP: 52 Gil: 25 Morph: Ether
Attacks: Fire.
Control: Bodyblow; Fire.
Notes: Weak against Cold.
Occurrence: Inside the Church & Church Roof (in Sector 5 Slum);
Sector 5 Slum; Sector 6.
Heg
LV: 22 EXP: 250 Win: Hi-Potion
HP: 400 AP: 20 Steal: n/a
MP: 0 Gil: 240 Morph: ??
Attacks: Halt Whip.
Control: Poison Fang; Halt Whip.
Notes: Weak against Cold.
Occurrence: Cave of the Gi.
Hell House
LV: 11 EXP: 44 Win: Hi-Potion, Potion
HP: 450 AP: 6 Steal: n/a
MP: 0 Gil: 250 Morph: Potion
Attacks: Hell Bomber; Suicide Drop; Hell Press; Lunattack.
Control: n/a.
Occurrence: Sector 6.
Hell Raider VR2
LV: 18 EXP: 72 Win: Potion
HP: 350 AP: 8 Steal: Hi-Potion
MP: 50 Gil: 130 Morph: Hi-Potion
Attacks: Electromag.
Control: n/a.
Occurrence: Junon Area; [Battle Square].
Hippogriff
LV: 37 EXP: 800 Win: Echo Screen
HP: 3000 AP: 80 Steal: n/a
MP: 280 Gil: 1500 Morph: n/a
Attacks: L2 Confu.
Control: n/a.
Occurrence: Mideel Area.
Ho-Chu
LV: 39 EXP: ?? Win: ??
HP: 8600 AP: ?? Steal: Circlet
MP: 290 Gil: ?? Morph: Ribbon
Attacks: Big Pollen; Whip Sting.
Control: n/a.
Notes: Weak against Water.
Occurrence: [Battle Square].
Hungry
LV: 33 EXP: 700 Win: Ether
HP: 2000 AP: 60 Steal: n/a
MP: 100 Gil: 600 Morph: n/a
Attacks: Mini; Eat (removing an ally from battle).
Control: n/a.
Occurrence: Coral Valley; Coral Valley Cave; Frostbite Cave.
-------------------------------------------------------------------------
I
-------------------------------------------------------------------------
Ice Golem
LV: 40 EXP: 1000 Win: Hi-Potion
HP: 4000 AP: 70 Steal: Hi-Potion
MP: 300 Gil: 1500 Morph: n/a
Attacks: Cold Snap; Wide Grazer.
Control: n/a.
Occurrence: Great Glacier; Icicle Area; Gaea's Cliff;
[Battle Square].
Icicle
LV: 30 EXP: 500 Win: ??
HP: 3000 AP: 0 Steal: n/a
MP: 300 Gil: 0 Morph: n/a
Control: n/a.
Attacks: Icicle Drop.
Notes: Weak against Fire, Earth and Gravity.
Occurrence: Inside of Gaea's Cliff.
Ironite
LV: 30 EXP: 900 Win: ??
HP: 2400 AP: 48 Steal: Phoenix Down
MP: 100 Gil: 680 Morph: n/a
Attacks: Bodyblow; Flying Upper; Sleepel.
Control: Bodyblow; Flying Upper; Sleepel.
Notes: Weak against Holy.
Occurrence: Whirlwind Maze; [Battle Square].
Iron Man
LV: 46 EXP: 10000 Win: Phoenix Down
HP: 20000 AP: 150 Steal: Elixir
MP: 100 Gil: 600 Morph: Escort Guard
Attacks: Adrenalin; Grand Sword.
Control: n/a.
Notes: Weak against Water.
Occurrence: Inside the Planet; [Battle Square].
-------------------------------------------------------------------------
J
-------------------------------------------------------------------------
Jayjujayme
LV: 28 EXP: 410 Win: Remedy, Deadly Waste
HP: 640 AP: 35 Steal: n/a
MP: 20 Gil: 350 Morph: n/a
Attacks: Silk (cause 'Slow'); Thread (cause 'Stop').
Control: n/a.
Occurrence: Wutai,Da-Chao Statue; [Battle Square].
Jemnezmy
LV: 24 EXP: 510 Win: ??
HP: 800 AP: 50 Steal: n/a
MP: 80 Gil: 400 Morph: n/a
Attacks: Cold Breath; Toad; Fascination (cause 'Confu').
Control: n/a.
Notes: Weak against Poison.
Occurrence: Temple of the Ancients (talking clock passage I);
[Battle Square].
Jersey
LV: 25 EXP: 320 Win: Turbo Ether
HP: 500 AP: 30 Steal: Turbo Ether
MP: 100 Gil: 384 Morph: n/a
Attacks: Spin Attack; Fire; [????].
Control: n/a
Notes: If its scales weighted to its left, it can only be
attacked by magic attack. If its scales weighted to its
right, it can only be injured by physical attack.
Occurrence: Mansion,2f; Mansion,Hidden Steps.
Joker
LV: 18 EXP: 150 Win: Hi-Potion
HP: 370 AP: 30 Steal: n/a
MP: 0 Gil: 260 Morph: n/a
Attacks: Spade; Club; Diamond; Heart (heals your allies); Joker
(instant death).
Control: n/a.
Notes: Weak against Wind.
Occurrence: Gold Saucer Area.
Jumping
LV: 24 EXP: 400 Win: Hi-Potion
HP: 999 AP: 30 Steal: n/a
MP: 0 Gil: 50 Morph: Antarctic Wind
Attacks: Club Sword; Dive Kick.
Control: Club Sword; Dive Kick.
Occurrence: Icicle Area; [Battle Square].
-------------------------------------------------------------------------
K
-------------------------------------------------------------------------
Kalm Fang
LV: 10 EXP: 53 Win: Potion
HP: 160 AP: 5 Steal: Ether
MP: 0 Gil: 92 Morph: Hi Potion
Attacks: ; Bodyblow.
Control: Fang; Bodyblow.
Notes: Weak against Fire.
Occurrence: Midgar Area.
Kelzmelzer
LV: 30 EXP: 410 Win: Potion
HP: 800 AP: 35 Steal: Antidote
MP: 0 Gil: 400 Morph: Antidote
Attacks: ; Liquid Poison.
Control: Claw; Liquid Poison.
Occurrence: Woodlands Area; [Battle Square].
Killbin
LV: 30 EXP: 700 Win: Ether
HP: 3200 AP: 150 Steal: Turbo Ether
MP: 380 Gil: 1000 Morph: Mind Source
Attacks: (according to cube sides facing you).
Control: n/a.
Occurrence: Whirlwind Maze.
Kimara Bug
LV: 19 EXP: 190 Win: Hi-Potion
HP: 700 AP: 19 Steal: Spider Web
MP: 25 Gil: 278 Morph: Hourglass
Attacks: Butterfly Attack; Stop Web; Spider Attack.
Control: Butterfly Attack; Stop Web; Spider Attack.
Occurrence: Jungle (in Gongaga Area).
King Behemoth
LV: 60 EXP: 2000 Win: X-Potion
HP: 18000 AP: 250 Steal: Phoenix Down
MP: 560 Gil: 950 Morph: n/a
Attacks: Bite; Comet2; King Teel.
Control: Behemoth Horn; Flare.
Occurrence: Inside Northern Cave.
Kyuvilduns
LV: 24 EXP: 340 Win: Hi-Potion
HP: 800 AP: 34 Steal: n/a
MP: 0 Gil: 368 Morph: Hi-Potion
Attacks: Lay Flat.
Control: Lay Flat.
Notes: Weak against Fire.
Occurrence: Mt. Nibel; Mt. Nibel Cave; Rocket Launch Pad Area.
-------------------------------------------------------------------------
L
-------------------------------------------------------------------------
Land Worm
LV: 22 EXP: 400 Win: Ether
HP: 1500 AP: 40 Steal: Turbo Ether
MP: 80 Gil: 256 Morph: Fire Fang
Attacks: Earthquake; Sand Storm.
Control: Earthquake; Sand Storm.
Notes: Weak against Cold.
Occurrence: Corel Desert.
Lessaloploth
LV: 34 EXP: 920 Win: Ether, Phoenix Down
HP: 2000 AP: 65 Steal: Phoenix Down
MP: 400 Gil: 1000 Morph: Cancel
Control: Wing Cut; Scorpion's Tail.
Attacks: Wing Cut; Scorpion's Tail; Avalanche.
Occurrence: Great Glacier; [Battle Square].
Notes: Weak against Wind.
LASER CANNON
LV: 8 EXP: 5 Win: ??
HP: 155 AP: 0 Steal: n/a
MP: 0 Gil: 0 Morph: ??
Attacks: Laser Cannon; Paralysis Laser.
Control: ??
Occurrence: Shinra Buidg.67f & 68f.
Levrikon
LV: 14 EXP: 65 Win: Hi-Potion
HP: 200 AP: 7 Steal: Ether
MP: 0 Gil: 128 Morph: Hi-Potion
Attacks: Bird Kick; Flamming Peck.
Control: Bird Kick; Flamming Peck.
Occurrence: Grasslands Area.
-------------------------------------------------------------------------
M
-------------------------------------------------------------------------
***MACHINE GUN
LV: 8 EXP: 5 Win: ??
HP: 155 AP: 0 Steal: n/a
MP: 0 Gil: 0 Morph: ??
Attacks: Machine Gun.
Control: ??
Notes: Weak against Lighting.
Occurrence: Shinra Bldg.67f & 68f.
Madouge
LV: 16 EXP: 70 Win: Hi-Potion
HP: 220 AP: 8 Steal: Grand Glove
MP: 0 Gil: 150 Morph: Hi-Potion
Attacks: ; Swamp Shoot.
Control: Ironball; Swamp Shoot.
Occurrence: Mythril Mine.
Magic Pot
LV: 41 EXP: 8000 Win: Turbo Ether
HP: 4096 AP: 1000 Steal: n/a
MP: 128 Gil: 8500 Morph: n/a
Attacks: (steal items, but you'll get them back if you win)
Control: n/a.
Notes: These guys will ask for Elixirs, and you better use one
on them, because you can't damage them without feeding
them first. Angel Whisper also works, if it hits.
Occurrence: Inside Northern Cave.
Magnade
LV: 35 EXP: 980 Win: X-Potion
HP: 1000 AP: 50 Steal: Phoenix Down
MP: 100 Gil: 1200 Morph: n/a
Attacks: Double Shield Throw; Powerful Kick.
Control: n/a.
Notes: Weak against Fire & Gravity.
Occurrence: Great Glacier.
Malboro
LV: 44 EXP: 1000 Win: M-Tentacles
HP: 4400 AP: 100 Steal: M-Tentacles
MP: 900 Gil: 100 Morph: n/a
Attacks: Frozen Beam; Bio2; [Bad Breath].
Control: n/a.
Notes: Weak against Water.
Occurrence: Gaea's Cliff; Inside of Gaea's Cliff; Inside
Northern Crater; [Battle Square].
Malldancer
LV: 32 EXP: 500 Win: Hi-Potion
HP: 600 AP: 56 Steal: Phoenix Down
MP: 100 Gil: 700 Morph: X-Potion
Attacks: ; Dance.
Control: Claw; Dance (causes 'Slow'+'Darkness').
Occurrence: Corral Valley.
Mandragora
LV: 10 EXP: 55 Win: Lasan Nut
HP: 120 AP: 6 Steal: Lasan Nut
MP: 0 Gil: 135 Morph: Ether
Attacks: ; Slow Dance.
Control: Grass Punch; Slow Dance (causes 'Slow').
Occurrence: Grasslands Area.
Manhole
LV: 35 EXP: 900 Win: X-Potion
HP: 2500 AP: 80 Steal: n/a
MP: 110 Gil: 3000 Morph: n/a
Attacks: Ice2; Fire2.
Control: n/a.
Occurrence: Sector 8,Underground.
Marine
LV: 16 EXP: 75 Win: Eye drop
HP: 300 AP: 8 Steal: Shinra Beta
MP: 20 Gil: 150 Morph: n/a
Attacks: Grenade; Machine Gun; (smoke gun that causes 'Sleep'+
'Darkness').
Control: ??
Occurrence: Machine Engine Room (in Shinra Cargo Ship).
Master Tonberry
LV: ?? EXP: 6000 Win: Megalixir
HP: 44444 AP: 200 Steal: Elixir
MP: 100 Gil: 6800 Morph: Ribbon
Attacks: Everyone's Grudge; Knife.
Control: n/a.
Occurrence: Inside Northern Cave.
Maximum Kimaira
LV: 49 EXP: 1200 Win: ??
HP: 4000 AP: 90 Steal: n/a
MP: 350 Gil: 3800 Morph: Guard Source
Attacks: Northern Cross.
Control: n/a.
Occurrence: Mako Cannon; [Battle Square].
Mighty Grunt
LV: 12 EXP: 50 Win: Tranquilizer
HP: 230 AP: 5 Steal: Tranquilizer, Grenade
MP: 0 Gil: 98 Morph: n/a
Attacks: Double Shot; Roller Spin.
Control: n/a.
Occurrence: Shinra Bldg.2f; Shinra Bldg.59f & 60f.
Mirage
LV: 24 EXP: 290 Win: Mirror
HP: 570 AP: 22 Steal: n/a
MP: 0 Gil: 280 Morph: n/a
Attacks: ??
Control: n/a.
Occurrence: Mansion.
Mono Drive
LV: ?? EXP: 18 Win: Potion
HP: 28 AP: 3 Steal: ??
MP: 28 Gil: 8 Morph: ??
Control: ??
Attacks: Fire.
Occurrence: Sector 1 Station; Sector 1; Sector 1 Reactor.
Moth Slasher
LV: 13 EXP: 46 Win: ??
HP: 260 AP: 5 Steal: Carbon Bangle
MP: 0 Gil: 75 Morph: ??
Attacks: Speed Slash.
Control: ??
Notes: Weak against Lighting.
Occurrence: Shinra Bldg.67f & 68f.
Mover
LV: 59 EXP: 0 Steal: Turbo Ether
HP: 3000 AP: 800 Win: Turbo Ether
MP: 120 Gil: 30000 Morph: Protect Ring
Attacks: ??
Control: n/a.
Occurrence: Inside Northern Cave.
MP
LV: ?? EXP: 16 Win: Potion
HP: 30 AP: 2 Steal: ??
MP: ?? Gil: 10 Morph: ??
Attacks: Machine Gun.
Control: ??
Occurrence: Platform;Sector 1 Station;Sector 1;No. 1 Reactor;
Inside the Church (in Sector 5 Slum).
Mu
LV: 12 EXP: 54 Win: ??
HP: 210 AP: 6 Steal: n/a
MP: 52 Gil: 130 Morph: n/a
Attacks: ; Hot Springs; Sewer; Sinking; [L4 Suicide].
Control: n/a.
Occurrence: Grasslands Area.
Mystery Ninja
LV: 22 EXP: 240 Win: ??
HP: 800 AP: 0 Steal: n/a
MP: 150 Gil: 800 Morph: ??
Attacks: .
Control: ??
Notes: If you haven't already guessed, this is Yuffie. Refer to
the 'Secrets and Strategies' section of the FAQ to find out
how to get her to join your party.
Occurrence: Junon Area (forests only).
-------------------------------------------------------------------------
N
-------------------------------------------------------------------------
Needle Kiss
LV: 17 EXP: 75 Win: Bolt Plume
HP: 180 AP: 8 STeal: Soft
MP: 40 Gil: 130 Morph: Remedy
Attacks: ; Thunder Kiss.
Control: Diving Attack; Thunder Kiss.
Notes: Weak against Wind.
Occurrence: Corel Area; Mt. Corel.
Nerosuferoth
LV: 16 EXP: 53 Win: Hi Potion
HP: 150 AP: 5 Steal: n/a
MP: 20 Gil: 146 Morph: n/a
Attacks: ; Heatwing.
Control: Beak; Heatwing.
Occurrence: Junon Area.
Nibel Wolf
LV: 23 EXP: 265 Win: Luchile Nut
HP: 700 AP: 24 Steal: Luchile Nut
MP: 0 Gil: 260 Morph: Hi Potion
Attacks:
; Fang.
Control: Bodyblow; Fang.
Occurrence: Nibel & Rocket Launch Pad Area.
-------------------------------------------------------------------------
P
-------------------------------------------------------------------------
Parasite
LV: 51 EXP: 1100 Win: Remedy
HP: 6000 AP: 100 Steal: Remedy
MP: 300 Gil: 1000 Morph: Remedy
Attacks: Para Tail (causes 'Sadness'); Magic Extinguish.
Control: Head Attack; [L5 Death]; [Magic Breath].
Notes: Weak against Wind & Holy.
Occurrence: Inside Northern Cave.
Pollensalta
LV: 41 EXP: 1000 Win: X-Potion
HP: 4000 AP: 100 Steal: Hyper
MP: 220 Gil: 1000 Morph: n/a
Attacks: Cold Breath; Fascination.
Control: Fire3; Angel Whisper.
Occurrence: Inside Northern Cave.
Poodler
LV: 42 EXP: 900 Win: ??
HP: 6000 AP: 70 Steal: Turbo Ether
MP: 220 Gil: 2500 Morph: Speed Source
Attacks: Fire.
Control: n/a.
Occurrence: Hallway (in Gelnika, the sunken plane).
Proto Machinegun
LV: ?? EXP: 16 Win: ??
HP: 100 AP: 2 Steal: ??
MP: ?? Gil: 15 Morph: ??
Attacks: Machine Gun.
Control: ??
Occurrence: No.5 Reactor.
Prowler
LV: 12 EXP: 55 Win: Potion
HP: 150 AP: 5 Steal: Ether
MP: 0 Gil: 160 Morph: Hi Potion
Control: Strike.
Attacks: ; Grind.
Occurrence: Midgar Area.
-------------------------------------------------------------------------
Q
-------------------------------------------------------------------------
***Q. MACHINE GUN
LV: 20 EXP: 600 Win: ??
HP: 1000 AP: 60 Steal: n/a
MP: 0 Gil: 300 Morph: Hi-Potion
Control: n/a.
Attacks: Machine Gun.
Notes: Weak against Lighting.
Occurrence: Sea Bottom Makoro Path,and the Guard System Inside
Area.
-------------------------------------------------------------------------
R
-------------------------------------------------------------------------
Razor Weed
LV: 27 EXP: 375 Win: Tranquilizer, Loco Weed,
HP: 1000 AP: 30 Hi-Potion
MP: 145 Gil: 350 Steal: n/a
Morph: n/a
Attacks: ; Spaz Voice.
Control: Glasscutter; Spaz Voice; [Magic Hammer].
Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square].
Rilfsak
LV: 40 EXP: 1000 Win: X-Potion
HP: 2000 AP: 70 Steal: n/a
MP: 500 Gil: 900 Morph: n/a
Attacks: Autumn Leaves (causes 'Darkness').
Control: Blood Suck; Autumn Leaves.
Occurrence: Ancient Forest.
Rocket Launch
LV: ?? EXP: 13 Win: ??
HP: 50 AP: 3 Steal: ??
MP: ?? Gil: 7 Morph: ??
Attacks: Rocket Launcher.
Control: ??
Occurrence: Lower Sector 4 Plate; Winding Tunnel; No.5 Reactor.
***ROCKET LAUNCHER
LV: 20 EXP: 600 Win: ??
HP: 1000 AP: 60 Steal: n/a
MP: 0 Gil: 300 Morph: Hi-Potion
Attacks: Rocket Launcher, Fray Missile.
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Ocean Bottom Makoro Passageway.
Roulette Cannon
LV: 38 EXP: 1200 Win: X-Potion
HP: 3000 AP: 100 Steal: n/a
MP: 200 Gil: 1600 Morph: n/a
Control: n/a
Attacks: Rocket Launcher.
Occurrence: Aljunon (in Junon Branch); Airport (in Junon Branch).
Notes: Weak against Lighting.
-------------------------------------------------------------------------
S
-------------------------------------------------------------------------
Sahagin
LV: ?? EXP: 30 Win: Potion, Hyper
HP: 150 AP: 3 Steal: Hyper
MP: ?? Gil: 89 Morph: ??
Control: ??
Attacks: Water Gun.
Occurrence: Sewer.
(Scissors Upper Half & Scissors Lower Half).............................
Scissors (Upper Half)
LV: 33 EXP: 1000 Win: Turbo Ether
HP: 2900 AP: 90 Steal: Ether
MP: 88 Gil: 1400 Morph: Cancel
Attacks: Cross Scissor; Scissor Attack; Blood Nail;
Scissor Tornado.
Control: n/a.
Notes: Weak against upper and lower body detachment.
Occurrence: Inside Northern Cave.
Scissors (Lower Half)
LV: (shared) EXP: 3400 Win: (shared)
HP: (shared) AP: 270 Steal: (shared)
MP: (shared) Gil: 4200 Morph: (shared)
Attacks: Scissor Kick; Confu.
Control: n/a.
Notes: Weak against upper and lower body detachment. May be weak
against Steal or Ether?
Occurrence: Part of 'Scissors' (Upper Half).
Scotch
LV: ?? EXP: 22 Win: ??
HP: ?? AP: 0 Steal: ??
MP: ?? Gil: 60 Morph: ??
Attacks: .
Control: ??
Occurrence: Corneo's Hall,2f.
Screamer
LV: 26 EXP: 400 Win: Earth Drum
HP: 800 AP: 33 Steal: n/a
MP: 40 Gil: 400 Morph: Power Source
Attacks: ; War Cry.
Control: Ironball; Iron Attack; War Cry.
Occurrence: Mt. Nibel; Nibel Reactor.
Scrutin Eye
LV: 15 EXP: 80 Win: Ether
HP: 240 AP: 8 Steal: Ether
MP: 60 Gil: 120 Morph: ??
Attacks: Fire2; Ice2.
Control: ??
Notes: Weak against Wind.
Occurrence: Machine Engine Room (in Shinra Cargo Ship).
Sculpture
LV: 32 EXP: 860 Win: Hyper
HP: 1700 AP: 60 Steal: n/a
MP: 100 Gil: 640 Morph: n/a
Attacks:
; Fire Shell.
Control: Bodyblow; Fire Shell.
Notes: Weak against Holy.
Occurrence: Whirlwind Maze; [Battle Square].
Sea Worm
LV: 22 EXP: 1300 Win: ??
HP: 9000 AP: 200 Steal: Dragon Scales
MP: 200 Gil: 5000 Morph: Dragon Scales
Attacks: Earthquake; Sandstorm (cause 'Darkness'); Crush.
Control: n/a.
Notes: Weak against Cold.
Occurrence: Mideel Area & North Corel Area (shore zones);
[Battle Square].
Search Crown
LV: 16 EXP: 80 Win: Hi-Potion
HP: 150 AP: 8 Steal: Turbo Ether
MP: 30 Gil: 111 Morph: Hi-Potion
Attacks: Seed Shoot; Four Laser.
Control: n/a.
Occurrence: Mt. Corel.
Senior Grunt
LV: 35 EXP: 930 Win: S-mine
HP: 2600 AP: 90 Steal: n/a
MP: 245 Gil: 800 Morph: n/a
Attacks: ; Harrier Beam; Water Wave.
Control: Handclaw; Harrier Beam; Water Wave.
Occurrence: Underwater Reactor; Rocket Town (during rocket
launching).
Serpent
LV: 40 EXP: 1400 Win: ??
HP: 14000 AP: 70 Steal: Water Ring
MP: 290 Gil: 2500 Morph: Mind Source
Attacks: Viper Breath; [Aqualung].
Control: n/a.
Notes: Weak against Wind.
Occurrence: Cargo Room (in Gelnika, the sunken plane);
[Battle Square].
Shadow Maker
LV: 42 EXP: 500 Win: Turbo Ether
HP: 2000 AP: 25 Steal: Graviball
MP: 120 Gil: 500 Morph: n/a
Attacks: (spark that causes 'Slow').
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Winding Tunnel (in Sector 8).
Shred
LV: 32 EXP: 500 Win: Ether
HP: 900 AP: 40 Steal: n/a
MP: 100 Gil: 950 Morph: n/a
Attacks: ; Crazy Claw; Cure3.
Control: Tail; Crazy Claw; Cure3.
Notes: Weak against Fire & Wind.
Occurrence: Great Glacier; [Battle Square].
Skeeskee
LV: 20 EXP: 222 Win: Hyper
HP: 540 AP: 22 Steal: Tranquilizer
MP: 0 Gil: 222 Morph: Hyper
Attacks: ; Rage Bomber.
Control: Beak; Rage Bomber.
Occurrence: Cosmo Area.
Slalom
LV: 37 EXP: 700 Win: Deadly Waste
HP: 1600 AP: 70 Steal: Smoke Bomb
MP: 30 Gil: 1500 Morph: Hi Potion
Attacks: ; Smog (cause 'Poison'); Smog (cause 'Darkness').
Control: Punch; Smog; Smog.
Occurrence: Junon Path; Underwater Reactor.
Slaps
LV: 29 EXP: 370 Win: Hi Potion
HP: 900 AP: 30 Steal: n/a
MP: 50 Gil: 450 Morph: Hyper
Attacks: Paralyzer Needle; Berserk Needle; Bug Needle.
Control: n/a.
Notes: Weak against Wind.
Occurrence: Woodlands Area; [Battle Square].
Smogger
LV: ?? EXP: 32 Win: Deadly Waste
HP: 90 AP: 3 Steal: ??
MP: ?? Gil: 60 Morph: ??
Attacks: Smog.
Control: ??
Occurrence: No.5 Reactor.
Sneaky Step
LV: 21 EXP: 270 Win: M-Tentacles
HP: 600 AP: 24 Steal: n/a
MP: 65 Gil: 330 Morph: ??
Attacks: Triple Attack; [Death Sentence].
Control: Triple Attack; [Death Sentence].
Occurrence: Cave of the Gi.
Snow
LV: 32 EXP: 500 Win: Ice Crystal
HP: 4000 AP: 42 Steal: Circlet
MP: 160 Gil: 700 Morph: n/a
Attacks: Cold Breath; Ice2; Fascination.
Control: n/a.
Notes: Weak against Fire.
Occurrence: Great Glacier; [Battle Square].
SOLDIER:1st
LV: 44 EXP: 960 Win: ??
HP: 5000 AP: 90 Steal: Shinra Alpha
MP: 400 Gil: 2400 Morph: n/a
Attacks: Sword of Doom; Silence.
Control: n/a.
Occurrence: Mako Cannon.
SOLDIER:2nd
LV: 35 EXP: 1000 Win: X-Potion
HP: 4000 AP: 85 Steal: Remedy
MP: 340 Gil: 750 Morph: n/a
Control: Fight; Sword of Doom.
Attacks: ; Sword of Doom.
Occurrence: Path 2; Aljunon; Airport; Junon Path;
Submarine Dock.
SOLDIER:3rd
LV: 13 EXP: 54 Win: Loco weed
HP: 250 AP: 6 Steal: Hardedge
MP: 40 Gil: 116 Morph: n/a
Attacks: Flying Sickle; Sleepel; Bolt2; Ice2.
Control: n/a.
Notes: Weak against Fire.
Occurrence: Shinra Bldg.67f & 68f.
Sonic Speed
LV: 26 EXP: 370 Win: Hi-Potion
HP: 750 AP: 28 Steal: Ether
MP: 50 Gil: 330 Morph: Speed Drink
Attacks: Harrier.
Control: n/a.
Notes: Weak against Wind.
Occurrence: Mt. Nibel; Nibel Reactor.
Special Combatant
LV: ?? EXP: 28 Win: Grenade, Antidote
HP: 60 AP: 3 Steal: ??
MP: ?? Gil: 40 Morph: ??
Attacks: Beam Gun; Wave.
Control: ??
Occurrence: Winding Tunnel; Lower Sector 4 Plate.
Spencer
LV: 17 EXP: 110 Win: Saraha Nut
HP: 250 AP: 11 Steal: Saraha Nut
MP: 0 Gil: 175 Morph: n/a
Attacks: Upper Cutter.
Control: Upper Cutter; Swordblade.
Occurrence: Gold Saucer Area.
Spiral
LV: 39 EXP: 700 Win: Hi-Potion
HP: 2800 AP: 80 Steal: X-Potion
MP: 100 Gil: 1300 Morph: Guard Source
Attacks: Spin.
Control: n/a.
Occurrence: Mideel Area.
Stilva
LV: 40 EXP: 1000 Win: Ether
HP: 2000 AP: 110 Steal: n/a
MP: 300 Gil: 1100 Morph: Holy Torch
Attacks: ; [Trine]; [Magic Breath]; Jump Attack;
Big Horn.
Control: Big Red Clipper; [Trine]; [Magic Breath].
Occurrence: Inside of Gaea's Cliff; [Battle Square].
Stinger
LV: 25 EXP: 290 Win: Hi-Potion
HP: 2200 AP: 25 Steal: Ether
MP: 60 Gil: 358 Morph: ??
Attacks: Sting Bomb; Stab.
Control: n/a.
Occurrence: Cave of the Gi.
Submarine Crew
LV: 32 EXP: 850 Win: S-mine, Shinra Beta
HP: 1500 AP: 80 Steal: 8inch Cannon
MP: 85 Gil: 500 Morph: n/a
Attacks: ; Hand Grenade.
Control: Machine Gun; Hand Grenade.
Occurrence: Elevator (in Junon Path); Junon Path;
Underwater Reactor; Inside Submarine.
Sweeper
LV: ?? EXP: 27 Win: ??
HP: 140 AP: 3 Steal: ??
MP: ?? Gil: 30 Morph: ??
Attacks: W Machine Gun; Smoke Shot.
Control: ??
Notes: Weak against Lighting.
Occurrence: No. 1 Reactor.
Sword Dance
LV: 11 EXP: 39 Win: Loco Weed
HP: 160 AP: 6 Steal: Hyper
MP: 0 Gil: 90 Morph: Light Curtain
Attacks:
; Slap (causes 'Fury'); Saw.
Control: Bodyblow; Slap; Saw.
Occurrence: Shinra Bldg.65f.
-------------------------------------------------------------------------
T
-------------------------------------------------------------------------
Tail Vault
LV: 28 EXP: 440 Win: Phoenix Down
HP: 960 AP: 36 Steal: n/a
MP: 0 Gil: 380 Morph: n/a
Attacks: ; Somersault.
Control: Bite; Somersault.
Occurrence: Wutai Area; [Battle Square].
Thunderbird
LV: 28 EXP: 385 Win: Bolt Plume, Echo Screen,
HP: 800 AP: 36 Hi-Potion
MP: 80 Gil: 420 Steal: Bolt Plume
Morph: Swift Bolt
Attacks: ; Lighting.
Control: Stab; Lighting.
Occurrence: Wutai Area.
Tonadu
LV: 30 EXP: 600 Win: Bird Wing
HP: 1600 AP: 45 Steal: Bird Wing
MP: 0 Gil: 600 Morph: n/a
Attacks: ; Great Gale.
Control: Claw; Great Gale; Big Sound.
Notes: Weak against Wind.
Occurrence: North Corel Area; Woodland Area; [Battle Square].
Tonberry
LV: ?? EXP: ?? Win: ??
HP: ?? AP: ?? Steal: Turbo Ether
MP: ?? Gil: ?? Morph: Elixir
Attacks: Knife.
Control: n/a.
Occurrence: Crater; [Battle Square].
Touch Me
LV: 18 EXP: 170 Win: Maiden's Kiss
HP: 300 AP: 23 Steal: Impaler
MP: 74 Gil: 180 Morph: Remedy
Attacks: Frog Jab ; [Frog Song].
Control: Frog Jab ; [Frog Song].
Occurrence: Jungle (in Gongaga Area).
Toxic Frog
LV: 26 EXP: 420 Win: Impaler
HP: 500 AP: 30 Steal: Impaler
MP: 100 Gil: 260 Morph: Remedy
Attacks: Frog Jab; [Frog song].
Control: Frog Jab; [Frog Song]; Poisona.
Notes: Weak against Ice.
Occurrence: Temple of the Ancients; [Battle Square].
Trickplay
LV: 24 EXP: 480 Win: Hi-Potion
HP: 1500 AP: 35 Steal: n/a
MP: 100 Gil: 800 Morph: n/a
Attacks: Gold Mountain; Magma; Geyser; Sinking; [L4 Suicide].
Control: n/a.
Occurrence: Icicle Area; Forgotten City; [Battle Square].
Twin Brain
LV: 25 EXP: 340 Win: Ether
HP: 400 AP: 32 Steal: Ether
MP: 20 Gil: 320 Morph: Turbo Ether
Attacks: Stare Down; Absorb.
Control: Stare Down; Absorb.
Occurrence: Mt. Nibel; Mt. Nibel Cave; Nibel Reactor.
-------------------------------------------------------------------------
U
-------------------------------------------------------------------------
Under Lizard
LV: 29 EXP: 440 Win: Remedy
HP: 1400 AP: 45 Steal: Remedy
MP: 140 Gil: 420 Morph: Remedy
Attacks:
; Petrify Smog (cause 'Petrify'+'Toad').
Control: Bodyblow; Petrify Smog.
Occurrence: Woodlands Area; Wutai Area; Goblin Island; Cactus
Island; [Battle Square].
Underwater MP
LV: 34 EXP: 820 Win: Shinra Alpha
HP: 1000 AP: 80 Steal: Grenade
MP: 100 Gil: 600 Morph: n/a
Attacks: ; Hand Grenade.
Control: Machine Gun ; Hand Grenade.
Occurrence: Underwater Reactor.
Unknown 1
LV: 50 EXP: 1500 Win: ??
HP: 11000 AP: 150 Steal: Fire Armlet
MP: 110 Gil: 5000 Morph: Power Source
Attacks: Tongue; Bite; Blaster.
Control: n/a.
Occurrence: Cargo Room & Research Room (both in Gelnika).
Unknown 2
LV: 51 EXP: 3000 Win: ??
HP: 13000 AP: 300 Steal: Aurora Armlet
MP: 130 Gil: 10000 Morph: Guard Source
Attacks: Tentacle; Abnormal Breath; ? Neddle (cause 'Darkness').
Control: n/a.
Occurrence: Cargo Room & Research Room (both in Gelnika).
Unknown 3
LV: 52 EXP: 2000 Win: ??
HP: 15000 AP: 200 Steal: Lighting Bracelet
MP: 150 Gil: 7500 Morph: Magic Source
Attacks: Bolt2; Poison Fang; Slap; Creepy Touch
(cause 'Sadness').
Control: n/a.
Occurrence: Cargo Room & Research Room (both in Gelnika);
[Battle Square].
-------------------------------------------------------------------------
V
-------------------------------------------------------------------------
VAGRISK
LV: 19 EXP: 240 Win: Soft
HP: 400 AP: 30 Steal: Soft
MP: 50 Gil: 275 Morph: ??
Attacks: Quake2.
Control: Gale; Stone Strike.
Occurrence: Cosmo Area.
Valron
LV: 24 EXP: 300 Win: Hi-Potion
HP: 950 AP: 30 Steal: n/a
MP: 80 Gil: 300 Morph: Hi-Potion
Attacks: ; MBarrier; DeSpell; Jump Kick; Demi3;
Dive Kick.
Control: Speed Punch; Jump Kick; Dive Kick.
Occurrence: Nibel Area; Rocket Launch Pad Area.
Vargid Police
LV: 9 EXP: 44 Win: Phoenix Down
HP: 140 AP: 7 Steal: Tranquilizer
MP: 28 Gil: 40 Morph: Tranquilizer
Attacks: Needle; Self-Destruct.
Control: Needle.
Occurrence: Shinra Bldg.67f & 69f.
Velcher Task
LV: 26 EXP: 320 Win: Hi-Potion
HP: 900 AP: 31 Steal: Remedy
MP: 28 Gil: 350 Morph: Remedy
Attacks: ; Poison Blow.
Control: Claw; Poison Blow.
Occurrence: Rocket Launch Pad Area.
Vice
LV: 7 EXP: 24 Win: Potion
HP: 68 AP: 3 Steal: Speed Drink
MP: 0 Gil: 80 Morph: Potion
Attacks: Steal.
Control: Hit.
Occurrence: Sector 5 Slum.
Vlakorados
LV: ?? EXP: 510 Win: Carob Nut
HP: 33333 AP: 40 Steal: Carob Nut
MP: 333 Gil: 460 Morph: Elixir
Attacks: ; Violent Advance; Bolt Ball.
Control: n/a.
Occurrence: Icicle Area; [Battle Square].
-------------------------------------------------------------------------
W
-------------------------------------------------------------------------
WARNING BOARD
LV: 12 EXP: 38 Win: ??
HP: 270 AP: 4 Steal: n/a
MP: 0 Gil: 75 Morph: ??
Attacks: Machine Gun; Laser Cannon.
Control: ??
Occurrence: Shinra Bldg.67f & 68f.
Whole Eater
LV: 9 EXP: 24 Win: ??
HP: 72 AP: 2 Steal: Potion
MP: 0 Gil: 70 Morph: Potion
Attacks: .
Control: Sickle.
Occurrence: Sector 5 Slum; Sector 6.
Wind Wing
LV: 36 EXP: 800 Win: Phoenix Down
HP: 1900 AP: 60 Steal: Hi-Potion
MP: 350 Gil: 500 Morph: Phoenix Down
Attacks: ; Sham Neal; Aero3; [White Wind].
Control: Tailbeat; Sham Neal; Aero 3.
Occurrence: Whirlwind Maze.
Wolfmeister
LV: 43 EXP: 10000 Win: ??
HP: 10000 AP: 100 Steal: n/a
MP: 200 Gil: 600 Morph: n/a
Attacks: Heavy Sword; Atomic Ray; [Big Guard].
Control: n/a.
Notes: Weak against Water.
Occurrence: Corel Train (during Corel Huge Materia quest).
-------------------------------------------------------------------------
X
-------------------------------------------------------------------------
XCannon
LV: 46 EXP: 2000 Win: Turbo Ether
HP: 20000 AP: 90 Steal: n/a
MP: 100 Gil: 3000 Morph: n/a
Attacks: Search; Target: set; Countdown; Dragon Cannon.
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Mako Cannon.
-------------------------------------------------------------------------
Y
-------------------------------------------------------------------------
(Ying & Yang)...........................................................
Yang
LV: 24 EXP: 300 Win: ??
HP: 1200 AP: 40 Steal: n/a
MP: 220 Gil: 400 Morph: n/a
Attacks: Ice2; Bolt2; Yang Suicide.
Control: n/a.
Occurrence: Mansion,Basement.
Ying
LV: 24 EXP: 400 Win: ??
HP: 1200 AP: 30 Steal: n/a
MP: 0 Gil: 400 Morph: n/a
Attacks: Sadistic Attack.
Control: n/a.
Occurrence: Mansion,Basement.
-------------------------------------------------------------------------
Z
-------------------------------------------------------------------------
Zemzelet
LV: 17 EXP: 70 Win: Hi-Potion
HP: 285 AP: 7 Steal: n/a
MP: 36 Gil: 165 Morph: Hi-Potion
Attacks: Thunderbolt.
Control: Thunderbolt; [White Wind].
Notes: Weak against Wind.
Occurrence: Junon Area.
Zenene
LV: 14 EXP: 58 Win: Ether
HP: 250 AP: 6 Steal: Deadly Waste
MP: 93 Gil: 60 Morph: Remedy
Attacks: ; Piazzo Shower; Ghenghana.
Control: Fang; Piazzo Shower; Ghenghana.
Notes: Weak against Holy.
Occurrence: Shinra Bldg.67f - 69f.
Zolokalter
LV: 30 EXP: 700 Win: X-Potion
HP: 950 AP: 60 Steal: n/a
MP: 90 Gil: 700 Morph: Antidote
Attacks: ; Toxic Barf.
Control: Bite; Toxic Barf.
Occurrence: Inside of Gaea's Cliff; [Battle Square].
Zuu
LV: 27 EXP: 450 Win: Bird Wing
HP: 1200 AP: 38 Steal: Bird Wing
MP: 40 Gil: 430 Morph: Bird Wing
Attacks: ; Great Gale.
Control: n/a.
Notes: Weak against Wind.
Occurrence: Mt. Nibel; Nibel Reactor.
=========================================================================
B O S S E S
=========================================================================
(all the info. from here to Jenova is by yours truly)
(The Turks: Reno, Rude, Elena)...........................................
________________________________________________________ FIRST ENCOUNTER
Turks:Reno
LV: ?? EXP: 290 Steal: n/a
HP: ?? AP: 22 Win: Ether
MP: ?? Gil: 500 Morph: ??
Control: ??
Attacks: Pyramid, Electromagnetic Rod
Notes: Found in Midgar City.
_______________________________________________________ SECOND ENCOUNTER
Turks:Reno
LV: 22 EXP: 660 Steal: n/a
HP: 2000 AP: 60 Win: Fairy Tale
MP: 80 Gil: 1500 Morph: ??
Control: ??
Attacks: Turks' Light Arrow
Notes: Found in the Jungle.
Turks:Rude
LV: 23 EXP: 720 Steal: n/a
HP: 2000 AP: 70 Win: X-Potion
MP: 135 Gil: 2000 Morph: ??
Control: ??
Attacks: Fire
Notes: Appears along with RENO.
________________________________________________________ THIRD ENCOUNTER
Turks:Rude
LV: 42 EXP: 3400 Steal: Ziedrich
HP: 9000 AP: 80 Win: ??
MP: 240 Gil: 3000 Morph: n/a
Control: n/a
Attacks: MBarrier, Bolt 2, Cure 2.
Notes: Appears atop the Rocket in Rocket Town.
_______________________________________________________ FOURTH ENCOUNTER
Turks:Reno
LV: 42 EXP: 10500 Steal: Touph Ring
HP: 15000 AP: 660 Win: ??
MP: 230 Gil: 9000 Morph: n/a
Control: n/a
Attacks: Neo Turks' Light Ray
Notes: Found in Gelnika.
Turks:Rude
LV: 49 EXP: (shared) Steal: Ziedrich
HP: 20000 AP: (shared) Win: ??
MP: 280 Gil: (shared) Morph: n/a
Control: n/a
Attacks: Bolt 2
Notes: Appears along with RENO.
________________________________________________________ FIFTH ENCOUNTER
Turks:Elena
LV: ?? EXP: 6400 Steal: Minerva Band
HP: 30000 AP: 800 Win: ??
MP: 100 Gil: 7000 Morph: n/a
Control: n/a
Attacks: ??
Notes: She can absorb Ice-based attacks. Found in the
Midgar City Underground (Disc 2)
Turks:Reno
LV: 50 EXP: 4500 Steal: Touph Ring
HP: 25000 AP: 450 Win: ??
MP: 200 Gil: 3000 Morph: n/a
Control: n/a
Attacks: Electric Spirit Rod, Turks' Light Ray
Notes: He can absorb Lighting-based attacks. Appears along with
Elena and Rudo.
Turks:Rudo
LV: 51 EXP: 5500 Steal: Ziedrich
HP: 28000 AP: 600 Win: ??
MP: 250 Gil: 5000 Morph: n/a
Control: n/a
Attacks: ???
Notes: He can absorb Flame-based attacks. Appears along with
Elena and Reno.
_______________________________________________________ BATTLE WITH HOJO
Hojo
LV: 50 EXP: 25000 Steal: n/a
HP: 13000 AP: 2500 Win: ??
MP: 250 Gil: 6000 Morph: ??
Control: n/a
Attacks: Capsule
Notes: Can create Sample monsters (see below). Found atop the
Makou Cannon.
Bad Rap Sample
LV: 34 EXP: n/a Steal: n/a
HP: 11000 AP: n/a Win: ??
MP: 120 Gil: n/a Morph: n/a
Control: n/a
Attacks: Big Fang, Ibil Poison
Notes: Created by Hojo.
Poodler Sample
LV: 42 EXP: n/a Steal: n/a
HP: 10000 AP: n/a Win: ??
MP: 200 Gil: n/a Morph: n/a
Control: n/a
Attacks: ??
Notes: Created by Hojo.
Helletic
LV: 55 EXP: (shared) Steal: n/a
HP: 26000 AP: (shared) Win: ??
MP: 200 Gil: (shared) Morph: ??
Control: n/a
Attacks: Bio Gas, Confuse, Sleepel
Notes: Second form of Hojo.
Helletic (RIGHT ARM)
LV: 55 EXP: (shared) Steal: n/a
HP: 5000 AP: (shared) Win: ??
MP: 300 Gil: (shared) Morph: ??
Control: n/a
Attacks: ??
Notes: Part of HELLTIC.
Helletic (LEFT ARM)
LV: 55 EXP: (shared) Steal: n/a
HP: 24000 AP: (shared) Win: ??
MP: 400 Gil: (shared) Morph: ??
Control: n/a
Attacks: ??
Notes: Part of HELLTIC.
Lifeform Hojo-NA
LV: ?? EXP: (shared) Steal: n/a
HP: ?? AP: (shared) Win: Power Source
MP: 100 Gil: (shared) Morph: n/a
Control: n/a
Attacks: Combo, Silence
Notes: Final form of Hojo.
__________________________________ FIRST BATTLE WITH THE ULTIMATE WEAPON
Ultimate Weapon
LV: ?? EXP: 0 Steal: Curse Ring
HP: 100000 AP: 0 Win: ??
MP: ?? Gil: 0 Morph: ??
Control: ??
Attacks: Quake 2, Ultima Beam
Notes: Found in Mideel (Disc 2).
___________________________________ AIR BATTLES WITH THE ULTIMATE WEAPON
Ultimate Weapon
LV: ?? EXP: 0 Steal: Circlet
HP: continue AP: 0 Win: ??
MP: ?? Gil: 0 Morph: ??
Control: n/a
Attacks: Ultima Beam
Notes: Found in Junon Lake, Mideel, and North Corel.
__________________________________ LAND BATTLES WITH THE ULTIMATE WEAPON
Ultimate Weapon
LV: ?? EXP: 0 Steal: Reflect Ring
HP: continue AP: 0 Win: ??
MP: ?? Gil: 0 Morph: ??
Control: n/a
Attacks: Ultima Beam, Quake 2
Notes: Found in Mideel, Condor Fort, and Gongaga Town.
___________________________________ LAST BATTLE WITH THE ULTIMATE WEAPON
Ultimate Weapon
LV: ?? EXP: 35000 Steal: n/a
HP: ?? AP: 3500 Win: Ultima Weapon
MP: 400 Gil: 25000 Morph: n/a
Control: n/a
Attacks: Ultima Beam, Shadow Flare (Enemy Skill)
Notes: Found near Cosmo Canyon.
_________________________________________ CONDOR FORT: SIMULATION BATTLE
If you lose the Simulation Battle, you have to fight a Commander
Grand Horn. It's level and stats. depends on which battle you're
playing through (there are 7 of them).
Cmd. Grand Horn
LV: 19 EXP: 200 Steal: n/a
HP: 2000 AP: 20 Win: Vagyrisk Claw
MP: 100 Gil: 2400 Morph: ??
Control: ??
Attacks: Grand Attack
Notes: (Simulation...first battle)
Cmd. Grand Horn
LV: 25 EXP: 400 Steal: n/a
HP: 4000 AP: 40 Win: n/a
MP: 200 Gil: 4800 Morph: n/a
Control: n/a
Attacks: Poison Breath
Notes: (Simulation...second battle)
Cmd. Grand Horn
LV: 37 EXP: 800 Steal: n/a
HP: 8000 AP: 80 Win: Imperial Guard
MP: 300 Gil: 9600 Morph: n/a
Control: n/a
Attacks: Poison Breath, Grand Attack
Notes: (Simulation...final battle)
Jenova*SYNTHESISA
LV: ?? EXP: 60000 Steal: n/a
HP: ?? AP: 1000 Win: ??
MP: ?? Gil: 0 Morph: n/a
Control: n/a
Attacks: Absorb; Bio2; Ultima.
Occurrence: Inside the Planet.
Notes: Will count down from 5, then cast Ultima. If this happens, the
battle ends, and if you're still alive, you receive no EXP or AP.
Jenova*SYNTHESISB (Right Hand)
LV: 61 EXP: (shared) Steal: n/a
HP: 10000 AP: (shared) Win: ??
MP: 600 Gil: (shared) Morph: n/a
Control: n/a
Attacks: ??
Notes: Part of Jenova*SYNTHESIS.
Jenova*SYNTHESISC (Left Hand)
LV: 61 EXP: (shared) Steal: n/a
HP: 8000 AP: (shared) Win: ??
MP: 600 Gil: (shared) Morph: n/a
Control: n/a
Attacks: ??
Occurrence: Part of Jenova*SYNTHESIS.
____________________________________________ FIRST BATTLE WITH SEPHIROTH
Bizzaro*Sephiroth
LV: ?? EXP: n/a Steal: n/a
HP: ?? AP: n/a Win: n/a
MP: ?? Gil: n/a Morph: n/a
Control: n/a
Attacks: Bizzaro Energy.
Occurrence: ???? (bottom of Norther Cave).
Head Portion (B)
LV: 61 EXP: n/a Steal: n/a
HP: 2000 AP: n/a Win: n/a
MP: 400 Gil: n/a Morph: n/a
Control: n/a
Attacks: Demi3; Heartless Angel.
Notes: Part of Bizzaro*Sephiroth (the head).
Core (C)
LV: 61 EXP: n/a Steal: n/a
HP: 10000 AP: n/a Win: n/a
MP: 400 Gil: n/a Morph: n/a
Control: n/a
Attacks: Stigma.
Notes: Part of Bizzaro*Sephiroth (the yellow core).
Right Magic (D)
LV: 61 EXP: n/a Steal: n/a
HP: 4000 AP: n/a Win: n/a
MP: 400 Gil: n/a Morph: n/a
Control: n/a
Attacks: Bolt3; Ice3; Quake3.
Notes: Part of Bizzaro*Sephiroth (the right wing).
Left Magic (E)
LV: 61 EXP: n/a Steal: n/a
HP: 4000 AP: n/a Win: n/a
MP: 400 Gil: n/a Morph: n/a
Control: n/a
Attacks: Fire3; Stop.
Notes: Part of Bizzare*Sephiroth (the left wing).
___________________________________________ SECOND BATTLE WITH SEPHIROTH
Safer*Sephiroth
LV: ?? EXP: n/a Steal: n/a
HP: ?? AP: n/a Win: n/a
MP: ?? Gil: n/a Morph: n/a
Control: n/a
Attacks: Wall; Shadow Flare; Pale Horse; Super Nova; Break;
DeSpell; Deen.
Occurrence: His HP level is tripled (?) if Cloud is
at level 98 or 99.
_____________________________________________ LAST BATTLE WITH SEPHIROTH
(Sephiroth)
LV: ?? EXP: n/a Steal: n/a
HP: 0 AP: n/a Win: n/a
MP: ?? Gil: n/a Morph: n/a
Control: n/a
Attacks: (sword attack)
Notes: You can only attack him using Cloud's Level 4 Limit Break
(even if you don't have it yet). Even an attack that does
0 points of damage will kill him (via a GameShark :)).
Sephiroth cannot kill you, even if you let him strike first.
And if he does, you will automatically counterattack.
There's no way to lose this battle, in other words.
-------------------------------------------------------------------------
9 . 1 2 r u m o r s a n d s p e c u l a t i o n
-------------------------------------------------------------------------
Please refer to Part 2 (Extra Stuff You Should Know) of my Japanese
FF7 FAQ for infomation on rumors. FYI, the Underwater materia has
been made into a real item (it's purpose is not to revive Aeris), and
Baakusa, for those of you who didn't know yet, is not a name, but
is 'Boxer' spelled in katakana. In the Japanese version of FF7 at
least, you could see Baakusa's face on the memory save files if you
kept saving and then checking your PSX's memory. I don't know if it
is still possible in this version, though.
-------------------------------------------------------------------------
9 . 1 3 t h e d o c u m e n t s
-------------------------------------------------------------------------
Here are the documents the 'Rumors and Speculaton' section was based
upon (it was also based upon personal experience, use of GS codes, and
newsgroup discussions, particularly in alt.games.final-fantasy). All
have been edited for space and so that they could fit this guide.
(KM's note - please refer to Part 2 of my FF7 FAQ for documents info.)
=========================================================================
1 0 . S P E C I A L T H A N K S
=========================================================================
Before I start adding other people to this list, I'd like to thank
everyone who contributed to my Japanese FF7 FAQ. I wouldn't have made
it this far without your help! In particular, I want to thank the
following people for their contributions/inspiration:
Andrew Vestal
Edmund Chiu
Erwind
Final Fantasy VII Database (Index?)
Ian Kelley
Ignacio Lucas
James Smith
lim kheng chye
Nikki
Tatsushi Nakao
-------------------------------------------------------------------------
WhisQ
-------------------------------------------------------------------------
For the brand-new Monster List. Yeah, that's right, he corrected the
_entire_ list. Bravo!
-------------------------------------------------------------------------
Nawapong Nakjang
-------------------------------------------------------------------------
Information on the old man who gives you Mythril.
-------------------------------------------------------------------------
Kenneth Edward Whitten
-------------------------------------------------------------------------
Information on the Magic Plus materia and the Emerald and Ruby Weapons.
-------------------------------------------------------------------------
Gene R. Nathans
-------------------------------------------------------------------------
Notes on certain enemies' HP.
-------------------------------------------------------------------------
Tom Kinkaid
-------------------------------------------------------------------------
Various corrections.
-------------------------------------------------------------------------
Andreas Skotner
-------------------------------------------------------------------------
For correcting me on the location of the Enemy Lure materia.
-------------------------------------------------------------------------
Phil Rutschman
-------------------------------------------------------------------------
For the note on Deathblow and the 255% accuracy ratings.
-------------------------------------------------------------------------
Jason J. Lukman
-------------------------------------------------------------------------
For the infinite gil trick.
-------------------------------------------------------------------------
KFattyPro2
-------------------------------------------------------------------------
For all the snowboarding information.
-------------------------------------------------------------------------
da chicken
-------------------------------------------------------------------------
Various info. on materia, Limit Breaks, etc.
-------------------------------------------------------------------------
Eric Eyer
-------------------------------------------------------------------------
Told me that you can get Mythril from the Sleeping Man in under
100 fights.
-------------------------------------------------------------------------
David McGrath
-------------------------------------------------------------------------
LOTS of Golden Saucer information.
-------------------------------------------------------------------------
Issac Chong
-------------------------------------------------------------------------
Told me about that 'annoying' mistake concerning the Guard Scorpion :)
-------------------------------------------------------------------------
TKCS OLIPHANT
-------------------------------------------------------------------------
Explained that 'Angel's Whisper' works on Magic Pots just as well as
Elixirs, if the skill doesn't miss.
-------------------------------------------------------------------------
Eddie LaRusic
-------------------------------------------------------------------------
A bunch of Golden Saucer game info.
-------------------------------------------------------------------------
Gary Yang
-------------------------------------------------------------------------
For the location of Vincent's Buntline.
-------------------------------------------------------------------------
Zachary Keene
-------------------------------------------------------------------------
Told me how to earn Chocobuckle early on. Also, he gets credit for
telling me about the W-Item trick first (yes, I forgot about your
e-mail, sorry).
-------------------------------------------------------------------------
karl martin
-------------------------------------------------------------------------
Told me that you didn't have to race Chocobos in order to breed them.
-------------------------------------------------------------------------
Eric Capps
-------------------------------------------------------------------------
Various Limit Break information.
-------------------------------------------------------------------------
Paul M. Arezina
-------------------------------------------------------------------------
For sending me a list of the Limit Break names as well as corrections
for Cait's Dice and Lucky Girl break attacks.
-------------------------------------------------------------------------
Mike Henry
-------------------------------------------------------------------------
The first person to send me a Ruby Weapon strategy that actually
works!
-------------------------------------------------------------------------
Jen
-------------------------------------------------------------------------
For the W-Item 'infinite items' trick.
-------------------------------------------------------------------------
Dave Upton
-------------------------------------------------------------------------
Many monster name and attack corrections, and information on items you
can find during the train escape in Midgar.
(1.1) Told me about the window and Megalixir in Kalm town, the chests
in the Shinra building, Enemy Skill corrections, the location of the
Elixir at Cosmo Canyon, the prizes you can get from the Chocobo Races,
and lots of other misc. information (yeah, I wish all contributors were
like this!)
(1.2) Emerald Weapon information.
(1.3) More EW info., GameShark info., etc.
-------------------------------------------------------------------------
Justin L. Young
-------------------------------------------------------------------------
Told me where to learn Laser in Disc One.
-------------------------------------------------------------------------
Mark Ruidera
-------------------------------------------------------------------------
Sent me numerous Japanese to English corrections. It's a good thing,
too, since there were _lots_ of them.
-------------------------------------------------------------------------
Carsten Baermann
(www.uni-giessen.de/~gcg4)
-------------------------------------------------------------------------
Told me of the Hi-Potion location during the train escape in Midgar.
-------------------------------------------------------------------------
Roger Christman
-------------------------------------------------------------------------
Sent me notes on Limit Breaks and Battle Square prizes.
(1.1) Info. on getting GP in the Wonder Square.
(1.2) More info. than you can shake a finger at--section corrections,
lots of monster list updates, the works!
-------------------------------------------------------------------------
Charles Lee
-------------------------------------------------------------------------
Informed me of the Dexterity / Sneak Attack success rate trick.
(1.2) Information on getting 'All 7 Fever'.
-------------------------------------------------------------------------
Jeff Wong
-------------------------------------------------------------------------
Let me use his GameShark codes in my codes section.
-------------------------------------------------------------------------
Frosty
-------------------------------------------------------------------------
Discovered that Vincent's Waterfall can be accessed (and Vincent can
get his items from there) in Disc 2 and 3.
-------------------------------------------------------------------------
Elric
-------------------------------------------------------------------------
First person to contribute to the FF7 FAQ with some _new_ information!
Explained where you can get the remaining 1/35 soldiers at.
-------------------------------------------------------------------------
Ignacio DeLucas
-------------------------------------------------------------------------
General FF7 information, submitting Game Shark codes, and for being
the first contributor to my US FAQ who also contributed to my earlier
Japanese FAQ.
-------------------------------------------------------------------------
Kythorn ??>
-------------------------------------------------------------------------
Info. on the Desert Rose, Underwater materia, and Weapon fighting
conditions and information.
-------------------------------------------------------------------------
Charles Mac Donald
(www.geocities.com/SiliconValley/Park/7990/)
-------------------------------------------------------------------------
Info. on the English names in the FF7 Demo Disc packaged with PSX
Underground, Game Shark code altering information, and for being
'the man' in general :)
-------------------------------------------------------------------------
Versus Books
(www.vsbooks.com)
-------------------------------------------------------------------------
English names for a good deal of the monsters taken from Versus
Books' UnOfficial Ultimate Guide book.
(0.3) Most of the non-master level AP scores for the materia listings
taken from the UOUG book.
(1.1) More materia stats taken from their book.
Anybody who sends me information that I don't already have (and can use
in the FAQ) is given credit in the Special Thanks section. If I come
across some information that I'd like to use, I'll e-mail that person
and ask for permission. However, if I don't get a response, then I'll
use it anyway. So if you see your work up here and it says 'taken
without permission' that means that I've already e-mailed you asking
if I could use it. I'm not trying to disrespect contributors, though,
and if this happens to you and you have a problem with it, drop me a
line...no offense is intended. Also, if anyone in this section doesn't
want their e-mail address or URL shown, drop me a line and I'll gladly
change it in the next update.
THE IDIOT LIST
Here we go, folks! It's version 2 of the 'Idiot List' (which first
appeared in my Japanese FF7 FAQ. I'm happy to say that it's caught on
and several other FAQ writers are now using it in their FAQs, too).
The following people are idiots:
- Raymond Heng
This guy wrote a GameShark codes FAQ with various people's copied codes
in it (including Jeff Wong's, a fellow contributor). What's worse is
that he not only rips my Item and Materia Select codes, but then goes on
to say how long it took him to make them, etc. If so why do those codes
have the _exact_ same format and spelling mistakes as my codes? He then
says that he got the names out of Versus Books' guide...yeah, sure. The
only thing that doesn't make sense is that if he's testing out the codes
as he makes them (he had to, to get the variables) why not use the names
that are in the game? That question answers itself!
- MadCow (Jeremy Sherman)
This idiot ripped my FAQ and turned it into a PAGE. Yes, I'm absolutely
serious, he made an entire web page based on a cut-up version of my
FAQ, and not only omitted my name but the list of contributors! This
is the same person who e-mailed me and asked me to join his web ring.
Which brings me to my next point:
Please DON'T join the FINAL FANTASY HEAVEN WEB RING!!!! It was not only
created by this MadCow fellow, but he's been distributing the ripped
version of my FAQ to other people (Thanks "Vincent" for coming clean and
also boycotting this web ring!) Please, folks, there are plenty of
worthy web rings out there. If you're part of this ring, please get off
it and join another one.
- Game Cave
I'm looking at the e-mail right now in which one of the head workers at
the Die Hard Gamer's Clu...I mean, "Game Cave" says that 'if people
paid a little extra, they could get our translations...and your guide
as a bonus'. He's apparently under the impression that since people
were not paying for my guide directly, it doesn't mean that he's using
it for promotional purposes. But they can't get it unless they pay
for the translations, right? This guy also tried to bribe me, but
that's another story. Remember folks, this is a COMPANY I'm talking
about, not some 'Net low-life. Please don't buy from this company, as
there are better mail-order places out there (sadly, CGN is going out
of business, but NCS also comes to mind; check it out at www.ncsx.com)
- Mark
What, are you going to submit my FAQ piece by piece to Sega Sages?
At least take the time to find out the English names instead of using
my untranslated info. You even wrote it in all caps (URA)! Just like
my FAQ, gee...it makes you wonder.
- Lord Gares
Used my stuff after carefully cutting out my name...so what else is new?
Someone e-mailed him about it, and he responded by saying that he was
'wondering if anyone would notice'. Well, I did, so here you are in the
Idiot List along with all the others.
On a related note, this guy has a web ring called the LORD GARES WEB
RING, which I urge you not to join, for the obvious reason that he's
yet another FAQ-ripper.
If you violate my disclaimer and I have ample evidence, you WILL be
added to this list, no questions asked. Feel free to prove your
innocence (no one's bothered to complain to me yet except for Game
Cave, but they're an exception because of the circumstances mentioned
above), by e-mailing me, otherwise, hey, you asked for it. I don't
consider myself to be a malicious person but I do not write FAQs so
that they can be abused.
=========================================================================
1 1 . A U T H O R ' S N O T E
=========================================================================
Whew! Here you are at the end of yet _another_ FAQ. I must say, FF7 is
getting a little boring at this point :) In all seriousness, I hope you
enjoyed the FAQ and found it useful.
You can also see this FAQ and other good stuff at:
www.geocities.com/Tokyo/Pagoda/4610/
Which is my own homepage (I finally have one)! Much thanks to Charles
Mac Donald for hosting all my FAQs (including this one) in the past at
his own formerly space-deprived site
which I suggest
you visit if you are interested in computer programming, the Yaroze,
or the demo scene.
Assuming it was an isolated incident, I didn't bother writing about it,
but now it's serious and I can't ignore it. This FAQ has been reprinted
in three magazines the UK so far. To Sean Atkins and the FutureNet
staff: giving me credit is one thing, but your use of my FAQ is still
a profitable purpose. I hope you'll keep this disclaimer in mind and
treat me with a little more courtesy next time instead of letting me
discover that FutureNet's published my FAQ twice in two different
magazines. If you didn't have the time to e-mail about the first
printing, you could have at least told me about the FAQ appearing in
the newest publication by FutureNet.
To the third magazine, again, please take note of the new disclaimer.
Furthermore, this FAQ is copyrighted so I hope you'll also keep that
in mind before printing it. I cannot express my disgust towards these
people for using my FAQ simply to increase their sales. I did this
because I wanted to help others, and I didn't plan this FAQ back in
February just so it could be used shamelessly by people who should be
responsible adults.
To everyone who has informed me of a site, magazine, etc. that has
used my FAQ without my permission, I thank you, and I hope you'll
continue to keep me informed in the future.
That's it!
-- end of Part 2 of 2: Extra Information and Lists --
Unpublished work Copyright 1997-1998 Kao Megura